This is great news, the mission looks awesome and I've enjoyed your past releases!
Eclipsed video teaser:
http://www.youtube.com/watch?v=FlKhqgtdxiU
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I have posted screenshots in TEG but here are some for you!
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I have been working on this mission for a while now, and it is nearly completed. Beta will begin on June 5th and I am very excited![]()
This is great news, the mission looks awesome and I've enjoyed your past releases!
Looks amazing HB! I'm especially liking all the new plantlife. Congrats on being near beta!
Oh boy I can't wait!![]()
Wow! Great news![]()
Great news indeed
Really like lots of outdoor detail (IMO, an often overlooked area of design).
And that final scene in the video has got me intrigued...
That looks very, very interesting and the video is excellent! I can't wait to play this one.![]()
Looking forward to this FM. Cool video![]()
Betatester ON DUTY!
It is I, Gloria Creep
Beam me up, HipBreaker!![]()
BTW: Did you ever break a hip?
I'm just curious.
Gloria Creep![]()
There're angels who playThief and angels who don't ........ both go to heaven ............
Dare to join .............
WOW ! It looks great. Video is very interesting especially the final shot with the black silhouette.I fear right now...
O. M. G.
I've been playing a preBeta and believe me, you WILL be scared.
This Fm remined me of the Rocksbourge series, very detailed, cramped, superb textures, awesome lighting - I look fordward to seeing this in the flesh HB.
and I hereby offer my services as tester and voice actor..
Last edited by bikerdude; 14th Jun 2009 at 15:59.
Thanks so much for all the great comments and beta offers! I'll throw some PMs around when it is ready for betaI hope you all enjoy it when it's released.
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I'll try and add a pic or two soon. Beta is going strong and I can't wait for everyone to check it out!
I'm dying to play this one, HipBreaker! I'm a big fan of your previous mission, Insurrection.
Any new updates?
Thanks.
Sorry for the lack of updates but I have been working on the mission quite a bit
The beta is moving along nicely but there has been a slight break because I needed to go under the limit again to progress. Since I was 500 objects past the limit (which is insane by the way), I am using the MoneyTree technique to go under the limit without removing anything. So far it is working beautifully, I have only a little bit to go.
Here are some screenshots:
*let me know if they're too dark*
Last edited by HipBreaker; 8th Jul 2009 at 17:27.
Thank you for the update, HipBreaker! Pics look great. Seems like a sort of tropical setting.
Loving how this one is looking![]()
Screenshots looks great!
Looks interesting. I hope to play it sometime!
HB would probably be able to be more specific, as it's been over a year since I worked with it, so I don't remember it exactly. You just rig an object to get a stim when the mission starts, and the result being triggering a list of "create object" that digs directly into the gamesys, each with an x,y,z/h,p,b setting, popping into place exactly like you had placed it with dromed.
Any object can be created this way, as long as it doesn't need to cast shadows, impact pathfinding, (so alot of furniture is out, and things like fences) block vision (so no doors) and have any links attached to it. So loot, household props, crates, debris, small plants, even ambient markers are all fair game.
A rule of thumb is, could you add the object to the mission and everything be fine without optimizing, lighting, running a room database or calculating pathfind? Then you can generate it with a Money Tree.
(We called it a Money Tree because I used a tree as the source/receptron object and it was going to generate all of the loot... plus it was a bit of a big happy impossible deal to be able to go so far beyond the brush limit and still be able to optimize the mission. So now when talking wth HB about his mission, we just use the term "Tree'd".)
so the tree does something like run a conversation and the conversation creates a ton of objects ?
that is just so taffing cool
the atmosphere is just incredible ..only seeing the screenshots
the whole project looks very promising.
wishing well !!