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Thread: Preview : Rocksbourg 4 (update 14/08/10)

  1. #1
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France

    Preview : Rocksbourg 4 (update 29/05/11)

    I know it's a little early, but a few taffers just keep asking me how Rocksbourg 4 is going on. So here are a few shots to give you an idea about my next fm, and to show I worked on it since I released third part...

    More screens here :

    Keep in mind it's still work in progress.
    Thanks to clearing and for hosting the pictures.

    Rocksbourg Origins revealed :
    Last edited by DrK; 23rd Jan 2012 at 12:51. Reason: Updated

  2. #2
    Looking awesome, as always!

  3. #3
    Registered: Jul 2002
    Location: The Netherlands

    Seriously good work there.

  4. #4
    I second that, how far into it are you..?

  5. #5
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    I dunno, less than 20% I guess...

  6. #6
    Registered: Dec 2007
    absolutely spot on. these are without a doubt my favourite missions.

  7. #7
    Registered: Aug 2001
    You lie, I know you are almost done, you dog you. Oh, looks wonderful, as always!

  8. #8
    Registered: May 2003
    Location: West Seattle
    eee, nice custom health bars!
    while these all look beautiful, the chunky arches are very distracting. are those going to be rounded in the final, or is it a dromed limitation?

  9. #9
    Registered: May 2008
    Your choice of textures - just damn impressive. Looking great, cant wait to play it.

  10. #10
    New Member
    Registered: Jun 2008
    Oh! I am so excited! It looks so pretty. Then again, you always do a great job. <3

    I can't wait to play it.

  11. #11
    Registered: Feb 2007
    Location: South Coast,England uk
    OOOoooh that looks great...I love the light particles...I stand and watch them for ages dust motes..

    Whats with the torches so low?...have you invented a way to "Spit" them out?..ha..

    Nothing but seriously good work here!....and I cant wait for it!

  12. #12
    Registered: Nov 2007
    You are going to kill garrett mentally if you keep up with these scary environments! ....But they're so ...enveloping.....

    Just don't make me rick roll my way out of this mission too T_T

  13. #13
    *skips and dances* I CAN'T WAAIIT!

  14. #14
    Registered: Aug 2003
    Location: Phoenix, AZ, USA, Earth
    Absolutely love the arched wooden wall-panel in the 3rd image. You have a sense for the perfect textures DrK.

    Good luck with the rest!
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  15. #15
    Registered: Aug 2002
    Location: Siberia, Russia
    Looks really cool, DrK

  16. #16
    Keeper of FMs
    Registered: Oct 2004
    Location: Meraux, LA
    I am SO looking forward to Rockbourg 4! It looks like a worthy successor in the series.

  17. #17
    Registered: Aug 2005
    Location: The limbo region of hell
    Nice work as always DrK. Can't wait to play it.

    *Shivers in anticipation*

  18. #18
    Registered: Aug 2006
    Location: Great. Now I can't get back in
    Yeah! - another great Rocksbourg mission a-comin' You're so good with that rough, gritty feel.

  19. #19
    Registered: Sep 2007
    Those French taffers have impressionism in their blood Great looking screenies!

  20. #20
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    So this mission will not have that inky graphic style like Ink and Dust?

    (Looks nice, BTW. )

  21. #21
    Registered: Mar 2001
    Location: Helsinki, Finland

    DrK delivers again! Great work .

  22. #22
    Registered: Mar 2006
    Location: Cologne,after 3 trees left


    hey that reminds me on thief 3.somehow
    nice work DrK

  23. #23
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Thanks all for the compliments

    MrMunkeepants :
    The health bars were already in the previous missions
    And the arches will stay like they are now. I'm trying to limit them though. They won't be rounded like with Sliptip's work because it takes too many brushes to do so, the mission ends up too small because of dromed's limitations. And my missions are complicated already, I can't imagine the amount of bugs I would have...

    JonesCrusher :
    Torches are low because of 2 things.
    First, the realism of their position. They are low because there is wood above them, they are nearby a door (person enters and lights the room easily), etc...
    Second, it's an interesting way for me to play with lightings, but you will see by yourself when you will play the mission.

    Lawviz :
    Scary !? I don't even try to make them look scary at all !
    Just you wait until I build the really scary parts...

    Melan :
    Nope, I'm working on other colors as there will be another kind of atmosphere. Rocksbourg 3 was made with inky and dark colors, mostly grey, black, blue and purple. Here it will be about brownish and greenish colors

  24. #24
    Registered: Nov 2003
    Location: Sheffield, UK
    ok I'm ready, my psychiatrist is on speed dial and I've arranged several changes of underwear, bring it on

  25. #25
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    DrK -- fair 'nuff. I was just wondering.

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