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Thread: System Shock 2 Widescreen mod

  1. #126
    Member
    Registered: Sep 2002
    Location: In my room
    The reason is that the original executable is wrapped in a securom protection which cannot be changed. You have to unwrap the executable to be able to modify it. The goal isn't to crack the protection, but to update the display abilities of a 10 year old graphics engine.

  2. #127
    New Member
    Registered: Apr 2008
    Location: Finland
    Jesus this mod is awesome, enormous thanks to the creator!


  3. #128
    New Member
    Registered: May 2005
    :Edit: Missed the part in the readme and the posts about the exe, my bad

    I ended up getting a different size for shock2.exe. "shock2.exe (2908160) not found, but found 281618 bytes". It's 2.3 and straight from the cd. How could exe's differ .
    Last edited by Lunacinense; 21st Feb 2009 at 17:20.

  4. #129
    New Member
    Registered: Feb 2006
    So uh, is there any mods that can make the menus match the game resolution? Thief II had a fix like this which works great.

  5. #130
    Member
    Registered: Feb 2003
    Location: Finland
    If you mean DDFix then it does work with System Shock 2, too.

  6. #131
    New Member
    Registered: Feb 2006
    There was a Thief fix that would stop the resolution from changing everytime you went into the main menu or looked at the map. Was wondering if I could do the same thing with SS2. I already have the gameplay at a custom resolution.

  7. #132
    Member
    Registered: Feb 2003
    Location: Finland
    DDFix is that fix which removes that annoying resolution changing when you view your objectives or map.

  8. #133
    Member
    Registered: Jan 2004
    Location: Toronto, Canada
    Did that glitch ever get fixed where the rotating model of a particular inventory item (when you query it in the MFD) is invisible? I never heard back about it and it's the only reason I hesitate to use the mod.

  9. #134
    Member
    Registered: Mar 2001
    Location: Ireland
    Doesn't seem to have been. Is it important?
    Important enough to sacrifice smooth shadows and pure undithered colours for?

  10. #135
    Member
    Registered: Sep 2002
    Location: In my room
    Could you be more specific? It doesn't sound like a big bug, but what is it?

  11. #136
    New Member
    Registered: Feb 2006
    Quote Originally Posted by The Brain View Post
    DDFix is that fix which removes that annoying resolution changing when you view your objectives or map.
    I see, for whatever reason it's not working for me as far as the switching goes. The game is 1440x900, but the menu is still set to default. Know how I can fix this?

  12. #137
    Member
    Registered: Feb 2003
    Location: Finland
    Kolya: Here is two screenshots which shows that bug:

    Last edited by The Brain; 23rd Mar 2009 at 19:13.

  13. #138
    Member
    Registered: Feb 2003
    Location: Finland
    Quote Originally Posted by toxee View Post
    I see, for whatever reason it's not working for me as far as the switching goes. The game is 1440x900, but the menu is still set to default. Know how I can fix this?
    DDFix works for me. My monitor (Acer AL1714) settings show correct resolution for menus.

    You need to check your monitor settings if they shows your current resolution.

  14. #139
    Member
    Registered: Sep 2002
    Location: In my room
    So the grenade launcher icon goes missing with DDFix. Interesting.

  15. #140
    Member
    Registered: Feb 2003
    Location: Finland
    Yes and other item icons are missing if you use DDFix and view them in inventory mode, too.

  16. #141
    Member
    Registered: Sep 2002
    Location: In my room
    Might be a colour palette thing.

  17. #142
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by Kolya View Post
    So the grenade launcher icon goes missing with DDFix. Interesting.
    That's not an icon. It's the actual 3D model of the grenade launcher.

  18. #143
    New Member
    Registered: Feb 2006
    Quote Originally Posted by The Brain View Post
    DDFix works for me. My monitor (Acer AL1714) settings show correct resolution for menus.

    You need to check your monitor settings if they shows your current resolution.
    I figured it out, when I ran ddfixgui I had to click the patch button after setting up my custom res.

  19. #144
    Member
    Registered: Jan 2002
    Location: Freeland, WA
    So for a 16:10 widescreen, is 100 the proper FOV for Thief? Or do I want something less/more?

  20. #145
    Member
    Registered: Mar 2001
    Location: Ireland
    100%.

    100% is the correct FOV regardless of your resolution, unless you want to purposefully mess with the FOV.

  21. #146
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    100 percent? Don't you mean 100 degrees?

    Or does the widescreen mod (which I haven't actually tried yet) have some weird percentage-based FOV config?

  22. #147
    Member
    Registered: Mar 2001
    Location: Ireland
    No, I definitely mean 100 percent.

    The fix automatically calculates the correct FOV, and then asks you to input a percentage of that FOV. 100% will always be whatever is appropriate for the aspect ratio.

    According to the patch's author, anyway. I don't have a widescreen monitor to test such resolutions on.

    Quote Originally Posted by weak-ling View Post
    This value is in percent, not in degrees, meaning that 100% is always the value that gives you the "right" field of view. This option is for people who like to play with an additional increase in fov. Modifying it results in "zooming" in or out. If you liked the way SS2 looks like on a 4:3 monitor then you should enter 100. The mod automatically takes your resolution into account. If you play in widescreen then you will see the same amount vertically and the horizontal view will be naturally enlarged to account for the widescreen aspect ratio.

  23. #148
    Member
    Registered: Mar 2009
    Location: Connecticut, USA
    Nameless is correct. I have a 16:10 (1680x1050) monitor and 100 is the value that I used. If you want to change the FoV to something other than what the game was programmed at, then put a value other than 100, but 100 works (and looks) great.

  24. #149
    New Member
    Registered: May 2008
    Quote Originally Posted by Lunacinense View Post
    I ended up getting a different size for shock2.exe. "shock2.exe (2908160) not found, but found 281618 bytes". It's 2.3 and straight from the cd. How could exe's differ .
    I'm getting "shock2.exe (2908160 bytes) not found, but found 250438 bytes, skipping...", it's 2.3 installed from the cd without any modifications. Do I really need to apply the no-cd patch to get the correct file-size, plus where can I find it?

    Info on my exe:
    Filename: shock2.exe
    Version: 2.3
    File size: 250438
    Modified date: 2000-02-18 21:47:40
    MD5 hash: 342f3214007ca3e5b577d156729c189f
    CRC32 hash: 49B496C2

    It's the untouched EU version. I'd love to use the widescreen patch since I'm getting tired of the 1024x768 on my widescreen monitor, if anyone knows a solution on how to run the DarkWidescreen, please share it with me.

    Thanks!

  25. #150
    Member
    Registered: Jul 2003
    I got a simliar error but then I scrolled up in the command window and saw that it had patched my .exe already higher up in the dialog. Also, have you already applied ddfix or not?

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