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Thread: Thief I + II Sound effects enhancement pack

  1. #126
    Member
    Registered: Oct 2007
    Location: Angelwatch
    Sounds like you didn't have a complete snd.crf from the beginning. Usually it should have been about 300 MB after the installation of the game.

  2. #127
    Albert
    Guest
    No, I had the full snd.crf file. I dunno why, but even with the file in the REF directory, Thief II wouldn't detect it. It does, however, detect the snd.zip file that was created. Issue fixed, and I'm still wondering why.

  3. #128
    jtr7
    Guest
    Had you done a full install when you installed Thief? Are you playing through DarkLoader? One wrong click can leave your folders screwed up.

  4. #129
    jtr7
    Guest
    So ALL the files are on your hard drive, and there's just a mystery disconnect.

  5. #130
    Member
    Registered: Jun 2003
    Did you rerecord the guard comments in Thief 2? Because that I think was the biggest disappoinment. The voice acting of those guys (and girls) was just lame except for Benny.

  6. #131
    Member
    Registered: Oct 2007
    Location: Angelwatch
    Albert: which OS are you using?

    If you're using Windows Vista or 7 there might be problems in combination with UAC (user account control, you know, that thing that always darkens the screen and asks if you really wanna execute this). Try to run the setup as an administrator so it won't try to write files into the Virtual Storage (which is somewhere in the AppData folder of your user name).
    Last edited by Child Of Karras; 10th Apr 2013 at 18:14.

  7. #132
    Anyone using this mod? Is it compatible with latest releases of TFix/Tafferpatcher?
    Really curious if the sounds sound natural in T1/T2. I mean, most of them are from T3, this could sound weird?

  8. #133
    Member
    Registered: Oct 2007
    Location: Angelwatch
    This patch works completely independed from other patches and shouldn't conflict with them. And I've removed all Thief 3 sounds and replaced them with the restored Thief 1/2 sounds for the latest version.

  9. #134
    Member
    Registered: May 2004
    Location: Germany
    So Thief HD + Thief SEEP = pure awesomeness??

  10. #135
    Member
    Registered: Oct 2007
    Location: Angelwatch
    HD-Mod, EP and SEEP is my combination.

  11. #136
    Member
    Registered: May 2004
    Location: Germany
    What? The Enhancement Pack does work with the hd texture mod?! Is there a specific update chronology I must respect or how do you install all the packs correctly?

  12. #137
    Moderator
    Registered: Apr 2003
    Location: Wales
    You can find videos of mod installations here.

  13. #138
    Member
    Registered: May 2004
    Location: Germany
    Thankyou nickie, that helped a lot!

  14. #139
    Member
    Registered: May 2004
    Is there an before & after video that demonstrates the changes? I am not sure if SEEP warrants the effort when I get ready for my first T2X playthrough.

  15. #140
    Member
    Registered: Oct 2007
    Location: Angelwatch
    There was one many years ago. I might make a new one though. However, I'm not sure it will affect T2X at all since IIRC T2X uses all new sounds anyway.

  16. #141
    Member
    Registered: May 2004
    Ah, I didn't know that. Thanks for the info, Child of Karras.

  17. #142
    Member
    Registered: Oct 2007
    Location: Angelwatch
    Comparison video added in the opening post. It's a little dark, but the sound is more important.

  18. #143
    Member
    Registered: May 2004
    Thank you for the video.

  19. #144
    Member
    Registered: Apr 2013
    This audio file (snd.crf\appar\appa0__4.wav) is broken, or not? At the moment 0:06 I hear distorded sound from apparition.

    Also, let me know what is this - snd.crf\appar\Appa1__2.wav. Strange tone, at least for me.

    This message was copied from topic "TFix: unofficial patch for Thief1/Gold" from page 69. Something to fix or not?

  20. #145
    Member
    Registered: May 2004
    Location: Germany
    I don't think the enhancement pack covers voice files, does it?

  21. #146
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Bohn Museum
    No.

  22. #147
    Member
    Registered: May 2015
    Any chance we can get the original version with the thief 3 sounds as well?
    I prefer the thief 3 sound effects myself.

  23. #148
    New Member
    Registered: Oct 2012

    Restore my dying sounds...

    Is there any way possible to restore the original sounds when the NPC dies in a) fire b) water c) These sounds were wiped out in Tfix 1.2 (to accommodate higher Video card resolution, various bugs, etc). I would be willing to donate as I am a great fan of the original game.

  24. #149
    Zombified
    Registered: Sep 2004
    1) take out your testicles, put on a table
    2) hit with a brick, as hard as you can
    3) most authentic dying sounds will be generated

    bonus! human gene pool quality will increase.


    //also, the sounds have not been removed, so there is nothing to restore, they are just disabled. to have them re-enabled, one would have to edit the gamesys. so, how much you've got?
    Last edited by voodoo47; 1st Jul 2015 at 07:01.

  25. #150
    New Member
    Registered: Oct 2012
    Quote Originally Posted by voodoo47 View Post
    1) take out your testicles, put on a table
    2) hit with a brick, as hard as you can <-- I did. Brick broke.. got a hammer instead.
    3) most authentic dying sounds will be generated <-- I feel pleasure

    bonus! human gene pool quality will increase.


    //also, the sounds have not been removed, so there is nothing to restore, they are just disabled. to have them re-enabled, one would have to edit the gamesys. so, how much you've got?
    What exactly needs to be edited to restore the original dying sounds?

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