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Thread: Broken Triad Released (05/31/08)

  1. #101
    Member
    Registered: Jan 2002
    Location: Germany
    Is there any place to use the bellows?

  2. #102
    Member
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    Erluk - Yes. It's another small optional quest that you can figure out if you read carefully while playing.

  3. #103
    Yes, there is.

    Go to the museum and take a look at the exhibits. If you're still puzzled, go to Sheila's office (where the storm lamp is), and read the note on the desk.

  4. #104
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    What word I must enter here?

  5. #105
    Member
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    clearing You need to look for a card on the flowers in the Museum Director's house. It has his wife's name on it.

  6. #106
    Member
    Registered: May 2001
    Location: Italy
    ok i made the 'swap' but i accidentally i setted off the alarm system, the alarms sounds now and i put back all the security system back to the 'normality' but the objective: reactivate the security measures didn't check off... what i wrong ?

  7. #107
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Thanks, Nightwalker

  8. #108
    Member
    Registered: Sep 2007

    Still puzzled

    Thanx Nightwalker - taking that trip now.

    Like Sterlino I'm puzzled by the statue switch problem. I have been to the top so can switch off there and down the bottom to the slider switch - whichever order I do it in same problem - alarm goes off and the objective is not switched off. Also what's with the button and the 2 flaps in the animal exhibit? Do I need to turn off the red light gate somehow?

    This game is definately worth the trouble

  9. #109
    Member
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    Draigcoch You need to get into a secret room in the Museum Director's office and deactivate part of the security system from there. After that you need to deactivate the devices in the attic and in the basement (Behind the door near the red-security beam gate.)

  10. #110
    Sterlino & Draigcoch:
    spoiler:
    It looks like you both forgot to disable the blue security rays. As the security report states, these rays need to be deactivated before you deactivate the red energy field, or the alarm will sound.

    To deactivate the blue rays, you need to enter the director's office and get through the steel door in there.

    If you triggered the alarm by disabling the red energy field without deactivating the blue rays first, then they were disabled automatically.

    To put the alarm system back in place, you need to turn the red energy field back on and then reactivate the blue rays (again in the director's office). That will tick off the objective.


    Draigcoch: The two flaps are important for something else in the museum. Hint: It's something that wanders through air vents.

  11. #111
    Member
    Registered: Oct 2001
    Location: The Crippled Burrick
    Weeeeeeeeee

  12. #112
    Member
    Registered: May 2001
    Location: Italy
    ahh the musical puzzle with the victrola as help it was very simple... amazing, amazing, amazing !!

  13. #113
    Member
    Registered: May 2008
    Quote Originally Posted by Eshaktaar View Post
    Sir Lance: I assume you're in the Nameless Riddler's Tomb? Take a look at the colored path you took to get where you are. The symbols on the stepping stones correspond to the symbols on the wall, and you have to press them in the order you walked over them.
    Im very glad you posted that, because I was trying to figure out why when pressing the directions indicated on the little numbered light plaques it was not opening the gate.

    Edit: And the reward was definitely worth the trouble to get it!

  14. #114
    Member
    Registered: May 2001
    Location: Italy
    Incredible ending of the first part... i am shocked... Eshaktaar you can easily write down a script for a classic thriller's movie

  15. #115
    Member
    Registered: Aug 2006
    Location: Great. Now I can't get back in
    Incredible stuff, eshaktaar: utterly professional, really absorbing & seems like there's custom stuff everywhere you look!

    Could I get hints please in some 'non-essential' aspects before I go on to part 2?
    1. How to get to the White Cathedral?
    2. Where's Mr Marten?
    3. What should you feed into the woodchipper?

    And thanx so much for this

  16. #116
    Quote Originally Posted by Pistole2k View Post
    Okay, well, I'll have to open the palace doors now, I think I'm messing up the code. What is the "Hare"? The translation shows one symbol = ha and the other symbol = re. How to combine them? Or is "Hare" just a name for something? The second one is the scarab, the third one the eye and the last one the duck, right? Maybe I don't get the english right...
    Ah, you're both on the right and the wrong track:
    spoiler:
    To get into the palace you need to spell the First Emperor's name (it says so in the scroll labeled "Getting into the Palace"). The name can be found in a scroll in the temple or on a stone tablet in the city archive.

    The scroll about entering the palace also says there's another combination for the treasury. I think that's the one you were trying to enter.


    Sticky Fingers:

    A little general hint: If you've played Ominous Bequest, you should remember that missions might not always end when you think they do.
    1. You will eventually get there.
    2. Have you been in the inventor's tower? He's in there.
    3. Wood. Remember a place where you read something about a tree's roots sticking through the basement's ceiling? Go there an take a closer look.

  17. #117
    Moderator
    Registered: Apr 2003
    Location: Wales
    What exactly happens when you frob the lever above the round window over the balcony? I've aimed the staff at it but can't to see what it does or whether I've done it or not.

    Always the way - you get it straight after you post.
    Last edited by nickie; 1st Jun 2008 at 12:05.

  18. #118
    If you hit the switch, something should open to your left. The opening mechanism should be loud enough for you to hear it.

  19. #119
    Moderator
    Registered: Apr 2003
    Location: Wales
    Yes, thank you - got there eventually with the aid of a few crates!

    I wish it wasn't Monday tomorrow - perhaps a 'sick' day is in order.

    Only for an Eshaktaar fm would I spend half an hour to produce a handful of sawdust without a clue of what I want it for.
    Last edited by nickie; 1st Jun 2008 at 12:47.

  20. #120
    Member
    Registered: Aug 2006
    Location: Great. Now I can't get back in
    Thanx, eshaktaar - so that's who's in the Inventor's Tower? (didn't recognize him ).

    About White Cathedral query: I'd hoped to find something to use after placing the holy hammer, in the crypts - is there a way of collecting some of that water?

  21. #121
    Member
    Registered: Oct 2002
    Location: Germany
    Thanks Esh, I've done the mission! A masterpiece, this is true art!

  22. #122
    Member
    Registered: Sep 2007

    Chipper

    Almost finished part one - found root and had a drink as well but forgotten where the wood chipper is?

    This game is getting creepy - great fun!

  23. #123
    Quote Originally Posted by Sticky Fingers View Post
    About White Cathedral query: I'd hoped to find something to use after placing the holy hammer, in the crypts - is there a way of collecting some of that water?
    If you continue playing you'll discover its purpose later on.

    Quote Originally Posted by DeuxThief View Post
    how do you get the candle out without extinguishing it
    You probably can't at the moment. Just continue playing - who knows, you might suddenly find a way

    Draigcoch: The chipper is in the warehouse near Sheila's apartment.


    Congratulations on finishing the mission, Pistole2k! I'm glad you enjoyed it.

  24. #124
    Moderator
    Registered: Apr 2003
    Location: Wales
    I'm now stumped. I can't go any further without getting into the director's office. And obviously no-one else has had a problem with this. Think I'm brain dead having been playing since 8.00 this morning. But I don't want to stop yet. I know what I have to do but can't find where/how to do it. Expect it will be a doh moment.

  25. #125
    Did you search the director's home and find something hidden? That should give you the clue how to enter the office (which is on the top floor of the museum).

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