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Thread: What are you working on RIGHT NOW - T1/2 Dromed Edition

  1. #1501
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    That's from the vicm04 family. Btw, you might find the Thief 2 Texture Index useful - I think it's the "t2tex" file on this page: http://www.thiefmissions.com/tools/

  2. #1502
    Member
    Registered: Jun 2009
    Location: Argentina
    Yes, that's correct R Soul,, but to make them work in TG you need to use the bright183 tool .

  3. #1503
    Member
    Registered: Mar 2001
    Location: Ireland
    Quote Originally Posted by DarkMax View Post
    Yes, that's correct R Soul,, but to make them work in TG you need to use the bright183 tool .
    :facepalm:

    No, you don't. Thief Gold can use palletised textures just the same as T2 can, unless you're running in Software rendering.

  4. #1504
    Member
    Registered: Jun 2009
    Location: Argentina
    yes yo're right Nameless Voice, i recently discovered it ... whatta stupid am i

  5. #1505
    Sweet! Thanks guys.

  6. #1506
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Quote Originally Posted by Sliptip View Post
    Last night I downloaded some "room tone" samples from the net. Placing open sounding ones in corridors and more condensed ones in smaller areas. I can't believe how much it up's the realism factor in a mission.
    Where did you get them? I've been looking for some interior and exterior "white noise" on and off for a while.

  7. #1507
    Member
    Registered: Jan 2007
    Location: Germany
    Have you searched this website? They've got almost anything you need and it is free to use.

  8. #1508
    Member
    Registered: May 2002
    Location: Toronto
    Ah thanks Intruder - that's where I got the sounds from Larry. I couldn't remember the site name before (was posting at work).

  9. #1509
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Thanks, guys. I'd been there but had not done any serious searching. I've got it bookmarked as well as http://www.pachd.com/sounds.html.

  10. #1510
    Hey Darkmax,

    Do you have your ambient or gamma set really high? Those screenshots look really bright and show hardly any shadow (unless this is your intent).

    Sorry about posting this so much later. Just dawned on me while I was working last night .

  11. #1511
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Quote Originally Posted by Yandros View Post
    Created this stained glass window today from a photo I found on the web...
    Yandros, think you could be so kind as to link me to the original? That fits in perfectly with something I'm working on right now.

  12. #1512
    Member
    Registered: Jun 2009
    Location: Argentina
    Hey Darkmax,

    Do you have your ambient or gamma set really high? Those screenshots look really bright and show hardly any shadow (unless this is your intent).

    Sorry about posting this so much later. Just dawned on me while I was working last night .
    No, i haven't the gamma too high, is because the interior of the temple has too much light, how in Undercover, in my temple the idea is that you have to be really stealth, but, anything difficult.

  13. #1513
    d. 30.4.16 Always remembered
    Registered: Apr 2002
    Location: in our hearts
    Quote Originally Posted by The Dark Jester View Post
    Hey Darkmax,

    Do you have your ambient or gamma set really high? Those screenshots look really bright and show hardly any shadow (unless this is your intent).

    Sorry about posting this so much later. Just dawned on me while I was working last night .
    Too bright?! I usually don't see a damn thing of the posted screens, so I never comment them.
    But since this time I SEE....if the last pic of DarkMax was an interior, why I see a roof texture on top? It's completely out of place IMO.

  14. #1514
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    I spent most of my time today installing new cabinets in my kitchen.


  15. #1515
    Member
    Registered: Jun 2009
    Location: Argentina
    Wow Yandros, nice kitchen... the cabinets looks good.

  16. #1516
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Ditto. Very nice cabinets!

  17. #1517
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    Fancy, that.

  18. #1518
    Member
    Registered: Jun 2009
    Location: Argentina
    Quote Originally Posted by Lady Rowena View Post
    if the last pic of DarkMax was an interior, why I see a roof texture on top? It's completely out of place IMO.


    Thanks for the tip Lady Rowena, it's fixed now hehe...

  19. #1519
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    This would make a nice fancy vanity object:


  20. #1520
    Member
    Registered: Feb 2003

    Okay, blue then...

    Aaargh again!
    I will have to redo parts of my room brushing

    I thought I was done with it, but today when I did complete processing on everything, the room brushes in question turned blue on me. The day before, when I added them, everything was okay; no blueness anywhere, but today blaaah! One guess is that the room brush process was choking on another blue, but small and hard to notice, room brush and therefore missed to report the other blue ones (that has happened before).

    On a more positive note: Today I have finished one more of my planned special effects.

    Edit:
    "Aaah, blessed silence."
    Last edited by qolelis; 11th Jul 2009 at 15:06.

  21. #1521
    Member
    Registered: Mar 2001
    Location: Helsinki, Finland
    Quote Originally Posted by DarkMax View Post
    Thanks for the tip Lady Rowena, it's fixed now hehe...
    I would raise the arches so that they don't overlap with those wooden Hammerite panels. That should make the hallway look even more polished .

  22. #1522
    Member
    Registered: Jun 2008
    Location: Germany
    that texture on the arches looks out of place, maybe try some wood?
    at the moment its too bright to fit with the sourrounding area

  23. #1523
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements

    Classrooms

    I've begun work on my classrooms.



  24. #1524
    Objective 1: Steal 10 erasers.

    Objective 2: Clean erasers outside by clapping them together.

    Objective 3: Return erasers to the classrooms.

    Objective 4: DON'T BREAK THE CHALK!!!!

    Invisible Objective: Become teacher's pet.

  25. #1525
    jtr7
    Guest
    The apples are small, so you have to give three.

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