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Thread: t2water - Enhanced Water for Thief 2: The Metal Age

  1. #1
    Member
    Registered: Nov 2001
    Location: Sunny Finland

    t2water - Enhanced Water for Thief 2: The Metal Age

    <h2><a href="http://jermi.dyndns.org/~jermi/stuff/Thief/t2water.zip">t2water</a> - Enhanced Water for Thief 2: The Metal Age</h2><p>This package contains 32-bit texture replacements for Thief2 water (blue and green).<h3>Installation</h3><p>Requires ddfix.<ol><li>Extract this package (with paths) into your Thief2 installation directory.
    <li>Put this setting in your ddfix.ini: TextureReplacement=1
    <li>If your ddfix replacement texture path is not the default (RES/ddfix), then move the directory RES/ddfix/t2water to the correct place (to the directory pointed to by "TexturePath" in ddfix.ini).
    </ol><h3>Uninstallation</h3><ul><li>Remove any and all files extracted from this package.
    </ul><h3>Video</h3><p><a href="http://www.youtube.com/watch?v=_sxdcviP0NI">Shipping and Receiving, Ambush and Trail of Blood with t2water.</a><h3>Screenshot</h3><p>Ambush with t2water<br><img src="http://jermi.dyndns.org/~jermi/stuff/Thief/t2water_ambush.jpg">
    Last edited by jermi; 23rd Nov 2010 at 12:38.

  2. #2
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Looks great! I'll try to replay some OMs with this installed. Thanks!

  3. #3
    Edumacated
    Registered: Oct 2002
    Location: Location:
    wow that looks phenomenal! Nice work Jermie

  4. #4
    Member
    Registered: Nov 2001
    Location: Sunny Finland
    By the way, this works with FMs too - all stock blue and green water is replaced, in FMs as well as in OMs.

    Quote Originally Posted by Albert View Post
    were you just impatient?
    If ddfix is fixed, it'll have no effect on the contents of this package, so I had no excuse to not publish this now. As for ddfix 1.3.11.1, the sooner it becomes obsolete the better, but meanwhile someone might find it useful.

  5. #5
    Member
    Registered: Mar 2008
    Location: unspoild gloam
    Wow, that looks great! Fantastic Jermi!

  6. #6
    Albert
    Guest
    Looking back, I never thought you'd do so much for the development of DDFIX, Jermi. I've gotta try this out, now that I've got a working version of DDFIX (And my laptop already has fog) thanks to you, man.

    EDIT: Hmm, now that I've gotten around to it, your t2skies patch doesn't even work. The stars work, but cluster up. That's all; no new clouds, skybox or moon.
    Last edited by Albert; 22nd Sep 2010 at 01:29.

  7. #7
    Member
    Registered: Nov 2001
    Location: Sunny Finland
    Quote Originally Posted by Albert View Post
    Looking back, I never thought you'd do so much for the development of DDFIX, Jermi.
    Me neither.

  8. #8
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999
    Thanks for this. I'm also adding a link to this thread in the FAQ.

  9. #9
    Zombified
    Registered: Sep 2004
    jermi,any chance of getting the enhanced water to system shock2?

  10. #10
    Member
    Registered: Feb 2004
    Location: The City
    that looks really great.

    Just one question, probably somebody has already answered to it. Does this modification also work on Fanmission or is it just for the original game.

  11. #11
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Bohn Museum
    Quote Originally Posted by Garrett View Post
    Just one question, probably somebody has already answered to it. Does this modification also work on Fanmission or is it just for the original game.
    It was too difficult to actually read the thread? Not like you had a hundred posts to go through.

    Quote Originally Posted by jermi View Post
    By the way, this works with FMs too - all stock blue and green water is replaced, in FMs as well as in OMs.

  12. #12
    Brethren
    Registered: Apr 2000
    Location: Not France
    Wait, so just to be clear, this patch does not work with ddfix 1.5.5?

  13. #13
    Zombified
    Registered: Sep 2004
    it should work fine with the latest few versions of ddfix.the problems mentioned in the first posts refer to very old releases of ddfix.

  14. #14
    Member
    Registered: Nov 2001
    Location: Sunny Finland
    Quote Originally Posted by voodoo47 View Post
    jermi,any chance of getting the enhanced water to system shock2?
    I never tried, but shouldn't it work as-is? Does anyone have a savegame next to some water?

  15. #15
    Zombified
    Registered: Sep 2004
    did not work with my install of SS2 (ADAOB,rebirth,etc),but I have tried a clean install just to be sure,and voila,it works.

    so yeah,its SS2 compatible,just watch out for conflicting mods (I'll try to figure out what went wrong later).


    edit: after a ton of testing, it seems like t2water is not ss2 compatible-after reloading a savegame,the water surface starts to flicker (nothing seems to help)..good news is that it works flawlessly with thief gold.



    Last edited by voodoo47; 15th Jan 2011 at 14:15.

  16. #16
    Thanks for this Jermi, just loaded this up and currently playing Seven Sisters along with the t2skies mod, gorgeous.

  17. #17
    Member
    Registered: Oct 2002
    Location: UK
    jermi, are these images tied in with Thief copyright - that is, are they enhanced versions of the originals or are they completely new - and so you're own copyright. If so, I was wondering if they might be used as the basis for a new Dark Mod animated water surface.

  18. #18
    Member
    Registered: Nov 2001
    Location: Sunny Finland
    Created by me from scratch. Use for any non-profit purpose.

    For the Dark Mod, though, what you really want is a normal map, not a diffuse+alpha map.

  19. #19
    Member
    Registered: Oct 2002
    Location: UK
    Thanks a lot jermi - much appreciated. Yes, that's one way - I'll discuss it with the guys at TDM to see if we can batch process the images to normal maps.

  20. #20
    Member
    Registered: Nov 2001
    Location: Sunny Finland
    These textures were rendered in 3dsmax based on an animated elevation map. Turning the original elevation maps into normal maps should be relatively easy. Time permitting, I could try to check if I can still find them.

  21. #21
    Member
    Registered: Oct 2002
    Location: UK
    Thanks - that would be great if you could. I don't know yet how I would change frames in a doom3 material though.

  22. #22
    Member
    Registered: Jul 2010
    I was reading about this at Doom3world.

    Essentially you create a "Filmstrip", eg. a large texture that is made of small textures chained together, then you use scroll or translate and move the texture at intervals.

    The trick that Flanders appears to be puzzling over is "Can you have two normal map scrolls at once?" But I suppose if you bake the normals together for each frame you would achieve the same effect...

  23. #23
    Member
    Registered: Oct 2002
    Location: UK
    I was wondering about that myself. I guess it's a roq file. Another idea I had was a series of conditional statements in the material triggered by a timer: In rough pseudo code...

    if (t = 1) bumpmap n1
    if (t = 2) bumpmap n2

    etc.

  24. #24
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999
    just to be clear jermi, is it okay if I package this with an FM I'm working on? (With credit to you and a link to this thread, of course!)

  25. #25
    Member
    Registered: Nov 2001
    Location: Sunny Finland
    It's totally okay.

    I suppose you know that t2water replaces the water in FMs as well, so by including t2water with your FM you're increasing the download size just to cater to those users who chose not to install t2water in the first place.

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