Could you be a bit more specific on where you are??
I've been floundering around for an hour. I either need to find more keys, or jump on either or both seemingly jump-able balconies to continue. I have tried many times, but maybe it's just me...
Is anybody else able to...?
Could you be a bit more specific on where you are??
There are four secrets, one is a small box on a beam, two is shop basement coins, three is under the elevator, but, there is a hidden door in the floor in small hallway near the archman, (one level under the archman, but the other building), and I don't know how to open it. Maybe that is the fourth secret.
Last edited by ticky; 1st Dec 2008 at 15:50.
Where can I find the key to Leonora's cell?
Wow. Hats off to whoever made this mission. The setting and story completely drew me in. Very nice!
This mission is amazing and will be hard to forgetVery interesting layout. The top of the tower was something unexpected and very nice done.
But where is the exit? I did everything, but I can not find way out of the area.
ermana
the exit is,like the objective said, where you started..
butyou have to carry the lady while going to your sartingpoint
Last edited by nightshifter; 1st Dec 2008 at 21:26.
Just completed it and it's a quite nice mission to be sure, even though the excessive reliance on lock&key for advancement draws away from the flawless style a bit, loved the tall building hopping.
guess who I put in the cell in the basement and threw away the key, my first reaction was to throw him from the top of the tower...
Think rope arrow......On the tower's ground floor ledge in the back (with the grate) trying to catch hold of the balcony opposite...
Now where hell is the jewel collection...?
b.
Last edited by bikerdude; 1st Dec 2008 at 22:27.
Well, I've completed all objectives except finding enough loot. Still a bit over 100 short and missing one secret. Truly excellent mission!Amazing what was fit into this space...just awesome. Hats off to the author!
Cool... This mission is awesome!
An other author who I guessed from the first frame. Great mission, really enjoyed those climbing and jumping things on balconies and windows. And the haunt Master in the throne was very creepy.
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I don't think I have played a better contest mission. And not too many non-contest ones.![]()
This mission is A class! Engaging story, beautiful texturing, smart pathfinding, scary in places (that ghost in the tower attic freaked me out big time), awesome ambient sounds and a hint of sadness (the fate of the two previous cell occupants).
excellent!
Just finished playing it. Didn't find any secrets, but it's not most important. The mission is brilliant. I have to admitt that I started it yesterday and somehow I didn't like it. But when I came back to it today my attitude changed. It is very well designed, it have interesting plot (including sub-plots like the readables telling us about the ring lost in the basement, and at least one bonus objective), special effects are great, but the author used them with balance, saving them for most important moments. Ambients improves atmosphere too. Author did much to keep the story going comfortably for the player: keys are labeled with info about their destination - that's the neverending conflict between realism (how does Garrett know what is the key for?) and gameplay. But in case of this quite large mission (but still inside contest boundaries!) smooth gameplay was a priority in my opinion. Some keys dissappears after use which decreases the mess in the inventory. Design adds much to gameplay - there is lot of places that you can't access to at the beginning but you can guess how to get to them from other points, so you don't feel lost and stucked. I stucked several times anyway, but probably that's because of my low playing skill. Mission have a map - it don't have many details, but is nicely prepared - and it have the picture in the starting screen.
Summing it up: it's done very profesional, I would be very surprised if it is entry of some unknown and inexperienced debutant
Only issues I noticed where that when gameplay starts Garrett seems to fall from inside the ceiling (strange visual effect appeared for a moment), and also I didn't like that nearby guards were alerted by Garrett's starting fall to the ground.
Besides of those minor issues this mission is great. It's a gem.
I still have some more TAC missions to play so I can't judge if The Tower is the best in my opinion, but between other TAC FMs I already played this one was best.
Congratulations and thanks for the author for such a great creation!
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Question
Is the balcony where I can hear snoring person (to the right from the tower - when looking at it's entrance) accessible? I couldn't mantle it, nor I succeed at slipping/jumping from the rope attached to high wooden beam.
The fuss at the beginning has nothing to do with you making any noise. It's the guy who's been hired to get Ruskin out of the tower, trying to go just that. Gave me quite a start the first time I played the mission.
To get onto the balcony where you can hear the snoring person, jump from near the bottom of the rope to the windowsill of the room opposite the balcony. From there it's an easy jump over.
A+
I love "how do I get there from here" gameplay. This puppy had it in spades. Very well done. You couldn't pack more gameplay in such a small space. Sly is impressed!![]()
Oh yeah...@Linda
You're welcome I'm sure.
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Thank you Nightwalker, I finally visited Lady Wilhelmina, she isn't snoring anymore![]()