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Thread: T2 mission : "3 Distinct Adventures v0.4" - final version (16/08/2011)

  1. #1
    Member
    Registered: Aug 2006
    Location: France (Lille)

    T2 mission : "3 Distinct Adventures" skyboxes quality improved

    "3 Distinct Adventures" has been updated to V 1.6 (03-01-2023) , here are the changes:

    all the 3 missions have been updated to NewDark 1.27, and there's a walktrough included by Ricebug

    changes in V.1.6:

    -Fixed physical dimensions of countless objects
    -Adjusted paintings sizes to fit better wide screen format
    -other fixes.

    Here's a link for the mission updated:

    https://drive.google.com/file/d/1_je...ew?usp=sharing
    Last edited by Cardia; 3rd Jan 2023 at 12:53. Reason: Changed download link

  2. #2
    Member
    Registered: Jul 2005
    Location: Crosby, Lancs.

    171 megs!

    Wow, this should be good! Downloading now

    Regs, Mike.

  3. #3
    Member
    Registered: Nov 2009
    172 megs

  4. #4
    Member
    Registered: Jun 2009
    Location: Argentina
    FM's are coming in may!, thanks Pedro.

  5. #5
    Summer Vacation Contest Winner 2010
    Registered: Sep 2003
    Location: PacificNorthWest...Near Forks
    Congratulations Pedro !


    You Taffers are in for a real treat, You will see !

  6. #6
    Brethren
    Registered: Apr 2000
    Location: Not France
    Anxious to play this one, congrats on the release Pedro.

    Here's a mirror:

    ***Updated to version 3***

    http://www.southquarter.com/downloads/3DA-v.3.zip
    Last edited by Renault; 25th May 2010 at 21:38.

  7. #7
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Bohn Museum
    Quote Originally Posted by cardia1 View Post
    it´s been a long time since i released my last mission
    Melancholy was released just last October! It's been 18 months since my last FM release... I guess when you work as fast as you do, Pedro, seven months is a long time!

    Congrats on the release, i just finished City Conflict 5 and am ready to play when it's done downloading!

  8. #8
    Member
    Registered: Oct 2001
    Location: The Crippled Burrick
    SQ link up and working. Grabbing now...3%...4%

  9. #9
    Member
    Registered: May 2008
    Another new mission this month! Crazy stuff. Thank you Cardia1!

  10. #10
    Master Builder 2018
    Registered: Jul 2008
    Congrats on the release, Pedro!

  11. #11
    Member
    Registered: Aug 2001
    Location: LM's Dungeon
    Can I have a hint to the code that blocks the talisman?

  12. #12
    Member
    Registered: Aug 2006
    Location: France (Lille)
    Quote Originally Posted by BrokenArts View Post
    Can I have a hint to the code that blocks the talisman?
    do you see a romanic number 1 on the floor? count the images that is being displayed on the wall near this romanic number, the number of images you count there will be your first code digit.

  13. #13
    Member
    Registered: May 2002
    Location: Ostrava City
    Talismans Temple: I'm not able to solve the puzzle with seven differencies. Whats the matter ? What should I do ? I have found some difference (different shape of stones) but what I should do ? Shoot it ?

  14. #14
    Member
    Registered: Aug 2006
    Location: France (Lille)
    Quote Originally Posted by Aspirin View Post
    Talismans Temple: I'm not able to solve the puzzle with seven differencies. Whats the matter ? What should I do ? I have found some difference (different shape of stones) but what I should do ? Shoot it ?
    if you´re having difficults in finding the differences, you can check the spoikers in a folder "spoilers" wich i included in the misision zip file, yes you must shoot to the spots in the images that are displayed in a distant way,

  15. #15
    Member
    Registered: May 2008
    Interesting set of missions. With so many confusing and identical air ducts to have to crawl around in, having a compass would be helpful. I decided the mission style (while it looked great) was more for combat so I skipped the first after quite a few tries and now I can't even get into the first door on the second one. The riddle says that light will show you the path - but I cant enter the temple. Spoiler please?
    Last edited by SneakyJack; 25th May 2010 at 01:49.

  16. #16
    Member
    Registered: Feb 2009
    Location: Situation's changed, Tom.
    Quote Originally Posted by SneakyJack View Post
    Spoiler please?
    I'm not sure if it's the right way but what I did was putting the four mines on the fire braziers and shoot arrows at them.

  17. #17
    Member
    Registered: May 2008
    Quote Originally Posted by PotatoGuy View Post
    I'm not sure if it's the right way but what I did was putting the four mines on the fire braziers and shoot arrows at them.
    Thanks Potatoguy.

    In the third mission I immediately I was greeted with a city mission and that had me excited - but then I got to a part with lots of roaming hostile guards and a distracting music track started playing so loud that I couldn't think nor could I hear any footsteps or anything that may in fact be important in a game about stealth. I have my ambient volume all the way down and its not helping - is there a way to keep that music track from playing altogether?

    Edit: Thank goodness you can turn some of them off. That music is awful and immersion shattering to say the least.

    Edit2: I really wanted to like the third mission because it looked like it would be brilliant fun - huge open city, lots of rope arrow shenanigans and places to get to - what could go wrong, right? Well, after about the sixth horrible techno track that not only impaired my ability to hear anything else until I turned the stupid thing off but also made the game stutter every time a wav was played and sixth or so door that was set to super long lockpicking stages I gave up. Maybe you could re-release the third one as a standalone and crank the music down about 80% in volume and set the lockpicking to less than 30 seconds a lock? If I knew how to in dromed I'd do it myself
    Last edited by SneakyJack; 25th May 2010 at 01:52.

  18. #18
    Member
    Registered: Aug 2001
    Location: LM's Dungeon
    I've made it across the platforms, with the speed potion. Now what?

  19. #19
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Bohn Museum
    Jack, I managed to lure most of the baddies back to the Mechs, who took care of all but about 3 of them, and I was able to take care of them one at a time and with my gear (this is on Normal, mind you). However, I'm stuck. I couldn't understand where Agrelos said he dropped the locker key, and there are no clues about where Virginia's key is. I found the putty knife but it doesn't let me do anything. Now I've made my way to the bridge and found a lift, but don't want to take it up until I've found my gear. There's one room I can't get into, and from the duct I see a dying Mech sitting on the table. The door is locked and I'm not sure how to proceed.

    Can someone give me a hint or two to get me going?

  20. #20
    Member
    Registered: Jul 2005
    Location: Crosby, Lancs.

    Braziers

    Quote Originally Posted by PotatoGuy View Post
    I'm not sure if it's the right way but what I did was putting the four mines on the fire braziers and shoot arrows at them.
    Sorry, spoilers ahead...

    You didn't need to waste the mines on the braziers. If you examine the left side of the steps you'll find a small hole containing what you need.

    Regs, Mike.

    P.s. I'm really enjoying this one.

  21. #21
    Member
    Registered: Aug 2006
    Location: France (Lille)
    Quote Originally Posted by Yandros View Post
    Jack, I managed to lure most of the baddies back to the Mechs, who took care of all but about 3 of them, and I was able to take care of them one at a time and with my gear (this is on Normal, mind you). However, I'm stuck. I couldn't understand where Agrelos said he dropped the locker key, and there are no clues about where Virginia's key is. I found the putty knife but it doesn't let me do anything. Now I've made my way to the bridge and found a lift, but don't want to take it up until I've found my gear. There's one room I can't get into, and from the duct I see a dying Mech sitting on the table. The door is locked and I'm not sure how to proceed.

    Can someone give me a hint or two to get me going?
    Russ: in order to get inside the wounded mech room, you need to find its keycard that can be found in Priest Agrelos Room

  22. #22
    Summer Vacation Contest Winner 2010
    Registered: Sep 2003
    Location: PacificNorthWest...Near Forks

    spoiler to get into Temple, 2nd mission

    At the base of the steps, near the ground by the Foundation wall there is some fire crystals. the clue says light is the key to getting in. not necessary to use mines.

  23. #23
    Member
    Registered: Aug 2008
    I think I've broken the first mission. I sent the elevator up without me on it (to check for any stashes beneath it) and now it won't come back down.

  24. #24
    Master Builder 2018
    Registered: Jul 2008
    There is a button to call the elevator back down. It is separate from the one that sends it up.

  25. #25
    Member
    Registered: Mar 2007
    Location: Spain
    Thanks Pedro, and congratulations!

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