Congratulations, SavarМои поздравления!
Ok, wait for the link.
The Secret Room is a fourth part of "The Keeper" campaign.
Mission tells about Enfrocers Order as well. The map is built from scratch, but some original T3 rooms were reused.
Before heading to the North Quarter to find two enforcers, Garrett visits Enforcers' lodge at the South Quarter. Because there are some must have things to meet the witch's servant.
Changes:
- architecture has been improved;
- the save bug has been fixed;
- zone problem has been resolved;
- skybox has been improved;
- Eric's teleports' work has been improved;
- loot glint has been added;
- actors' outfit have been changed.
- watchers has been improved;
Known Bugs:
- No French language as Russian is instead of it.
- I would also recommend avoiding quicksaving. This may cause some known glitches. Please use hard save slots instead.
- If the game crashes on loading, add the content of "user_patch.ini" to your "user.ini file":
[PCVertexPools]
DynamicVertexPool0=31457280
StaticVertexPool=26214400
StaticShadowVertexPool=15728640
DynamicVertexPool=31457280
Thanks:
- Tiens for her help with the editor.
- Glypher, SHB for correction of Russian texts.
- SHB for English translation.
- Beleg Cъthalion for German translation.
- Krenim, Angelot for Italian translation.
- Models: Massimiliano Goi, Flux, Tiens, Ziemanskye, Chuzhoi, ShadowSneaker, Beleg, str8g8.
- Musics: M.Isham, L.Park, J.Navarrete, S.Sneaker, TDM.
- Video: Serge.
- Textures&Matlib: authors Flux, Renzatic, Judith, str8g8, S.Sneaker, Chuzhoi, Tiens.
- Testers: Glypher.
- Thanks to Glypher for getting all the work and information required for this mission.
- Clearing - hor constant P.R. for my missions.
- And thanks to everyone whose works were used while working on my mission, but who I accidentally didn't mention.
- Fortuni for his walkthroughs of my FMs.
Discussion of the topic is here.
SecretRoom_3.0.zip
Last edited by Savar; 7th Mar 2016 at 13:49.
Congratulations, SavarМои поздравления!
Ok, wait for the link.
Download: SecretRoom_1.0.zip
Screenshots.
Edit: update SecretRoom_2.0.zip
Last edited by clearing; 7th Nov 2010 at 12:59. Reason: version 2.0
Thanks
Ok..
Anyone else missing test from the objectives..?
Last edited by bikerdude; 13th Nov 2009 at 16:20.
What is the download a map error? How do you even download one?
Has this mission been beta tested?
I have downloaded it and will play later.![]()
Great FM, but...
How do I get to the balcony to the right when I come into the church room?
What's with the Runtime error 70 - permission denied through GL ?? And why does all the latest missions come up as "Blue Rose" after playing The Blue Rose in the directory? Do I need to delete something or what ?
Does the latest GL Beta fix all this stuff? I've been hesitant in installing it because of it being the Beta version, but maybe it's better than the old one ?
Ok, I uninstalled GL & re-installed it again... It's ALWAYS GL
Now "The Secret Room" works fine
I like this mission... the only thing I noticed was that Valuables do not "bling" like it's supposed to. Is this a bug or is it meant to be this way?
Last edited by Acolyte6; 13th Nov 2009 at 23:37.
how close does this one tie into the end of "The Keeper"?
Acolyte6
This is not a bug. So conceived by the authorIs this a bug or is it meant to be this way?
UglyEd
They will not help. Examine the attic (Scribe Room)But where to find them?
Yes, FM tested. What problems?Has this mission been beta tested?
UglyEd, there's a lever to open the secret door. Check room near Scribe room.
Hello all,
I've got all the weapons and gloves...and everyone is either dead or sleeping, but can't seem to get on to the balcony on the entrance wall...it seems designed so there isnt enough room....and can't find they key to the scribe room..can anyone help?
I just loved when you found the entrance to the lower floor room and all the books came spewing out of the bookcase!...lol,and then when I closed the door again the books got caught up in the door and jumped around again..haha
Its a shame we couldnt get out the window by the telescopeI shure would like to get out and do some exploring.
hairless....At the scribes roomLOOK at the end of that corridoor carefully
Excellent FM so far but...
I also can't get onto the balcony above the entrance, though I did manage to open the door. Am I supposed to jump, grab & mantle onto it or is there another way into that room ( I tried this more times than I care to remember, but couldn't succeed). There is a grill in the ceiling of the right-hand balcony but there appears no way up into the shaft, is this the way into the room or merely an exit from someplace?
Regs, Mike.