TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 2 of 2 FirstFirst 12
Results 26 to 31 of 31

Thread: CTEC Mission - Shadow Moon

  1. #26
    Member
    Registered: Jan 2001
    Location: Constantly losing tug o'war

    Okay, thanks.

  2. #27
    New Member
    Registered: Jan 2008

    Cracker!

    Stonking good little mission - loved it

  3. #28
    Member
    Registered: Sep 2002
    Location: swirling in the night wind
    I really like the sky in this mission (among other things). It was nice on top of the roof, looking at the night sky with the sound of the blowing wind.

    I am in front of a locked metal door in a narrow hallway with an keg of explosives in front of it. I think I'm supposed to blow the door open by shooting my fire arrow at the keg. But no matter what I hit with the arrow, it buries it's burning little head into the object and refuses to explode. Are these ostrich-fire arrows? Is that how I'm supposed to get past the door?

  4. #29
    Member
    Registered: Jul 2009
    Location: Riverside,CA USA

    Well,

    I snagged the horn, flash bombed the 3 zombies that spawned,
    and the door is still sealed!
    (not even frobable!)
    Last edited by Garrett's Shadow; 23rd Feb 2011 at 13:45.
    To thieve or not to thieve?
    Oh hell, that aint even a question!

  5. #30
    Member
    Registered: Sep 2011
    Nice mission, the level design is a bit basic but the gameplay makes up for it.

  6. #31
    Member
    Registered: Oct 2012
    dml courtesy Glypher: Fixes finishing dml early whilst your still up in the thieves highway dml reduces height of exit room), as well as a few misplaced objects

    Code:
    DML1
    //T2 FM: Shadow Moon (Classic Contest) by P Forth / Fixes: miss20.mis.dml
    
    #script "nvscript"
    
    //final goal
    Create -5317 "FG"
    {
       +ObjProp "DesignNote"
       {
          "" NVLinkBuilderLinkType="ControlDevice"; NVLinkBuilderLinkSource="[Me]"; NVLinkBuilderLinkDest=203
       }
       -ObjProp "PhysType"
       +ObjProp "Position"
       {
          "Location" 61, 46, 10
       }
       +ObjProp "PhysType"
       {
          "Type" OBB
       }
       +ObjProp "Scripts"
       {
          "Script 0" NVLinkBuilder
       }
    }
    Create -5317 "FG2"
    {
       +ObjProp "DesignNote"
       {
          "" NVLinkBuilderLinkType="ControlDevice"; NVLinkBuilderLinkSource="[Me]"; NVLinkBuilderLinkDest=203
       }
       -ObjProp "PhysType"
       +ObjProp "Position"
       {
          "Location" 61, 37, 10
       }
       +ObjProp "PhysType"
       {
          "Type" OBB
       }
       +ObjProp "Scripts"
       {
          "Script 0" NVLinkBuilder
       }
    }
    +Link 203 "FG" "ControlDevice"
    {
    }
    +Link 203 "FG2" "ControlDevice"
    {
    }
    +ObjProp 203 "TrapFlags"
    {
       "" NoOff
    }
    +ObjProp 203 "Scripts"
    {
       "Script 0" TrapNonFinalComplete
       "Script 1" TrapSetQVar
    }
    +ObjProp 203 "TrapQVar"
    {
       "" =1:goal_state_4
    }
    +ObjProp 204 "DiffTurnOn"
    {
       "quest var values" 0, 1, 2
    }
    +ObjProp 204 "Scripts"
    {
       "Script 0" TrapSetQVar
    }
    +ObjProp 204 "TrapQVar"
    {
       "" =0:goal_type_4
    }
    
    //toolbox
    -ObjProp 197 "PhysType"
    ObjProp 197 "Position"
    {
       "Location" 158.2, 116.44, 54.11
    }
    +ObjProp 197 "PhysType"
    {
       "Type" OBB
    }
    
    //doors
    +ObjProp 254 "FrobInfo"
    {
    }
    +Link 444 445 "ScriptParams"
    {
       "" Double
    }
    +Receptron 583 "WeaponStim"
    {
       Min None
       Max None
       Effect "Abort"
    }
    ObjProp 654 "TransDoor"
    {
       "Open Position" -3.00
    }
    -ObjProp 722 "JointPos"
    -ObjProp 911 "JointPos"
    
    //key
    +ObjProp 577 "SlayResult"
    {
    }
    
    //switch
    -Link 585 583 "ControlDevice"
    +Link 585 852 "ControlDevice"
    {
    }
    +ObjProp 705 "DesignNote"
    {
       "" NVAmbientSoundTrapOn="FrobWorldEnd"
    }
    +Link 705 -776 "SoundDescription"
    {
    }
    +ObjProp 705 "Class Tags"
    {
       "1: Tags" ""
    }
    +ObjProp 705 "Scripts"
    {
       "Script 0" NVAmbientSoundTrap
    }
    ObjProp 705 "StTweqJoints"
    {
       "AnimS" None
    }
    +Link 852 705 "ControlDevice"
    {
    }
    +ObjProp 852 "TrapFlags"
    {
       "" Once
    }
    +ObjProp 852 "Scripts"
    {
       "Script 0" TrapRelay
    }
    
    //fireplace
    -ObjProp 656 "PhysType"
    ObjProp 656 "Position"
    {
       "Location" 53.2, 70.437, 7
    }
    +ObjProp 656 "PhysType"
    {
       "Type" OBB
    }
    
    //gold stack
    ObjProp 1066 "Position"
    {
       "Location" 130.675, 7.18, 49.1
    }
    Last edited by fortuni; 5th Sep 2021 at 08:56.

Page 2 of 2 FirstFirst 12

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •