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Thread: COSAS 2 Mission X - Available Now ... 8-15-08

  1. #1001
    Member
    Registered: Apr 2020
    Location: Germany
    To be honest I never managed to get into the ventilation system cause I never found the ventilation key. Can you spoiler me where it was supposed to be?

    Now that I know that I can turn off a light with 2 water arrows I might give it a try again someday after all. But yeah, there were so much readables and new added stuff to the usual thief experience that it was just too much all at once to remember everything.

  2. #1002
    Member
    Registered: Aug 2002
    Location: Maupertuis
    Quote Originally Posted by Samantha1 View Post
    To be honest I never managed to get into the ventilation system cause I never found the ventilation key. Can you spoiler me where it was supposed to be?
    Yikes. Playing MX without using the ventilation system raises its difficulty quite a bit. The ventilation system is safe, fast and spans every floor of the hotel. It goes in a big loop, so you can get disoriented but not lost. In contrast, pleasant areas like the central foyer are (by design) the most dangerous locations, even with their alluring shadows and wooden floors.

    The ventilation key appears in the second floor utility room, right next to the northeastern staircase. It appears after taking the first objective if you choose to disable the cameras; otherwise, it appears after Steel finishes disabling the camera. There may have been spare ventilation keys too, but if so I don't remember where they were.

    For better or for worse, we decided not to go for the usual Thief experience. However, this thread did just make it to a thousand replies, so at least our experiment did not go unnoticed.

  3. #1003
    Member
    Registered: Apr 2020
    Location: Germany
    No wonder I thought it was so hard to get by all those guards

    Maybe when I replay it my positive thievy experience for mission X will rise quite abit

    Unnoticed for sure not, it´s a well done project so far so there´s no way it could go without that big of attention

  4. #1004
    Member
    Registered: Apr 2014
    Quote Originally Posted by Anarchic Fox View Post
    There are actually very few rooms that require keys! However, the back entrances are sometimes very difficult to notice. The two vent systems give many back entrances, as do the outside balconies and the rafters in the central foyer.

    At one point, it was possible to complete a "challenge run" of the level that required you to take no keys except for the ventilation key and Cloud's key, but I think that became impossible once the two clubhouse areas were added.
    Well, it's interesting, but if you want to cover all the casino, it's inevitable (especially with the that key from Stormclouds - maybe it just me - I always stuck in some fairly simple situations). But I think it is connected wih another issue - MX hugely overwhelmed me. It was so big and full of stuff that it was sometimes hard to manage with (team factor also contribute to this - it was hard to predict whether I will fail this mission in some circumstances, situations or not - for example, if I KO some guard and place his body somewhere - where other guard sometimes patrols - will he notice, and if he notice would it be the end of our spy infiltration...). I surely will replay this mission since it was unique and fun though.

  5. #1005
    Member
    Registered: Aug 2002
    Location: Maupertuis
    Yeah, that was a design flaw from the start, and there's no fixing it.

    As for hiding the bodies, though... think about the places you put them; there are places guards won't go at all. Namely the storage room in the basement, the theater prop room, the janitor's closet on the top floor, and the bathroom stalls. And if worse comes to worse, stick them in the ventilation system.

    Another tiny fact: the ventilation system (the main one, not the secret one, which is busted) is an evaporative cooling system. Water's steadily fed into pools on its lowest levels. It evaporates, thus cooling the remaining water. The water vapor circulates up through the vent system, while the cooled water is fed back into the plumbing. In the summer, the vents are kept open; in the winter, they're closed and locked. The system does have the teensy downside of leaving remote fixtures, like electric lights, dripping with water. Raputo wasn't lying when he said the place costs a fortune to maintain, and the ventilation system is the reason.
    Last edited by Anarchic Fox; 28th Jul 2020 at 11:10.

  6. #1006
    Member
    Registered: Apr 2014
    Thanks, Anarchic Fox! Sorry for not answering for a long time! I'm now replaying it and maybe MX is kind of mission which may hugely overwhelm you at first, but are still very interesting while revisiting (when you already know basics and layout).

  7. #1007
    Member
    Registered: Aug 2002
    Location: Maupertuis
    Have fun with it!

  8. #1008
    New Member
    Registered: Aug 2021
    Hi, so I got pretty far (explored everywhere that I was able to) up until a point. It wasn't entirely clear what I was supposed to do next, and I had spent two hours figuring it out, so I consulted a walkthrough. Apparently you can use the mask but when I select it and right click, nothing happens? Also, the dagger when I pick up my gear is missing too. Changing difficulty didn't help. Is this download bugged?

    If it helps, I installed it using FMSel.

  9. #1009
    Member
    Registered: Mar 2018
    Quote Originally Posted by officer View Post
    Hi, so I got pretty far (explored everywhere that I was able to) up until a point. It wasn't entirely clear what I was supposed to do next, and I had spent two hours figuring it out, so I consulted a walkthrough. Apparently you can use the mask but when I select it and right click, nothing happens? Also, the dagger when I pick up my gear is missing too. Changing difficulty didn't help. Is this download bugged?

    If it helps, I installed it using FMSel.
    Check 1st post for Newdark version of this mission.

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