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Thread: Fallout New Vegas Debut CGI

  1. #1
    Registered: Jun 2004

    Fallout New Vegas Debut CGI

    Nothing unexpected, Vegas is still Vegas. I look forward to seeing the New California Republic, being here in Cali and all.

    Vegas Vic

    Some shots and scans

    PC Gamer UK - 1, 2, 3

    PSM3 UK scans

    OXM is a buncha nubs, scans

    PC Games preview scans (GER)
    Last edited by Jashin; 26th Feb 2010 at 03:12.

  2. #2
    Registered: Oct 2004
    Location: Does it matter?
    First thought may be that Vegas has been rebuilt, but it almost looks like it was actually sparred from the bombing completely. If that's the case, then it could be an interesting take on the Fallout universe.

    Also, nice to see the NCR making an appearance. Waiting to hear about the exact timeline though.

  3. #3
    Registered: Jun 2004
    Ahahahaha, every single fallout movie / trailer is exactly the same, oh wow...

  4. #4
    Registered: May 2009
    Quote Originally Posted by Yakoob View Post
    Ahahahaha, every single fallout movie / trailer is exactly the same, oh wow...
    i kno they should play some metal and flash pictures of gas masks and mushroom clouds

  5. #5
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by Yakoob View Post
    Ahahahaha, every single fallout movie / trailer is exactly the same, oh wow...
    Fallout. Fallout never changes.

  6. #6
    Registered: May 2009
    These are all details from PC Gamer UK I believe:

    # There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc.

    # Normal mode is more similar to Fallout 3 gameplay.

    # The storyline is focused on the New California Republic vs. Caesar's Legion (slavers from the east) vs. New Vegas residents (Possibly the denizens of Vault 21).

    # You are not a vault dweller but are given a Pip-Boy by someone who is one.

    # There is a screenshot of a vault suit as well.

    # There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.

    # There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.

    # The Hoover Dam is in the game and is supplying electricity to the city.

    # There is a quest to rescue a ghoul from some super mutants. The ghoul can then become your companion

    # The Geckos are back.

    # There are both dumb and intelligent super mutants, including the elite Nightkin. On at least one occasion you can convince them to fight amongst themselves.

    # Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.

    # Screenshots include a guy with a beard and straw hat, a ghoul and an NCR Ranger.

    # The only picture of New Vegas itself is concept art and not a screenshot.

    # Some location screenshots include a huge model dinosaur advertising a hotel, some satellite dishes, an array of solar panels

    # A character generation shot showing a "vigour machine" instead of the skill book

    # NCR base is the McCarran Airport, Caesar's Legion is based in the Vegas Strip, while super mutants are based in a place called Black Mountain.

    # There is also a town called Fremont and another called Primm. A topless reuve is mentioned as being in the latter. Area 51 also appears.

    # NCR Ranger armor is similar to a brown combat armor with sleeves, there are concept arts of a Ranger.

    # Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate.

    # There is a Reputation system in addition to Karma.

    # First-person action RPG with the same engine as Fallout 3.

    # Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.

    # Vegas itself is mostly intact

    # Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.

    # All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.

    # Bartering is not just lower prices but negotiating for better rewards.

    # Weapons also now have knock-back upon death, with shotguns sending people flying.

    # Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".

    # You're a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up. You take a "vigour test", which is some sort of electric parlour game. This decides who you are and sets up SPECIAL. You can also take some Rorschach tests, but the mag says this is for fun. The Doc then gives you a Pipboy as he was once a Vault dweller.

    # "Hoover Dam", and "Helios" (a solar plant, confirmed by the mag to have been built by Poseidon) are fought into and then you can direct the power to wherever you choose. In the case of Helios you can also keep the plant for your self, use the energy to call down a powerful laser, or even try to distribute to all equally, however there is a risk of overloading the reactors.

    # There is a "reputation system", in which all three factions (NCR, Ceasar's Legion and the locals) will either see you as good or bad toward them individually.

    # There is a screenshot of three Capital Wasteland mutants running toward the player, who is wielding what *looks* to be a heavy incinerator, but has a TV screen and no flamer fuel tanks. He's also wearing NCR combat armour, which is in gold/mustard colours.

    # There are two separate screens of supermutants that look to be more local, grey skin, and the two are wearing very different clothes. One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she's "not all there".

    # On that quest, you rescue Raul, a ghoul who Tabitha kept alive to fix her favourite robot. He appears to be a follower, as the mag says you can give him items, and also commands, such as "stay, follow or attack", and also tell him to switch to melee, in which case he'll mutter "sure, I'll put away my rather effective gun, and switch to this piece of um, metal tubing here".

    # From what I read, the "all dialog" thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says "Good luck with your, uh, ambush"

    # Regardin dialog (J.E.Sawyer): This is how it works. Each skill-based dialogue option has two different texts: one for high skill (which will result in success) and one for low skill (which will result in failure). If you do not meet the required threshold, you see the latter.

    There are a few reasons for including this:

    * In the same way that a locked safe beyond your Lockpicking skill indicates, it lets the player know that there's an option here.
    * Some of the NPC responses to low skill checks can be pretty entertaining.

    I also do want to clarify what is meant by "no penalty for failure". All it means is that you won't wind up in a worse position than you were before selecting it. If a dude bursts in and is intent on killing you, he's still going to want to kill you if you fail the Speech check to talk him out of it.

    # A Vault 21 suit spotted (possibly the inhabitants of New Vegas - speculation)

    # About Area 51 (Jason Bergman, Bethsda): The Area 51 thing was pure speculation on PC Gamer's part. We did not show it or confirm whether or not it's in there. PC Gamer put it in because it's Nevada, and they think that means it will be in there.

    I'm not saying it is or isn't, just that we haven't said either way.
    Hardcore mode with survival stats? I CAME.

  7. #7
    Registered: Jun 2004
    Quote Originally Posted by J.E. Sawyer on why they added the Hardcore mode:

    It's true that a lot of people have modded in those features, but a lot of the things in Hardcore mode are also things that I personally wanted to play the game with. I realize not everyone does, but it's the only way I play it.

  8. #8
    Registered: Aug 2006
    Location: Lithuania
    so no infinite ammo is now considered hardcore mode

    where has mainstream gaming come to

  9. #9
    is Best Pony
    Registered: Nov 2002
    Location: The magical land of Equestria
    I'm not sure I could have rolled my eyes any harder at that comment.

  10. #10
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by entertainer View Post
    so no infinite ammo is now considered hardcore mode
    You are dumb.

  11. #11
    Registered: Jun 2004
    quit ur bullying in my thread

    entertainer, I hope you're exaggerating to make a point, cus new vegas is gonna be as hardcore a pc game as it gets these days. it's made by the fo1+2 peeps ffs

  12. #12
    Registered: Sep 2000
    Location: ZylonBane
    I haven't been paying very close attention... when did Jashin stop posting while sober?

  13. #13
    Registered: Jun 2004
    Some new info & scans.

    * It shows the command wheel for followers, with 8 commands: toggle melee/ranged, open inventory, toggle stay close/keep distance, back up, toggle aggressive/passive AI, use stimpack, toggle wait here/follow me, return to normal dialogue.

    * Scripting is wittier, characters more distinct. Example from vigour test word association: mother-human shield.

    * Opening inventory consists of a kit from the doc, adapted to your starting stats (like Fallout 1).

    * The Nevada area is less affected by the nuclear war, so it has plant life, relatively unspoiled houses, and in visual presentation has saturated colours and a bright sky.

    * There's a tutorial (led by a character named Sunny who looks a lot like Moira Brown), but unlike Fallout 3, it's optional, so you can hit the open game in 5 minutes from starting.

    * NCR and Caesar's Legion are the confirmed faction, article assumes Brotherhood of Steel will be in but they weren't not mentioned in the presentation.

    * "In New Vegas it's all about the player examining the ideologies of the various groups that are controlling the area and supporting one over the others," explains Sawyer. "Each of the ideologies will have something good that you can relate to, but will also have massive flaws."

    * When asked about PS3's Fallout 3 being inferior to the others and if New Vegas will do better, Obsidian devs make no promises but indicate it was a learning process and they're working with all 3 platforms and all have problems.

    * The New Vegas strip is still in construction but will have gambling, variety shows and concerts.

    * Electrical power is key in the faction struggle.

    * Radiation is still a problem, there's a nuclear test site to explore north of New Vegas.

    * The soundtrack will blend "Rat Pack style tunes with more Western numbers".

    * New Vegas doesn't tell a single-player story, but weaves decision into the gameworld and gives you greater power to influence things than Fallout 3 did.

    * On top of adding back in geckos, New Vegas has a whole new type of animal: mutated mountain rams called Big Horners.

  14. #14
    10 note
    Registered: Oct 2003
    Location: Tripping out in the exec lift.
    With a bit of luck, this'll be the fallout 3 that I was waiting for.

  15. #15
    Registered: Jun 2004
    The OXM nubs with their preview + scans

    * The Brotherhood of Steel is back, but the core story revolves around the NCR and Caesar's Legion.
    * SPECIAL now has descriptions - eg CHA 10 = Cult Leader, EN 1 = Basically Dead.
    * Those descriptions for Strength: 10 - Hercules' Bigger Cousin 9 - Doomsday Pecs 8 - Circus Strongman 7 - Beach Bully 6 - Barrel Chested 5 - Average Joe 4 - Lightweight 3 - Doughy Baby 2 - Beached Jellyfish 1 - Wet Noodle
    * You get a Vault 21 jumpsuit from the doc who revives you, along with a pistol and a Pip Boy 3000.
    * Weapons can be modified, but modifications only have positive results. The magazine implies you won't need to make a choice between different mods, because they won't be mutually exclusive.
    * And a little later the magazine contradicts itself by writing that adding a larger magazine increases reload times.
    * Every weapon has a special attack, not just the golf club. It seems that Fore! does not mean groin shots are back for every weapon.
    * Guns have different knockback amounts, pistols don't do much, shotguns blast people away.
    * There's a town-specific reputation, and Obsidian has 'hinted' that the reputation will impact endings.
    * Karma has been overhauled, tracking the factions and ideologies that you agree with.
    * Nightkin are back, as blue-skinned Super Mutants who've gone schizophrenic through Stealth Boy use. They attack you while cloaked, deactivating cloak at the last minute to hit you with a club.
    * The Tabitha situation can also be resolved by convincing Tabitha to revolt against the other Super Mutants.
    * Helios One is not only a power plant, but also the location of the controls of a solar weapon developed by Poseidon Energy which you can employ yourself.
    * You can now choose the main character's age.

    OXM also lets us know they have much sympathy for the plight of the fans of the Fallout franchise, now that the games are being developed by a completely different company:
    OXM also tied up their balls and gave you a pair of pliers by actually printing the following:

    Clearly, you have a responsibility to push the series forward, but there's also nothing worse than a misguided attempt to differentiate a folow-up that only ruins what everyone loved about the original. Throw in a new developer - New Vegas is being developed by Obsidian rather than Bethesda's in-house team - and there is no doubt that a fair few Fallout fans will be more than a little concerned that this could be a recipe for nuclear disaster.

  16. #16
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    What a bunch of tools. It almost makes me mad enough to start a 'net petition.

    Not really.

  17. #17
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by Sulphur View Post
    What a bunch of tools. It almost makes me mad enough to start a 'net petition.
    A petition for WHAT?

  18. #18
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Bethesda to take over development of New Vegas, obviously.

    Can't have this bunch of unknowns ruining the Fallout franchise, duh

  19. #19
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Quote Originally Posted by Jashin View Post
    OXM also tied up their balls and gave you a pair of pliers by actually printing the following...
    If it's any consolation, I'm sure the guy's inbox got hammered like a low grade porn starlet as soon as the scans went up on NMA. In fact, the oldschool Fallout vanguard being what they are, they probably sent a few death threats and a big box of squirrel heads out as well.

  20. #20
    Registered: Dec 2007
    Not really. Nothing in NMA's discussion reaches the level of Jashin's testicles/pliers, or your starlet simile.

  21. #21
    Registered: Jun 2004
    It's called an expression ya fool. And who da blodoy fcuk are you again?

  22. #22
    Registered: Nov 2003
    Location: The Plateaux Of Mirror
    I count at least twice where that OXM article mentions that the guys making FNV were involved in the original Fallout games, so I'm not sure where the ire is coming from.

  23. #23
    Registered: Dec 2007
    Quote Originally Posted by Jashin View Post
    It's called an expression ya fool.
    Sorry, Jashin. I didn't mean to tamper with the delicacy of your expression.

  24. #24
    Registered: Jun 2004
    It's written on the wall, buddy.

    You gettin' all this or should I slow it down a bit more?

  25. #25
    Registered: Dec 2007
    Slow it down. That way you can spell it right the first time.

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