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Thread: What are you working on RIGHT NOW - T1/2 Dromed Edition

  1. #1376
    Member
    Registered: Jan 2009
    Location: Germany
    Quote Originally Posted by Nameless Voice View Post
    I still wish people would link directly to the images themselves rather than being lazy and just copy-pasting the linking code that takes you to view the image from the hosting site.
    Yes, but this makes the thread loading times for user with slow connections long. I wish that I can have a fast internet connection like the most of the users here, but this is still impossible

  2. #1377
    Member
    Registered: Feb 2003
    Quote Originally Posted by Nameless Voice View Post
    Shouldn't those all be objects?


    (Objects are for the weak )
    Last edited by qolelis; 27th May 2009 at 18:00.

  3. #1378
    Member
    Registered: Mar 2001
    Location: Ireland
    Quote Originally Posted by PsymH View Post
    Yes, but this makes the thread loading times for user with slow connections long. I wish that I can have a fast internet connection like the most of the users here, but this is still impossible
    No, it doesn't. You misunderstood my point.
    I hate it when people link to a hosting site that displays the full image (surrounded by stupid controls, usually with an ugly white background, and often cluttered with ads) instead of linking directly to the full-sized image.
    It's still a thumbnail either way.

  4. #1379
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    I hate that too. When I used Imageshack, I would redo the link so it still used the automatic thumbnail but the href value pointed to the image url.

    That directupload one is awful because the ad is in front of the image and I see no close button. There's another nasty one where the close button just opens the ad page anyway.

  5. #1380
    Member
    Registered: May 2002
    Location: Between dreams and shadows...
    And this is one reason I run my own

    (seriously, if people are so hard up on getting non-eye-gouging image hosting, they can contact me and I can give them gallery space)

  6. #1381
    New Member
    Registered: Sep 2007
    Location: Germany
    Quote Originally Posted by Nameless Voice View Post
    Looks nice, but it could do with a bit more trim around the place.
    What do you mean with more trim? I think I did in this parts of the city a good job.

  7. #1382
    Member
    Registered: Mar 2001
    Location: Ireland
    For example, in the middle shot ("a pub"), the seam between the ceiling and the walls is a bit jarring - a small wooden ring under the ceiling would make that look better.

  8. #1383
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by Melan View Post
    It looks nice, but the picture host you are using sucks hard time. First, it covers the image by a big popup, and when you close it, it opens it in a new window. Downright scummy behaviour on their part. Consider trying Photobucket; much more civilised about it.
    I'm more concerned that he somehow managed to save 1024x768 JPGs in such a way that they're over a megabyte each.

  9. #1384
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Agreed. I copied one of the images into PSP and saved it as JPG with max quality (no compression) and it was only 700k.

  10. #1385
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Well, a JPEG is lossy even at maximum quality, due to the way the algorithm inherently works. There is a Lossless JPEG, but that's a different algorithm altogether.

  11. #1386
    Member
    Registered: Feb 2003
    Right now I can't build the pathfinding database, but I know why and how to fix it. I started building way away from 0x0x0, but grew closer and closer as I progressed and got new ideas, so I had to move everything. Next I have to split all these brushes that got a bit huge (~1000x1000x400).

    Edit:
    After some shuffling and deleting of brushes, it's working again, but I had to make the total space smaller.
    Last edited by qolelis; 30th May 2009 at 22:12.

  12. #1387
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements

    Two Ends of a Hallway




  13. #1388
    The Architect
    Registered: Dec 1998
    Location: Lyon
    Shades of "A Keeper's Training" ... no?

  14. #1389
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    I like to think of it as an homage ...

  15. #1390
    The Architect
    Registered: Dec 1998
    Location: Lyon
    Well, nice job!

  16. #1391
    Member
    Registered: Feb 2003
    I have been doing bad things:
    I was working with particles and got the "Link Manager Lock Count is 64"-error. DromEd crashed and I restarted immediately. I then saw that the last thing I had done before the crash was accidentally ParticleAttachment-linking an object (archetype) to itself... I fixed it and all was well, but after reading the below threads I'm getting scared that everything will soon explode, even though it seems okay right now.

    http://www.ttlg.com/forums/showthrea...ck+count+is+64

    http://www.ttlg.com/forums/showthrea...ck+count+is+64

  17. #1392
    Member
    Registered: May 2002
    Location: Texas
    Quote Originally Posted by Carrot View Post
    After long back and forth I think it's time to show some pics of my FM in development. I began building in winter (january) 2008, and since I love snow and the wonderfull winter atmosphere, I decided to build a winter FM. It was a long and hard way to achieve this building style. My first buildings in Dromed were crap, and now I'm very glad to have restarted building from scratch in winter 2008. Now some pics:



    The story is very complex and I don't understand my own story. xD I have to think about it...a little bit.
    The detail on the sides of the stairs in the bottom middle picture looks familiar. I agree about the trim in the pub, but your architecture looks interesting.

  18. #1393
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements

    A throne

    Original:


    Model:

  19. #1394
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Nice!

  20. #1395
    Member
    Registered: Mar 2001
    Location: Helsinki, Finland
    Very cool LarryG. The yellowish parts could use a bit more contrast to give them similar effect like in the photo.

  21. #1396
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    Nice job with the chair. I also like to make objects from photos, since it makes the texturing much easier.

  22. #1397
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Quote Originally Posted by Wille View Post
    ...The yellowish parts could use a bit more contrast to give them similar effect like in the photo.
    I redid the back to get more detail. Better, I think.



    Quote Originally Posted by R Soul View Post
    ... I also like to make objects from photos, since it makes the texturing much easier.
    It does do, don't it though?

  23. #1398
    Member
    Registered: May 2002
    Location: Toronto
    That looks awesome Larry

  24. #1399
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Nice throne! I can see a sultan lounging in it, being fanned with palm leaves by scantily-clad slavegirls! Looks like your mission is shaping up to be a hell of a ride Larry!

  25. #1400
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Very good work, Larry

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