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Thread: Anyone Want An Object?

  1. #901
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    is there any cash Register object model available for Dromed?

    It would be nice if someone could do a model like this one:

    Last edited by Cardia; 13th Jan 2019 at 16:39.

  2. #902
    Member
    Registered: Sep 1999
    Location: Texas, hhhwweeee hawww
    Quote Originally Posted by ZylonBane View Post
    (citexp00.png, citexp01.png, etc.).
    from just above

  3. #903
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach
    Quote Originally Posted by ZylonBane View Post
    Looking at some animated (non-worldspace) bitmaps I did for SCP, I had to put the first image in the bitmap folder (citexp.png), and then the actual animation sequence in bitmap/txt16 (citexp00.png, citexp01.png, etc.).
    That doesn't mean name them exactly citexp, it's an example for you to deduce the pattern from. So put the first texture in /bitmap named, say, candflam and then in /bitmap/txt16 put all of the images named candflam00, candflam01, etc.

  4. #904
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by Yandros View Post
    That doesn't mean name them exactly citexp, it's an example for you to deduce the pattern from. So put the first texture in /bitmap named, say, candflam and then in /bitmap/txt16 put all of the images named candflam00, candflam01, etc.
    Thank you Russ, finally things work, the problem i had was with renaming the textures. Thank you Gamophyte and ZylonBane

    I had to reduce the flame speed to 05.00 speed, but this time i don't have the flame as a sprite( viewd in 360, why?

    ...Nevermind i just deleted the Renderer/Bitmap Worldspace setting, resized the flame, and now everything is perfect !
    Last edited by Cardia; 18th Jan 2019 at 18:49.

  5. #905
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Who should i credit for this weapons wrack ?


  6. #906
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    is there any scepter stand object available?

  7. #907
    Member
    Registered: Oct 2012
    Location: Slovenia
    I'm looking for a market stand object.

    Something like this:

  8. #908
    Member
    Registered: Sep 1999
    Location: Texas, hhhwweeee hawww
    Quote Originally Posted by neux View Post
    I'm looking for a market stand object.

    Something like this:
    http://spirited-tech.com/thief/categ...niture/canopy/, scroll to the bottom

    Edit: also other market goods http://spirited-tech.com/thief/category/barrel/crate/

  9. #909
    Member
    Registered: Oct 2012
    Location: Slovenia
    Thanks a lot! I Thought it would be in terrain-like section, so I searched that whole thing without success. So many objects there, I love it.

  10. #910
    Member
    Registered: Sep 1999
    Location: Texas, hhhwweeee hawww
    Yeah there maybe should be a city category

  11. #911
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by neux View Post
    Thanks a lot! I Thought it would be in terrain-like section, so I searched that whole thing without success. So many objects there, I love it.
    Also here:

    https://meisterdieb.webs.com/

    But some of the zappen files are not available, broken links i presume.

  12. #912
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    I also have a couple of canopies that I made for my projects some time ago.


    Uploaded to Repository: http://spirited-tech.com/thief/
    I hope it will be useful to someone.

  13. #913
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Those are very beautiful Soul Tear, thank you for sharing them

  14. #914
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach
    Nice stalls, Soul Tear! Thank you.

  15. #915
    Member
    Registered: Sep 2008
    Location: Deutschland/Germany

    Quote Originally Posted by neux View Post
    I'm looking for a market stand object. Something like this:
    Sorry for the inconvenience ... Cardia was right, some links were broken. Here they are:













    WOGStaT
    is a kind of open air stage ... just click on the pics for download.

    Other stands:











    All objects are .BINs because they use only Thief2 textures.

    IMPORTANT: Those are objects form WorldOfGothic.de, I asked for permission and only optimized and converted them for Thief, so don't mention me as the author, please credit WorldOfGothic.de.
    Last edited by zappenduster; 14th Apr 2019 at 09:53.

  16. #916
    Member
    Registered: May 2017
    Location: USA
    Hi all, I could use some help with some decal work. I'm looking for some handwritten text to place on a wall---not a poster or anything, so the wall should still be visible everywhere there isn't text.

    I won't state the specifics here, but if you think this is something you'd be willing/able to assist with, shoot me a PM, and I'll lay out the specifics.

    Many thanks!

  17. #917
    Member
    Registered: Sep 1999
    Location: Texas, hhhwweeee hawww
    Download handwritten font, photoshop/gimp/paint.net a png with translucent bg with your words. Save png in the size/ratios dromed can use, into the bitmap subfolder in your thief install, make new object in hierarchy with the "bitmap worldspace" prop added and the name of the image for the object shape prop. Profit.

  18. #918
    Member
    Registered: May 2017
    Location: USA
    I'll see what I can do

  19. #919
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach
    Yeah it's pretty simple, but if you have problems just PM me the details and I'll do it for you as well.

  20. #920
    Member
    Registered: May 2002
    Location: Texas
    I tried searching for this but I didn't find anything that specifically answers my question. What is the maximum number of polys an object can have in Thief?

  21. #921
    Member
    Registered: Sep 1999
    Location: Texas, hhhwweeee hawww
    John, I'm guessing you are talking newdark? It may be in modders notes doc, but I found if I stay under 1800 I don't get mono errors.

    Sent from my SM-G920T using Tapatalk <--- uhg I already removed this once.
    Last edited by gamophyte; 8th May 2019 at 18:06.

  22. #922
    Member
    Registered: May 2002
    Location: Texas
    Ok thanks Gamophyte. I got the "too many polys" error on a chandlier I made. I reduced the polys down to 1800 something and dromed accepted it.

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