TTLG|Jukebox|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 16 of 54 FirstFirst ... 61112131415161718192021263136414651 ... LastLast
Results 376 to 400 of 1338

Thread: Tafferpatcher: unofficial complete patch for Thief 2

  1. #376
    Member
    Registered: Nov 2002
    Location: Iran, Tehran
    Can anyone confirm if both southquarter and ftp links for tafferpatch are down?
    If yes, any links for filehosts?

  2. #377
    Member
    Registered: May 2002
    Location: Between dreams and shadows...
    The ftp link seems to not be responding, but the southquarter mirror worked fine for me.

  3. #378
    Member
    Registered: Nov 2002
    Location: Iran, Tehran
    Quote Originally Posted by The Watcher View Post
    The ftp link seems to not be responding, but the southquarter mirror worked fine for me.
    Thanks. For some crazy reason I cannot open southquarter!!! It pings alright but no explorer opens the web page! Has anyone uploaded TafferPatcher on a file host like RS or HF or FileSonic or anything?

  4. #379
    Member
    Registered: Jul 2006
    Location: Moscow, Russia
    Restarted the server, should work now.
    Added a mirror on Taffer's Paradise:
    http://taffersparadise.com/thieffile...er_TMA_100.exe

  5. #380
    Member
    Registered: Nov 2002
    Location: Iran, Tehran
    Thanks, just checked the ftp server and it works fine

  6. #381
    Member
    Registered: Sep 2002
    Location: Sauerland
    Thank you, mate!!! I just got my new system with a ATI 6950 and Win7 and had honest doubt to bring Thief 2 to life without many complications.

    But I just installed it with the TafferPatcher and WOW!!! Widescreen in 1920x1080 with all visual enhancements... THAT is the way Thief can look like??? JUST WOW! And all done in just a minute or two...

    And I never thought that the bloom effect actually can look good...

    Thanks again!

  7. #382
    bikerdude
    Guest
    Just a heads up, I noticed a new version of DDfix up on Jeremi's ftp page


    1.5.12

  8. #383
    Member
    Registered: Jul 2006
    Location: Moscow, Russia
    Thanks for the heads-up!
    I'll compile the new version of TP with this one ASAP.

    1.0.1 beta with DDfix 1.5.12:


    When applied to the setup made by TP 1.0.0, It will detect the older version of DDFix as 1.5.5. Switch it to 1.5.12 to update DDFix to the newest version. DDfix.ini settings will not be saved. Make a copy of your ddfix.ini file and modify the new one (via ddfix editor or manually) according to your old settings.


    An update.
    1.0.2 beta with DDfix 1.5.12:
    ftp://djriff.homeftp.net/patches/thi...A_102_beta.exe
    When applied to the setup made by TP 1.0.0, It will detect the older version of DDFix as 1.5.12 and update it on first run. Old ddfix.ini will be copied as ddfix_1511.ini.bak. DDfix.ini Editor now has the Import function which can be used on ddfix_1511.ini.bak to restore your ddfix.ini settings.

    If you decide to return back to TP 1.0.0, it's better to downgrade DDfix to 1.5.5 using TP 1.0.2 first.
    Last edited by DJ Riff; 27th Dec 2011 at 14:32. Reason: Version 1.0.2

  9. #384
    Member
    Registered: Jun 2000
    Location: Lootahville, Kenyahee
    Hey, this works delightfully! Thank you. If I have any problems I'll let you know.

    Well actually pretty well, I get stars like I'm looking at the sky when I pull a weapon.
    Last edited by YcatX; 4th Jan 2012 at 23:12. Reason: Updated

  10. #385
    Member
    Registered: Nov 2001
    Location: Sunny Finland
    LimbZBufferFix=0 should fix that. It only happens with old style stars.

  11. #386
    Member
    Registered: Jun 2000
    Location: Lootahville, Kenyahee
    Quote Originally Posted by jermi View Post
    LimbZBufferFix=0 should fix that. It only happens with old style stars.
    My god, its full of stars...

    Thanks, I'll plug it in to the script. For awhile there, I though I was drugged.. LOL

  12. #387
    Member
    Registered: Oct 2003
    Location: Eagle, Idaho
    2. Start darkinst.cfg editor. Set all sections to "Relative paths inside Thief folder". Check the modified darkinst.cfg content in the right window. If any absolute paths left which are outside Thief folder, copy all files from them to the appropriate Thief resource folders and remove them from the list. Click OK.
    So what do I select if I have multiple copies of Thief 2 on my drive? (I don't like to DromEd inside the Thief2 folder, so I have cloned directories that all point to the RES folder to save space.)

    BTW, TP forces DromEd to use .DDS textures, which is fine, but it sure makes things choppy when you hit Alt-G.

  13. #388
    Member
    Registered: Jul 2006
    Location: Moscow, Russia
    Quote Originally Posted by Ricebug View Post
    So what do I select if I have multiple copies of Thief 2 on my drive? (I don't like to DromEd inside the Thief2 folder, so I have cloned directories that all point to the RES folder to save space.)
    "Absolute paths always" on the source installation before cloning, then "Relative paths always" on the source and each copies if you want all setup to be portable including the common RES folder.

    Quote Originally Posted by Ricebug View Post
    BTW, TP forces DromEd to use .DDS textures, which is fine, but it sure makes things choppy when you hit Alt-G.
    DDS textures can be disabled by disabling TextureReplacement in ddfix.ini or by setting the wrong path in TexturePath. The slowdown can be remedied sometimes by disabling LayeredOverlay too.

  14. #389
    Member
    Registered: Oct 2003
    Location: Eagle, Idaho
    Quote Originally Posted by DJ Riff View Post
    "Absolute paths always" on the source installation before cloning, then "Relative paths always" on the source and each copies if you want all setup to be portable including the common RES folder.
    Looks like I may have screwed up the install then. Just so I understand:

    1. Do a fresh install of Thief 2, using TafferPatcher. Select Absolute Paths
    2. Copy the Thief2 folder and rename it T2Work.
    3. Run TP on T2Work, select Relative Paths.

    Is this correct?

  15. #390
    Member
    Registered: Jul 2006
    Location: Moscow, Russia
    Quote Originally Posted by Ricebug View Post
    Looks like I may have screwed up the install then. Just so I understand:

    1. Do a fresh install of Thief 2, using TafferPatcher. Select Absolute Paths
    2. Copy the Thief2 folder and rename it T2Work.
    3. Run TP on T2Work, select Relative Paths.

    Is this correct?
    Yes. As for the screwed up installation, if it's about paths in darkinst.cfg, you can just add the proper ones into the list and remove the wrong ones if there are any.

  16. #391
    Member
    Registered: Oct 2003
    Location: Eagle, Idaho
    Did a fresh install of T2 using TP. Now the game won't run at all. After running the Eidos intro.avi, it crashes. Guess I'll manually install it and add each enhancement module one-by-one.

    EDIT: Looks like darkinst.cfg was corrupted. Replacing it fixed the crash.
    Last edited by Ricebug; 22nd Jan 2012 at 12:56.

  17. #392
    Member
    Registered: Jul 2006
    Location: Moscow, Russia
    Quote Originally Posted by Ricebug View Post
    Did a fresh install of T2 using TP. Now the game won't run at all. After running the Eidos intro.avi, it crashes.
    Seems exactly the bug I've fixed in this new version.

    An Update.

    Tafferpatcher 1.0.3:
    ftp://djriff.homeftp.net/patches/thi...A_103_beta.exe

    Changes:
    — fixed a bug which writes wrong path in darkinst.cfg when the folder is outside Thief installation directory and "Relative Path Always" is selected (e.g .\..\..\Thief2_CommonResource instead of ..\..\Thief2_CommonResource). Thief fails to recognize the former and crashes. Now it should work properly.

    The version is fully compatible with TP 1.0.2.
    When applied to the setup made by TP 1.0.0, It will detect the older version of DDFix as 1.5.12 and update it on first run. Old ddfix.ini will be copied as ddfix_1511.ini.bak. DDfix.ini Editor now has the Import function which can be used on ddfix_1511.ini.bak to restore your ddfix.ini settings.
    Last edited by DJ Riff; 22nd Jan 2012 at 14:18.

  18. #393
    bikerdude
    Guest
    Quote Originally Posted by DJ Riff View Post
    Seems exactly the bug I've fixed in this new version.
    Tafferpatcher 1.0.3:
    ftp://djriff.homeftp.net/patches/thi...A_103_beta.exe
    The link is broken.

  19. #394
    Member
    Registered: Jul 2006
    Location: Moscow, Russia
    I know, it's ISP problems again, sorry.

  20. #395
    bikerdude
    Guest
    Quote Originally Posted by DJ Riff View Post
    I know, it's ISP problems again, sorry.
    Ah ok, any idea when it will be backup..?

    Also I have a bug remove for TP 1.00 and I haven't check the thread to see if its been fixed already, but after installing TP Darkloader is throwing up an LGVID error. I fixed it by renaming said file to LGVID.AX etc.

  21. #396
    Send me a PM when the FTP is back up and I'll provide a mirror for it at Amazon.

  22. #397
    Member
    Registered: Jul 2006
    Location: Moscow, Russia
    Quote Originally Posted by edudrekib View Post
    Ah ok, any idea when it will be backup..?
    They promised to fix it tomorrow if it's not connected with major hardware replacement.

    Quote Originally Posted by edudrekib View Post
    Also I have a bug remove for TP 1.00 and I haven't check the thread to see if its been fixed already, but after installing TP Darkloader is throwing up an LGVID error. I fixed it by renaming said file to LGVID.AX etc.
    Never heard about this before. Could you explain please? Did your LGVID.AX file lost its extension while using TP? Did you install T2 via TP or did you apply it to the existing installation?

    Quote Originally Posted by wonderfield View Post
    Send me a PM when the FTP is back up and I'll provide a mirror for it at Amazon.
    OK, I will. Will you be able to update the file after the next update? I don't want obsolete beta versions of TP flying uncontrollably on the Net.

  23. #398
    That's not a problem.

  24. #399
    Member
    Registered: Jul 2006
    Location: Moscow, Russia
    I'm not sure they have finished working on it, but seems like we're back on-line.

  25. #400

Page 16 of 54 FirstFirst ... 61112131415161718192021263136414651 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •