Double check your inventory to be safe. There should be a scroll entitled "A Proposition" and a square tooth lock pick.
If there isn't, then you may need to reload.
Double check your inventory to be safe. There should be a scroll entitled "A Proposition" and a square tooth lock pick.
If there isn't, then you may need to reload.
Congratulation Random_Taffer. Great FM with really a nice plot.
Loot 2423 from 2425. Where is the last 2 ?
The 1st time I played this - last night - I killed a guard with the dagger (he just bumped into me & instinct took over). BAD IDEA; before long everyone was chasing me, I was frantically trying to kill everyone (definitely not my style), couldn't get into "The Billowing Sail" or get my loot obj. Ah well
Re-played today (keeping the dagger sheathed) & had a wonderful time. Explorable, with great atmosphere, immersion, architecture, new & realistic conv's, soundevolving & Bonus objectives, & use of AI motions. Also found it very refreshing to be able to just get around the place without being constantly confronted or chased - provided you behaved yourselfAnd, considering the main character, this made perfect sense.
Main thing I liked (apart from that guy singing for his supper - that was a hoot) was the story & sub-plots; very believable & interesting. I too am looking forward to more adventures with The Black Masks.
Since you're going to do that, I found a couple of tiny things:- (i) sound drop-out when picking Rynolf's door & (ii) SHAS when too close to the n-w column of the big chamber in the Red Serpent's lair. But didn't have any problem with those clever 'AI interactions'.Sounds like a patch is in order
You obviously worked very hard on this, & it shows. Thanx so very much![]()
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Last edited by Sticky Fingers; 10th Sep 2009 at 04:22. Reason: spelling.....aarrrggghhhhh!
I was frantically trying to kill everyone
I did say something along the lines of "psycotic Taffers" during testing didn't I Random_Taffer??
This isn't a dig at you Sticky Fingers...but was an obsevation I had during testing that someone might actualy go on a killing spree and kill the billowing sails guard and then not get in.(definitely not my style)
you get access to the billowing sails when you get the "ticket" from the singing hermit in the sewers in exchange for the fish thats found in the pub kitchen.
I'm glad you did it...now I don't feel so silly 5 pages later.![]()
See this post.
Wow, I haven't posted in ages! Have begun playing and it's beautiful, love the little missions on the side. Brilliant work Taffer.
D
ffox: thanks.
I made the Rusted Hooks door fly away... haha...![]()
Finished. Thanks again R_TI enjoyed the design, ambient music and interesting gameplay.
Looking foward for The Fall of Talim![]()
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I could ask Drysil to dig that up. That was MM 1.5 and was more of a mini game than a mission. (A fun one though)
I'm afraid it got a bit out of hand, which is why we abandoned it. If we refined it a bit it would make it better/playable.
Basically, you're a guard on the wall watching over a gate that's closing VERY slowly (Takes about 30 minutes to close). An endless horde of zombies is coming to try and escape the city and ravish the countryside, but you're trying to close the gate to wall them in.
The horde starts out small and you're given all sorts of weapons to fend them off. As it gets nearer to the closing of the gate the zombie horde grows larger and larger and it takes more and more effort to kill them all. (If even one gets through the gate, you lose the mission)
During about the last minute or so, supplies and allies get so scarce that the player basically has no choice but to jump down with his/her sword and try and block the gate while it finishes closing. The player is resigned to their fate of dying to make sure that the city is sealed off.
It's usually always close, but you can manage it if you're good with a blade.
Last edited by Random_Taffer; 10th Sep 2009 at 14:50.
Awesome mission
I did dispose of the guard in front of the billowing sails beforehand so I have not been able to get into the billowing sails even with the "ticket"
Does the "ticket" unlock the door? How is it used?
Last edited by buzzm24; 10th Sep 2009 at 17:20. Reason: clarify
You have to give the ticket to the guard outside the Billowing Sails.
Havent tried replicating this bug, but the first time I talked to the little girl, I saw the doll through the fence and somehow thought I could jump over the fence which was 10 feet tall. What happened was I mantled through the fence and into the garden. It was a 1 way trip however
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Awesome mission. My only complaint is that it ended! Thanks Random_Taffer.
where is the crate i'm supposed to dump the body into ?
i found what seems to be the warehouse but no open crate
Last edited by sexypat; 10th Sep 2009 at 22:51.
I may be blind But I found my way
wow how do i get pass that guard outside the Billowing Sails
Hint: You get past that guard without the assassin with you.
Giveaway: Climb the wall (the right side is climbable) near where the person is sleeping in a chair. Once climbed, throw the assassin's body over the wall, or jump over if you wish.
Related giveaway: Similarly, avoid carrying the assassin's body through the bar room by simply throwing the assassin's body out the window where you killed him.
(BTW, I don't think this particular puzzle solution has been done before in a mission. Great idea, Random_Taffer!)
- prjames
GREAT Mission!
I am not a ghoster or a slasher ( I don't like to kill guards etc, but a KO to keep'em quiet is my style ).
Unfortunately the mission logic does "break" and _correctly_ so if you disable the "wrong" person(s). I'd recommend an "update" in the readme or objectives to prevent such. If in either I'd word the "warning" broadly to keep "Garrett" guessing.
Details:
spoil warning!
The billiowing Sales door guard will not accept the invitation letter obtained in trade from the recluse in the sewers if he's been KO'd or killed. I avoided slashing him as is my style, but got BWD, Blackjack Withdrawl Disorder (its a _real_ psychological disorder) after finding the blackjack and went on a spree.
Trying to prevent a mission restart, I then slashed him to see if that somehow would make a difference, nope. He is frobbable as are most unconscious / corpes and the scroll can be offered, but the result is picking up of the body, nothing else.
Thanks again for the mission, updated or not.
Just finished! VERY nice mission! The atmosphere was fantastic! Thank you very much
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can't be me, i washed a few days ago![]()
Thanks to you all for your lovely comments!
Added loot list by ffox to the first page there.
Thanks, Freddy!
Last edited by Random_Taffer; 12th Sep 2009 at 21:34.