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Thread: Mini-missions: Carneval a demo (English) and Bruder Snuck (German only)

  1. #1
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia

    Mini-missions: Carneval a demo (English) and Bruder Snuck (German only)

    This old work by Silencium in DromEd. He has found it in their own archive.
    This was not full mission, but author has added two objectives and now (if whomever interesting) possible to look at carnival. Fun small level

    http://rapidshare.com/files/116016801/Carneval.zip.html


  2. #2
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Bohn Museum
    T1/G or T2?

  3. #3
    Member
    Registered: Aug 2006
    Location: Great. Now I can't get back in
    Yandros: T2

    This is a fun little bit of work, but how do you get the mask next to the iron maiden without BJ or sword?

  4. #4
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Sticky Fingers, maybe use arrow?

  5. #5
    Member
    Registered: Aug 2006
    Location: Great. Now I can't get back in
    Thanx, clearing, shoulda thought of that - just need 50 more loot. Still looking.

  6. #6
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Sticky Fingers, if you have free time, you also can look mini-mission Bruder Snuck also by Silencium. Here (only German language).

  7. #7
    Member
    Registered: Aug 2006
    Location: Great. Now I can't get back in
    Hmmm... too much free time Will have a look at Bruder Snuck.

    And thanx again for continually finding these FM's, clearing - probably wouldn't here of most of them otherwise

  8. #8
    Member
    Registered: Nov 2004
    Location: Australia
    Bruder Snuck is very short only about 3-5mins gameplay but could be turned into a town/city based fm as it has a tavern to start with

  9. #9
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Undead Gamer, as I understand, this mission is made by author for test (for objectives). Author works on other mission.

  10. #10
    Member
    Registered: Dec 2002
    Actually, these missions were just test releases on the german forum. Clearing ist always very busy finding those stuff

  11. #11
    Member
    Registered: May 2001
    Location: Italy
    HEY ! really amazing subject !! i will love to play it.. tonite.


    then, can i ask help here if i need it ?

  12. #12
    Member
    Registered: Feb 2007
    Location: South Coast,England uk
    Is there a mirror...rapidshare is so carp........

  13. #13
    Member
    Registered: Mar 2006
    Location: Germany
    Last edited by SinisterShadow; 23rd May 2008 at 14:12.

  14. #14
    Keeper of FMs
    Registered: Oct 2004
    Location: Rio Rancho, NM
    Mirrors for both missions here:
    Carneval
    Bruder Snuck

  15. #15
    Member
    Registered: May 2001
    Location: Italy
    very nice... thanks... i would it bigger

  16. #16
    Member
    Registered: Feb 2007
    Location: South Coast,England uk
    Thanks for the mirrors..........

  17. #17

  18. #18
    Member
    Registered: Sep 2008
    Location: Deutschland/Germany

    I've added an english and french translation and made an update on http://www.0815x.de/thief/FMs/BruderSnuck_DEFREN.zip ... mirrors welcome.

    Merci Apiai pour relire ma traduction !
    Thanx to Urgrue for correcting the english translation!

  19. #19
    Member
    Registered: Oct 2012
    Carneval

    Little dml (courtesy Jax) to fix end of game stats, there are 8 masks you can't frob.

    Code:
    DML1
    
    //Carneval (Demo): Fix loot values. File: miss20.mis.dml
    
    +ObjProp 14 "Loot"
    {
    }
    +ObjProp 15 "Loot"
    {
    }
    +ObjProp 53 "Loot"
    {
    }
    +ObjProp 56 "Loot"
    {
    }
    +ObjProp 57 "Loot"
    {
    }
    +ObjProp 58 "Loot"
    {
    }
    +ObjProp 60 "Loot"
    {
    }
    +ObjProp 68 "Loot"
    {
    }
    Last edited by fortuni; 2nd Nov 2021 at 03:35.

  20. #20
    Member
    Registered: Oct 2012
    Brunder Snuck

    dml courtesy Glypher

    Fixes
    - End game pockets picked
    - Evidence Scroll

    Code:
    DML1
    //T2 FM: Brother Snuck (Bruder Snuck) by Silencium18 / Fixes: miss21.mis.dml
    
    //pickpocketing
    +ObjProp 9 "DiffTurnOn"
    {
       "quest var values" 0, 1, 2
    }
    +Link 9 10 "ControlDevice"
    {
    }
    +ObjProp 9 "Scripts"
    {
       "Script 0" TrapRelay
    }
    +ObjProp 10 "Scripts"
    {
       "Script 0" TrapSetQVar
    }
    +ObjProp 10 "TrapQVar"
    {
       "" =1:DrSPocketCnt
    }
    
    //arrows
    -ObjProp 50 "DeathStage"
    -ObjProp 105 "DeathStage"
    -ObjProp 117 "DeathStage"
    -ObjProp 118 "DeathStage"
    
    //evidence scroll
    +ObjProp 188 "NoDrop"
    {
       "" true
    }
    +ObjProp 188 "GameName"
    {
       "" Name_Evidence
    }
    Code:
    DML1
    //T2 FM: Brother Snuck (Bruder Snuck) by Silencium18 / Fixes: dark.gam.dml
    
    #script "script"
    
    ObjProp -14 "Scripts"
    {
       "Script 2" CorpseFrobFixed
    }
    Last edited by fortuni; 3rd Nov 2021 at 04:23.

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