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Thread: Memoirs of a Dead God (Thief 2 Mission - 29th Nov 2008)

  1. #176
    Member
    Registered: Jul 2005
    Location: BC, Canada
    Enjoyed both part 1 and 2 of this mission. That weapon room door!

    Didn't find all secrets though. about 1.5 hours for both maps, 8 Secrets both times and 1279 then 2457 loot. I'll likely replay this again trying to find those secrets I missed.

  2. #177
    Member
    Registered: Jan 2009
    Just played this one and loved it. I'm usually not a fan of ghosting, but based on the author's note in the readme, I stuck with the optional objective for the first mission and really enjoyed it. The architecture and weirdness in the second mission are fantastic, and I think the "casing" setup works really well here since you keep a sense of the overall layout but things have changed enough for it to be different and challenging.

  3. #178
    Member
    Registered: Sep 2018
    Location: Lyon, France
    Well, as usual I guess I'm a bit late, but I just finished this FM on Expert, and it's one of my all times bests !

    As a huge ghosting fan, I absolutely loved part 1, which was close to perfection.
    Fun gameplay, great level design, interesting readables, everything was good to me !

    For the second part, I wasn't expecting at all this twist !
    I was thinking about another play in the house with all new securities, treasure location and stuff.
    But nothing like that !
    To be fair, at the begining of part 2, I nearly gave up as I'm clearly not a fan of creatures and mystic FMs
    But I took all the courage I needed to finish it, and it was absolutely creative !


    Amazing work from part to part, congratulations Nicked !

  4. #179
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    Just played this through on expert, loved it to bits, I'm sure I've played it before but I don't remember the little big room section or the outer space bit at all

    getting old sucks

    On the other hand it's like playing for the first time

    Brilliant mission

  5. #180
    Member
    Registered: May 2016
    Could you make the main menu music louder? Don't think I blew my earphones the first time.

  6. #181
    Member
    Registered: Oct 2012
    Need an excuse to replay this stupendously good mission? Here's the best reason ever!

    Dml to fix a few issues (.gam and .dml have to be installed), courtesy Glypher

    1. Fix the armoury door so you can't pass through it (it was possible)
    2. If you KO the guard in the prison area then try to pick him up to hide him, you collect his pickaxe which you can't drop so you have to reload.
    3. Fix goal 9 (hard) - completed after finding 5 secrets, not 4 (reported in Ricebugs walkthrough)
    4. Fix goal 10 (expert) - completed after finding 8 secrets, not 7 (reported in Ricebugs walkthrough)
    5. Fix goal 1 (Don't knock anyone out and don't let anyone know you were there) - which cancels after the final conversation, even if the player has fulfilled the objective condition.
    6. Fixes end game stats pockets picked.

    Code:
    DML1
    //T2 FM: Memoirs of a Dead God (Preparations) by Nick Dablin (nicked) / Fixes: miss23.gam.dml
    
    ObjProp -14 "Scripts"
    {
       "Script 0" CorpseFrobFixed
    }
    Code:
    DML1
    //T2 FM: Memoirs of a Dead God (Preparations) by Nick Dablin (nicked) / Fixes: miss23.mis.dml
    
    //goals
    +ObjProp 157 "DesignNote"
    {
       "" NVRelayTrapTOn="TurnOff"; NVRelayTrapTDest=1521
    }
    ObjProp 157 "Scripts"
    {
       "Script 0" NVRelayTrap
    }
    +Link 1500 1521 "ControlDevice"
    {
    }
    +ObjProp 1521 "DesignNote"
    {
       "" NVTrapSetQVarOff="Null"; NVLinkBuilderOn="Null"; NVLinkBuilderLinkType="ControlDevice"; NVLinkBuilderLinkSource=1500; NVLinkBuilderLinkDest="[Me]"
    }
    +ObjProp 1521 "Scripts"
    {
       "Script 0" NVTrapSetQVar
       "Script 1" NVLinkBuilder
    }
    +ObjProp 1521 "TrapQVar"
    {
       "" =1:goal_state_1
    }
    ObjProp 165 "TrapQVar"
    {
       "" >6:DrSSecrets
    }
    ObjProp 172 "TrapQVar"
    {
       "" >3:DrSSecrets
    }
    
    //pickpocketing
    +ObjProp 251 "DiffTurnOn"
    {
       "quest var values" 0, 1, 2
    }
    +Link 251 252 "ControlDevice"
    {
    }
    +ObjProp 251 "Scripts"
    {
       "Script 0" TrapRelay
    }
    +ObjProp 252 "Scripts"
    {
       "Script 0" TrapSetQVar
    }
    +ObjProp 252 "TrapQVar"
    {
       "" =1:DrSPocketCnt
    }
    
    //AIs
    +ObjProp 234 "AI_Hearing"
    {
       "" Well Below Average
    }
    +ObjProp 1416 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" ccavad
    }
    ObjProp 1416 "Scripts"
    {
       "Script 0" CorpseFrobFixed
    }
    
    //morego conv
    +ObjProp 1530 "AI_SaveConverse"
    {
       "" true
    }
    
    //doors
    +Link 60 61 "ScriptParams"
    {
       "" Double
    }
    +ObjProp 293 "DesignNote"
    {
       "" NVMetaTrapOn="FrobWorldEnd"; NVMetaTrapOnDelay=2000; NVMetaTrapMeta="FrobInert"
    }
    -ObjProp 293 "PhysType"
    +ObjProp 293 "PhysType"
    {
       "Type" OBB
    }
    ObjProp 293 "Scripts"
    {
       "Script 0" NVMetaTrap
    }
    
    //vase
    -ObjProp 1559 "PhysType"
    ObjProp 1559 "Position"
    {
       "Location" -380, 390.425, -28.35
    }
    +ObjProp 1559 "PhysType"
    {
       "Type" Sphere Hat
    }

    Edit:
    dml updated to include fix for incorrect pocket count.
    Last edited by fortuni; 18th Nov 2021 at 18:02.

  7. #182
    Member
    Registered: May 2023
    Location: Germany
    Awesome missions, a good example of how to re-use a map and still keep it fresh. The story was interesting and the art design was amazing.

  8. #183
    New Member
    Registered: Dec 2023
    I'm struggling to find the full set of secrets mission 1. What I have so far:

    1. Basement, under stairs to ground floor.
    2. Basement, Maid's room.
    3. Basement, Kitchen.
    4. Fireplace, ground floor drawing room.
    5. Ground floor, Pool pump room.
    6. Fireplace, floor 2 drawing room.

    I think I've found a couple more but there's no definitive list anywhere I can find, the objective hasn't popped and, like an idiot, I'm running on expert so the ghost requirement is making this take a lot longer. (I gotta admit, randomized rotation intervals on these guards don't feel great).

    Can folks point me to the others?

  9. #184
    New Member
    Registered: May 2024

    1st mission stuck and not concludes!

    So, finished the 1st mission and quick saved (my only save) while in prison and hearing the monologue, just before the 1st mission gets completed.
    Then, the 2nd mission started, and insta died from the monkey.
    And, reload the last saved.

    And, I was back in the prison, but this time no monologue, no ending the 1st mission, no nothing; everybody was sitting idle there, chilling.
    So, game stuck.

    Is there a way to make the 1st mission end, to move to the 2nd mission, WITHOUT having to replay the 1st one?

    Thanks,
    HP

  10. #185
    Member
    Registered: May 2017
    Location: USA
    Loading can mess up convos and such (not sure if that's the issue here, but it seems plausible).

    You can always level skip, if needed (control-alt-shift-end).

  11. #186
    New Member
    Registered: May 2024
    Quote Originally Posted by trefoilknot View Post
    Loading can mess up convos and such (not sure if that's the issue here, but it seems plausible).

    You can always level skip, if needed (control-alt-shift-end).


    Totally forgot about that one; thanks a mil!

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