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Thread: TAC The Homeless Dude Nov. 30, 2008

  1. #1

    TAC The Homeless Dude Nov. 30, 2008

    I found 1223 loot out of 1223 playing on Expert, but loot objective didn't tick off Also I think I got Serpentile Torc (I looted footlocker in the house on the right from starting point) but the objective ordering me to get it also didn't completed.

    In fact loot objective says "get 1000 gold" and I don't have that much, just 1223 loot total, but still I don't have any idea how could i get more

    Anyone succeed at finishing playing at Expert? I didn't try Normal and Hard yet...
    "Reliance upon others is weakness for the strong, but strength for the weak. Wisdom and balance lie in knowing your own nature over time"
    The Box, WL

  2. #2
    Member
    Registered: Mar 2001
    Location: Ireland
    I had the same problem when I tried it last night, and couldn't finish it either.

  3. #3
    Member
    Registered: Jan 2008
    Location: Sweden
    I played it on normal, got more gold (604) than the required 250 gold/loot.
    The loot and "torc" objectives doesn't tick of for me either...

    (Isn't it called the Serpentyle Torc?)

  4. #4
    Quote Originally Posted by seventyfour View Post
    I played it on normal, got more gold (604) than the required 250 gold/loot.
    I would try the same but...according to the stats screen there isn't more loot until there is some clever trick to make some.
    Quote Originally Posted by seventyfour View Post
    The loot and "torc" objectives doesn't tick of for me either...
    I was affraid of that. Probably it's a bug then

    Quote Originally Posted by seventyfour View Post
    (Isn't it called the Serpentyle Torc?)
    I'm not an loot expert, but in the mission objective it's definitelly Serpentile.
    Last edited by ghost_in_the_shell; 1st Dec 2008 at 11:17. Reason: typo corrected
    "Reliance upon others is weakness for the strong, but strength for the weak. Wisdom and balance lie in knowing your own nature over time"
    The Box, WL

  5. #5
    Master Builder 2018
    Registered: Jul 2008
    I had all the same problems as you ghost_in_the_shell. Also got max loot and what looks like the torc but objective didn't tick off and can't end the mission.

  6. #6
    Member
    Registered: May 2005
    Detto. I know this kind of bug, I drew this in once The problem is that the Torc entering in the inventory as loot and not as an item, and in this case the Steal objective will not tick off.

  7. #7
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    So it was in the footlocker. Then if we looted it we can consider it mission accomplished.

    Except for the bug, it was a nice little sneak. It's an easy fix for the author, too, whenever they get around to it.

  8. #8
    Master Builder 2018
    Registered: Jul 2008
    Quote Originally Posted by Sensut View Post
    Detto. I know this kind of bug, I drew this in once The problem is that the Torc entering in the inventory as loot and not as an item, and in this case the Steal objective will not tick off.
    That's what I thought. Ok, no problem. Really good mission.
    Last edited by Tannar; 2nd Dec 2008 at 13:25. Reason: Fixed a smiley

  9. #9
    Member
    Registered: Aug 2007
    Location: Germany
    Had the same problem, but never mind. Was a nice well-built mission, considering it was built within a week!

  10. #10
    Member
    Registered: May 2003
    Location: West Seattle
    Quote Originally Posted by Mirko View Post
    Was a nice well-built mission, considering it was built within a week!
    wow, then I am impressed. I had all the problems mentioned above, and encountered many areas where all environmental sound (footsteps, locks, etc) dropped out... but still had fun

  11. #11
    Member
    Registered: Jun 2004
    Okay, the loot isn't checking off because the author used special for the parameter instead of loot. The author probably used the obj wizard and checked the wrong option (easy to do when in a rush)

  12. #12
    Member
    Registered: Nov 2000
    Location: Russia
    On expert neither loot nor torc objectives are ticked (but definitely completed). In shop there are no sounds from safe in basement and other frobable things located near the same wall are silent. Looks like it could be good mission but not finished - really very very small even for contest - and not tested.

  13. #13
    Member
    Registered: Dec 2003
    Location: Texas
    Has it's issues, but I liked the idea of sneaking underground and coming up to the objective room from the sewer - always fun and a classic Thiefy element.

  14. #14
    Member
    Registered: Jan 2002
    Location: Arizona USA

    The Homeless Guy

    I can't get through the door in the workshop where there is a guard on the other side ot this steel door. I have checked and rechecked all over for a key or a lever for that and can't find anyway to get past it. HELP!!!

  15. #15
    There is another way to the building IIRC. Explore streets around to find it.
    "Reliance upon others is weakness for the strong, but strength for the weak. Wisdom and balance lie in knowing your own nature over time"
    The Box, WL

  16. #16
    Member
    Registered: Sep 2005
    Location: Not Kansas
    I just finished (?) this FM & it would have been fun if it had been a bit larger. Also, it would have been nice to actually finish it, since neither the loot or torc objectives ticked off after I attained both. Finished (or would have) in 14mins. on Hard with 1123 in loot. Nice try, but the FM needed to be more thoroughly tested before being released.

  17. #17
    Member
    Registered: Apr 2003
    Location: sk, canada
    I will never fix this hahahha..

    It was a very quick fun build, it was never tested. Sorry for the inconvenience.

    The mission was crap anyway.

    And if your wondering why it is i will not fix it is because its a waste of time. I built this mission out of boredom because i got sick of what i was working on at the time and now i am back working on another real mission (Defense 2) and the Real mission will be thoroughly tested for bugs and other crap

  18. #18
    Dóttirin klæðist oft móður möttli
    Registered: Apr 2015
    Here's a dml fix
    save it as miss25.mis.dml
    Code:
    DML1
    
    //Fixed loot goal in Homeless Dude and the Torc//miss25.mis.dml
    
    +ObjProp 32 "Scripts"
    {
        "Script 0" trigdooropen
    }
    +Link 32 45 "ControlDevice"
    {
    }
    +Link 32 46 "ControlDevice"
    {
    }
    +Link 32 47 "ControlDevice"
    {
    }
    +Link 200 65 "ControlDevice"
    {
    }
    +ObjProp 45 "Scripts"
    {
        "Script 0" TrapSetQVar
    }
    +ObjProp 65 "Scripts"
    {
        "Script 0" TrapSetQVar
    }
    +ObjProp 45 "TrapQVar"
    {
        "" =250:goal_loot_2
    }
    +ObjProp 46 "Scripts"
    {
        "Script 0" TrapSetQVar
    }
    +ObjProp 46 "TrapQVar"
    {
        "" =500:goal_loot_3
    }
    +ObjProp 47 "Scripts"
    {
        "Script 0" TrapSetQVar
    }
    +ObjProp 47 "TrapQVar"
    {
        "" =1000:goal_loot_4
    }
    +ObjProp 46 "Scripts"
    {
        "Script 0" TrapSetQVar
    }
    +ObjProp 65 "TrapQVar"
    {
        "" =1:goal_state_1
    }
    +ObjProp 200 "Scripts"
    {
        "Script 0" TrigContained
    }
    +ObjProp 200 "FrobInfo"
    {
        "World Action" Move, Script
    }
    +ObjProp 45 "DiffDestroy"
    {
        "quest var values" 1,2
    }
    +ObjProp 46 "DiffDestroy"
    {
        "quest var values" 0,2
    }
    +ObjProp 47 "DiffDestroy"
    {
        "quest var values" 0,1
    }
    +ObjProp 102 "DiffDestroy"
    {
        "quest var values" 1,2
    }
    +ObjProp 163 "DiffDestroy"
    {
        "quest var values" 0,2
    }
    +ObjProp 164 "DiffDestroy"
    {
        "quest var values" 0,1
    }
    +ObjProp 45 "Scripts"
    {
        "Script 0" TrapSetQVar
    }
    +ObjProp 102 "Scripts"
    {
        "Script 0" TrapSetQVar
    }
    +ObjProp 102 "TrapQVar"
    {
        "" =0:goal_specials_2
    }
    +ObjProp 163 "Scripts"
    {
        "Script 0" TrapSetQVar
    }
    +ObjProp 163 "TrapQVar"
    {
        "" =0:goal_specials_3
    }
    +ObjProp 164 "Scripts"
    {
        "Script 0" TrapSetQVar
    }
    +ObjProp 164 "TrapQVar"
    {
        "" =0:goal_specials_4
    }
    +Link 32 102 "ControlDevice"
    {
    }
    +Link 32 163 "ControlDevice"
    {
    }
    +Link 32 164 "ControlDevice"
    {
    }

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