TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 6 of 6 FirstFirst ... 23456
Results 126 to 128 of 128

Thread: Thief 2 FM: Keeper Investigations (8/6/08)

  1. #126
    Member
    Registered: Jan 2007
    Location: Germany
    Quote Originally Posted by cardia1 View Post
    Stuck in mission 5 "Returning home", where can i find Abyss Dagger and cody´s last family emblem?
    Hint 1:
    spoiler:
    You will find both in the cemetery-area.


    Hint 2:
    spoiler:
    To get there, go to the clock tower and watch out for a ventilation shaft.

  2. #127
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by intruder View Post
    Hint 1:
    spoiler:
    You will find both in the cemetery-area.


    Hint 2:
    spoiler:
    To get there, go to the clock tower and watch out for a ventilation shaft.
    Many thanks Steffen, found them both and finished this high quality sequel

  3. #128
    Member
    Registered: Oct 2012
    Couple of dml's courtesy Glypher + Jax

    Mission 1 (miss20):- Fixes couple of places where you can mantle over the rooftops the the first area, so forces players to find the correct route via the attic.

    Mission 5 (miss24):- Fixes chest in wizards apart, which doesn't open even though you can still frob the loot from inside it + secret door to Keepers library that can potentially cause players to get stuck inside library as the door can act as an invisible step that you can't step over.

    Code:
    DML1
    
    //T2 FM: Keeper Investigations (Dawn of a New Age) by Steffen Lehnert (intruder) / Fixes: miss20.mis.dml
    
    //roof
    -ObjProp 71 "PhysType"
    +ObjProp 71 "PhysType"
    {
        "Type" OBB
    }
    //mantling
    Create -2819
    {
        -ObjProp "PhysType"
        ObjProp "Position"
        {
            "Location" 23.3482, 132.04, 10.5
        }
        +ObjProp "Scale"
        {
            "" 11.8571, 0.0770154, 0.142857
        }
        +ObjProp "PhysType"
        {
            "Type" OBB
        }
        +ObjProp "PhysCanMant"
        {
            "" false
        }
        +ObjProp "RenderType"
        {
            "" Not Rendered
        }
    }
    Create -2819
    {
        -ObjProp "PhysType"
        ObjProp "Position"
        {
            "Location" 44.04, 127, 10.5
            "Heading" 4000
        }
        +ObjProp "Scale"
        {
            "" 2.85714, 0.0770154, 0.142857
        }
        +ObjProp "PhysType"
        {
            "Type" OBB
        }
        +ObjProp "PhysCanMant"
        {
            "" false
        }
        +ObjProp "RenderType"
        {
            "" Not Rendered
        }
    }
    Code:
    DML1
    //T2 FM: Keeper Investigations (Returning Home) by Steffen Lehnert (intruder) / Fixes: miss24.mis.dml
    
    //chest
    -ObjProp 417 "Scripts"
    -Link 417 302 "ControlDevice"
    +Link 417 384 "ControlDevice"
    {
    }
    +Link 384 302 "ControlDevice"
    {
    }
    +ObjProp 384 "TrapFlags"
    {
    	"" Once, Invert
    }
    +ObjProp 384 "Scripts"
    {
    	"Script 0" TrapRelay
    }
    
    //doors
    -ObjProp 369 "JointPos"
    ObjProp 1156 "TransDoor"
    {
    	"Open Position" 9.00
    }
    
    //arrows
    -ObjProp 66 "DeathStage"
    -ObjProp 524 "DeathStage"
    -ObjProp 2035 "DeathStage"
    Last edited by fortuni; 15th Jul 2021 at 02:46.

Page 6 of 6 FirstFirst ... 23456

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •