Heavens! This MUST be Christmas and I've gotten confused and thought it was Halloween. All these missions being released at once has me dizzy with anticipation! Thanks very much. I can't wait to play this one too.
A "gold" version of this mission has been released as part of a mission pack in this thread:
http://www.ttlg.com/forums/showthread.php?t=131383
Happy Halloween, Taffers! This level began soon after I created "Mine Affairs" and was meant to focus on creating an interesting and organic feeling outside environment with a convincing atmosphere. It evolved from several basic test environments as I experimented with what I felt worked to create the best environment and gameplay I could, using my own custom textures. In fact, all the evironment textures are custom, created from either pictures I personally took, or free textures I downloaded, and several I recreated based off of some very low quality Thief I textures. (The Object textures are pretty much all original). I must say though, I learned almost as much about the dark engine and dromed making this level as I did making "Mine Affairs".
The story evolved very slowly, but I tried to integrate a consistent theme in all the readables and somehow I ended up creating some back story to TMA in the process. I hope you enjoy the level and the gameplay, but most of all I hope I that the theme of the story is thought provoking to you. Bonus points if you can find the readable that relates to "Mine Affairs". =P
Mission Description:
Thirty Thousand. A tidy sum to say the least, but that's how much my enigmatic benefactor offered me for this job. About a week ago I received a letter from a fellow who only identified himself as "L". He wants me to find a relic called "The Onyx Crown". Apparently it was last owned by a mage who lived in a secluded tower in the northern moutains and helps to focus one's magical abillities, making it very valuable to the magically inclined.
If it still exists, it would be in the mage's tower, but if the location was ever known, it is most certainly lost now. Over a hundred years ago the mage attempted to wipe out a group of Hammerites building a monastery nearby, but only succeded in getting herself utterly destroyed. That monastery is thought to be Saint Tothale's, which lies at the pass that leads to several small mountain settlements above a small garrison that protects the monastery and pass.
"L" included a map of the area and has provided a cabin to stay at not far from the monastery. The best place to start would be to sneak past the garrison, into the monastery and see if I can't find any records about the battle between the Hammers and this mage...
New Version - 10c
Changes:
Italian Language support added (Very Special thanks to Krenim!)
Added a friendly patrolling frogbeast
Fixed lodge doors height
Destroyed laughing ambient sounds after the wraiths have been destroyed
Made it so you fall straight down when teleported to the chasm
Some other stuff I don't remember, because it was so insignificant
New version Bonds of Mine 1.0c, with English and Italian Language Support
Filefront
Rapidshare
DarkLurker & TTLG (Thanks Pavlovscat!)
Tips:
Just drop into your missions folder, and use darkloader
Turn up the sound, and play in a dark room
Ghosters will probably enjoy themselves
The Thief enhancement pack makes things look pretty nice
ENJOY.
Last edited by AntiMatter_16; 19th Mar 2010 at 21:02.
Heavens! This MUST be Christmas and I've gotten confused and thought it was Halloween. All these missions being released at once has me dizzy with anticipation! Thanks very much. I can't wait to play this one too.
Congratulations on the release, AntiMatter! Looking forward to playing.
4 missions today.
And I can't download till next week due to a data choke.
Curses.
Congratulations and I'm now looking forward to a couple of days serious thiefing
Last edited by Namdrol; 31st Oct 2009 at 20:36.
Has there ever been a day in the history of Thief with four non-contest missions released simultaneously? Wow!
Yes thanks, whata day
Congratulations on the release of your FM Antimatter_16
When I walk from the house (frontdoor) to the dark path on the right, I can't get onto that path. I keep jumping back. Is this meant to happen?
Gloria Creep
There're angels who playThief and angels who don't ........ both go to heaven ............
Dare to join .............
I assume you mean the path in front of the Garrison or the north path at the monastery, yes, the teleporting back is meant to happen. Some dark forces are at work.
You'll also find dewdrop waiting for you someplace. =P (There's also an outhouse someplace, for those who are less fond of the doll.)
Congrats on your release! Here are a couple mirrors:
TTLG
Darklurker
Try searching the library for clues, as the first objective suggested.
Hint 1: There's a red book there up on a shelf that describes the battle between the mage and the hammerites. It indicates that the mage's tower is someplace near the chasm.
Hint 2: Follow the wisp
Answer: You can reach the mage's tower by jumping on the cliffs in the chasm and going north.
Thanks for the quick reply, but I'll have to get to a translationbook very quickly, because I can't understand what you are telling me,(the wisp?) but I'll get there ....
Thanks for letting me now, that I WILL find Dewdrop somewhere
Gloria Creep
BTW: I allready had found the red book in the library .
There're angels who playThief and angels who don't ........ both go to heaven ............
Dare to join .............
Thanks for the release!
Cheers
@Gloria
Will-o'-the-wisp.
That glowing ball that moves around about the chasm, with the eerie bells sound.
Congrats!
This mission is spooky and well polished. LOVE IT!
WOW AM_16, I totally dig the dark blue ambient light and moonlight! What a neat visual vibe you have going with that, the atmosphere is definitely creepy!
3 FM in one day?
Thank you, AntiMatter
@Yandros
Thank you! Glad you like it. Sure made lighting the outside areas easier. =P The ambient sounds are really what make it creepy though. Just had to import some of my favorites from Thief1.
Anyone notice you can see through the keyhole in the health shields? Or that you can break bottles and vases?
I agree. Everything is amazing about the design and ambient. Very good job on this FM. A lot of dark places so ghosting is not such a big problem, but still a challenge with the invisible beasts.
I'm playing on expert and missing 15 loot and also I cannot find that damn frogbeast egg. I turned the map upside down and still I was not able to find it. Probably it is in an obvious location, as always.
Anyway, congratulation on the release. Maximum rating from me
Another great mission.
Really love the thief 1 sounds and the demons are pretty damn scary.
@Snakebite
If it's 15 loot, you're looking for, it's probably the statue outside the garrison along the west wall.
Thanks. I've found some loot that I missed elsewhere, obviously in plain sight. I happens all the time.