Мои поздравления!
Mirror.
Here it is. I began to make it for Thief Anniversary Contest (it was quite long ago, eh?..), but it sees the light of day only now.
But better late than never, I guess?
Grab it here: http://www.mediafire.com/?2mmmudy2zzm
Screenshots: http://darkfate.ru/?thumbs=files/fan...ed/screenshots
Mirror on Southquarter: http://www.southquarter.com/download...thouseShed.zip
Mirror on Thieved: http://thieved.blogspot.com/2010/05/...ouse-shed.html
Important: Before you start the game, check the readme - you have to edit your Dark.cfg file for comfortable playing.
Last edited by Dront; 8th May 2010 at 19:09. Reason: Mirrors added
Мои поздравления!
Mirror.
Last edited by clearing; 8th May 2010 at 05:14. Reason: mirror
Congrats on the release, Dront.
Mirror
It's been translated into German and Russian.
Excellent - thanks Dront !
I got TG up and running on my machine, after a long break, just a month or so ago - great timing!
Looking forward to playing this a bit later when I've got some time and the sun isn't streaming through the window - it starts off nice and dark!
Can I put cut/paste the recommended extra line, given in the briefing, into my Dark.cfg file almost anywhere or does it need to go anywhere in particular? Thanks.
Got it! Thanks a bunch!
Thank you for the mission and congratulations on its release!
Hi Dront, Thanks for the new mission! Fun is Fun !
Another mirror:
http://www.southquarter.com/download...thouseShed.zip
Just out of curiosity, what does the "ObjTextures16" line do when you add it to Dark.cfg?
16-bit colour version instead of the 8-bit palette.
http://www.ttlg.com/thievery/patchGu...nowyourEnemies
Mirror:
http://thieved.blogspot.com/2010/05/...ouse-shed.html
Someone reminded me a dark shadows of Thief: DP
Dove into this one right away, but stuck now. Lots crammed into this smaller mission, quite fun so far. But...
Can't open the door by the note from the Director about being absent for two weeks. Doesn't frob so there must be a switch somewhere.
Can't open the door past the elevator by the note from R. Barker about the Personnel key. Again, no frob, so looking for a switch.
There's a bed that highlights, but not sure what to do with it. Something about a potato?
I can see Hunter, but can't figure out how to get to him.
I have two puzzles so far (hidden glasses and Jerome's room), plus 2183 in loot.
What now? A nudge would help. Playing on Impossible.
You've been by both sides of the same door. So, why it should open?Originally Posted by Brethren
There's no switch.
Yes.There's a bed that highlights, but not sure what to do with it. Something about a potato?
If you've seen him, you've may seen the passage leading from somewhere located upwards. Try to think what can lead there.I can see Hunter, but can't figure out how to get to him.
Tip: search the ground floor.
The 3rd puzzle is Hunter's trophy.I have two puzzles so far (hidden glasses and Jerome's room), plus 2183 in loot.
The 4th one is the hardest. Have you picked up the strange scroll in the sewers?
Oh... That means you'll have to search quite thoroughly.Playing on Impossible.
Funny, never thought of that. Guess I got disoriented.
Yes. This is all that's left now as I got to Hunter's trophy. I found a red button in the room with the sinks. Am I on the right track? I didn't hear any sound to indicate what it did when I frobbed it.
Also, no idea where to find the potato. It wasn't in the obvious spot (the kitchen).
Unfortunately not, that's not the right track.
That button opened a secret door in the nearby corridor. If it had been opened before, then it does nothing.
The scroll says you'll have to search for clues
Tip: these clues are books.
One more tip: there's total 5 of them and they all must be read.
And don't rush to the potatoes - at least for now.
Stuck....in one attic there is a practice dummy in the window...am I supposed to get through that window down to the ledge below?also there are two wooden trapdoors in both attics..are they supposed to open from inside those rooms or from below.
I have 3 puzzles ..now only the basement one with the metal door covering the entry,which you can see under...this is the last puzzle,but its sooo dark down there... I have searched the whole basement for a switch but cannot find one,any hint would be welcomed
The beating of my fearful heart : Thump...Thump...Thump...
Thanks, Dront. Nice mission. Reminds Sperry's style a bit.
I'm stuck and don't know what to do next. How to open the attic rooms trapdoors? There's also secret trapdoor on the ground in the garden, but it can't be open from there. And how to open the door near strange scroll? I read all books and still don't have any clues. A hint needed.
As far as I see those attic trapdoors can't be opened.
For the garden switch look up. And tell me how did you manage to get into the garden? ^^ Is there a possisiblity of moving that attic dummy?
Last edited by Paweuek; 9th May 2010 at 09:55.
From the roof balcony using the crate.
Yeah, i'm pretty sure that's the only way, but i can't get rid of that taffin dummy...
Looks like it's a trap. Getting from the garden is impossible.
Ooops... Actually possible, with rope arrow from the tree onto the upper ledge.
Last edited by Winter Cat; 9th May 2010 at 10:36. Reason: Getting from the garden is possible.
JonesCrusher:
No. That dummy was placed intentionally so you can't get out.am I supposed to get through that window down to the ledge below?
Remember what was written in a scroll in Barney's office, where you took 2 keys.
It seems you haven't found all the clues. See spoilers for Brethren or Winter Cat (below).I have searched the whole basement for a switch but cannot find one,any hint would be welcomed
Winter Cat:
That means you haven't found all the clues.And how to open the door near strange scroll? I read all books and still don't have any clues. A hint needed.
I guess you missed the one on the ground floor, near the very secret room where Jerome is trapped (and where you entered through the garden, which was unsupposed BTW).
And again, the way out is not through the courtyard (garden).