good to hear. story is the only thing interesting since I already know that the combat fails for me.
The reviews are coming in:
PSM3: 93%
PC Gamer: 90%Originally Posted by PSM3
XBox World 360: 90%Originally Posted by PC Gamer
IGN UK: 9.0/10Originally Posted by XBox World 360
IGN US: 9.1/10It's a much more tactically interesting game, rarely penning you into corridors from whose ends murderous Splicers charge. Instead, your progress through a level tends to involve inhabiting a sprawling zone filled with choke-points and wide-open arenas, in which enemies constantly and invisibly respawn, for a good half hour or hour. BioShock 1 was about plodding forward motion, but this is about turning large spaces into sustained battlegrounds.
Eurogamer: 8/10It's going to be a familiar experience for anyone that played the original, but BioShock 2's improvements to gameplay and its more focused storyline make for a game that's more playable and easier to digest. Some of the sense of awe and mystery is lost in transition, but the strength of the setting and more interesting implementation of moral choice make for an experience that's more consistent and rewarding.
1UP: B+The single-player campaign is still the main event. It will and should be damned for its long, slow start, during which the game struggles to make its intentions clear, but once past that the developers find a new tempo that wrings just enough extra quality out of the existing framework to justify your patience, even if the game still feels flat in the context of more daring and elaborate sequels like Mass Effect 2 and last year's Assassin's Creed follow-up.
Rock, Paper, Shotgun: 23 Optimus PrimesThe story overall left me with the same impression: it's not a deep story that just happens to be a game -- it's a game with a story that's there to serve those game mechanics. The voice acting is superb, and the lighting and scenery in each stage lend the world personality, but it's all personality borrowed from the first game.
Fidgit: 42 BeretsI can’t stress this enough – as a game about shooting people, it’s very responsive and very rewarding. As a game that’s like System Shock 2: it’s not at all. It takes Bioshock even further in the direction of pure-combat, which means anyone who’s spent the last two years filling forums with spite whenever the first game is mentioned will only feel more ostracised by this, by the step down in spooks and unforgettable moments in favour of out’n'out action
Gamespot: 8.5/10As with the original Bioshock, it's going to be a while before you fully understand where you are and what you're seeing. If you recall your disappointment at how the first game wound down, rest assured that won't be the case here. This is a lot of the beauty of Bioshock 2. It's full of its own surprises, twists, and reveals. It's no mere retread. Like all the best sequels, it is its own game, with its own perspective, its own themes, its own gameplay. And like the original, it goes from being a fantastic shooter to an astonishing and poignant revelation that videogames can have powerful, relevant, memorable stories
Rapture is a dark, dismal world that envelopes you with a blanket of isolation--excellent art direction, a great soundtrack, and a fantastic voice cast all team up with a powerful story to create an atmosphere so thick and intense that it is at times downright chilling.
Read the rest at Metacritic. I'll update the post with more scores as they come.
Last edited by Vraptor7; 11th Feb 2010 at 08:43. Reason: Updating scores
good to hear. story is the only thing interesting since I already know that the combat fails for me.
Combat was the best part of the first game, and it's apparently significantly better in the second.
I'm glad IGN US gave it a 9.1. I was a worried it would only get an 8.9 or a 9.07 but 9.1 has me looking forward to it. It definitely doesn't have the aura of overratedness that you get with a 9.13.
A huge number of BS1 mechanics involve the player subverting environmental obstacles to his advantage. Defending an area allows the player to get a lot of mileage out of these mechanics.
It seems liks a natural direction to take the game in - it's one of the first things that occured to me when I played BS1.
True, and I agree that it's a good idea, but if that's what the majority of the game is comprised of, it seems as though it would get samey after a while.
Don't forget GameSpot's 8.5.
If Bioshock 2 requires internet connection like the first one then i will noy buy it.![]()
Oh fuck, don't start all that again. Especially in the wrong damn thread.
Can someone tell me, the name of the music and the intrepeter that sings : "hush, hush, hush , here comes the buggy man", or the other vintage songes that appears in this game?
That's a great Bioshock 2 review. Oh wait, it has nothing to do with it.