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Thread: What are you working on RIGHT NOW - T1/2 Dromed Edition

  1. #2251
    Member
    Registered: May 2008
    Quote Originally Posted by sterlino View Post
    still someone remember my post about a new kind of arrow with rays fx ?

    well, this is called ''Black Hole Arrow''

    don't ask me why... you will discover it by yourself soon
    Thats really cool looking Sterlino. Good to see you still working on Thief related projects

  2. #2252
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    I'm looking forward to seeing that one in game!

  3. #2253
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements

    A Calidorium

    Click image for larger version. 

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    Object count dangerously high(3913 of 4000). Be very very careful.
    AAAARGHHH!!! I haven't even planted any loot yet!
    Last edited by LarryG; 31st Dec 2009 at 00:17.

  4. #2254
    Member
    Registered: Mar 2001
    Location: Helsinki, Finland
    Quote Originally Posted by LarryG View Post
    Click image for larger version. 

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    AAAARGHHH!!! I haven't even planted any loot yet!
    You can easily plant the loot last even if you are way over the limit. The trick is to make sure that all brushwork is done before that as you can't portalize after crossing the limit. DromEd will whine that you have too many objects but you can safely ignore that.

  5. #2255
    Member
    Registered: Nov 2003
    Location: Austin, TX
    Money Tree. Works especially well for loot, hence the name.

  6. #2256
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    Quote Originally Posted by LarryG View Post
    AAAARGHHH!!! I haven't even planted any loot yet!
    Have you checked for Missing objects? You get them if you import a multibrush from a mission with a different custom gamesys.

  7. #2257
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    No missing objects.

  8. #2258
    Member
    Registered: May 2002
    Location: Texas
    That number is referring to the concrete objects in the mission at run time, so the missing objects won't have any effect.

    You could try combining objects into one if at all possible. Uise objects that serve no purpose (i.e. table, chair) as fnord objects. As objects are created in game (sounds, arrows, blood stains, etc.) you will easily reach 4000 objects, and anything that creates objects at that point won't create. Simply pulling out an arrow won't occur and may eventually crash the game.

    Do you have any areas with densely populated objects that can be deleted and still have somewhat the same effect?

  9. #2259
    Member
    Registered: May 2001
    Location: Italy
    last day of the year and first day of the new year working on the mechanism for the Black Hole Arrow (may be better call it 'temporary black hole arrow')
    .
    seems that something doesn't fit very well..

    ...may be i've been dromeding too much this time

    Happy New year to everyone !!

  10. #2260
    Member
    Registered: May 2008
    Quote Originally Posted by sterlino View Post
    ...may be i've been dromeding too much this time
    Nonsense - your missions prove you can never dromed too much! Whatever it is you are working on, I'm definitely looking forward to it.

  11. #2261
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    You have no idea how true that is!

  12. #2262
    Member
    Registered: Jul 2003
    Location: Southquarter
    Can you get drunk from dromeding?

  13. #2263
    Member
    Registered: Nov 2009
    Location: finland
    Quote Originally Posted by redface View Post
    Can you get drunk from dromeding?
    sometimes it makes me wanna be drunk
    But since I've been working with it only for about 2 weeks, it's no suprise.

  14. #2264
    jtr7
    Guest
    You can get dehydration, low blood glucose, and fatigued enough to experience cognitive impairment and mild hallucination form not disengaging from desperate DromEdding.

  15. #2265
    Member
    Registered: May 2001
    Location: Italy
    Quote Originally Posted by jtr7 View Post
    desperate DromEdding.
    hmm sounds like the title of a new successful telefilm

  16. #2266
    Member
    Registered: Jan 2007
    Location: Germany
    Quote Originally Posted by jtr7 View Post
    You can get dehydration, low blood glucose, and fatigued enough to experience cognitive impairment and mild hallucination form not disengaging from desperate DromEdding.
    Reminds me somehow of the last semester break I had in my life...I've been working with dromed until 7 o'clock in the morning...and sometimes my head felt like this

    Right now I'm seriously thinking about starting a new mission dealing with the Bonehoard (I received Thief Gold as a christmas present and played the OM again). But when I think of my other 2 projects that need to be completed first ... I need more time for DromEd

  17. #2267
    Member
    Registered: Jun 2009
    Location: Argentina
    LarryG, a good idea to save Object count is to don't make ambientsound markers, but put the AmbientHacked to an object. Two examples: A) there is a room you want to have an ambient, add the ambienthacked property to a light in the middle of the room, or an object that is not frobable, instead of placing a marker in the same coordinates of the room. B) if you have streetlights in the mission try to don't have many of them, because they have particles attached. Only some ideas.

  18. #2268
    Member
    Registered: Nov 2009






  19. #2269
    Member
    Registered: Jun 2009
    Location: Argentina
    Nice , i like the first one

  20. #2270
    Member
    Registered: Jun 2009
    Location: Argentina
    This is what i was working the last months, sorry for the Light Bright.




  21. #2271
    Member
    Registered: May 2008
    Looking good Shadowhide and Darkmax!

  22. #2272
    Member
    Registered: Oct 2008
    Location: Finland
    Since I promised to make FM for T1 in this thread I have been busy today. it actually feels nice to have little break from DromEd 1.18

    Here's something I made today









    it was much more detailed once but when Garrett started to fall throught floor I realized that scene complexity was too much for DromEd 1.32

  23. #2273
    Member
    Registered: Jun 2009
    Location: Argentina
    Looks Good gigagooga .Yes, Dromed 1 is not good for details, that was my great error before

  24. #2274
    The Architect
    Registered: Dec 1998
    Location: Lyon
    I always have to admit, there's something downright charming about that Thief 1 look, even after all these years.

  25. #2275
    Member
    Registered: May 2002
    Location: Texas
    Quote Originally Posted by SneakyJack View Post
    Looking good Shadowhide and Darkmax!
    Yes they do except for the light bright.

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