Wow, this should be good! Downloading now
Regs, Mike.
"3 Distinct Adventures" has been updated to V 1.6 (03-01-2023) , here are the changes:
all the 3 missions have been updated to NewDark 1.27, and there's a walktrough included by Ricebug
changes in V.1.6:
-Fixed physical dimensions of countless objects
-Adjusted paintings sizes to fit better wide screen format
-other fixes.
Here's a link for the mission updated:
https://drive.google.com/file/d/1_je...ew?usp=sharing
Last edited by Cardia; 3rd Jan 2023 at 12:53. Reason: Changed download link
Wow, this should be good! Downloading now
Regs, Mike.
172 megs
FM's are coming in may!, thanks Pedro.
Congratulations Pedro !
You Taffers are in for a real treat, You will see !
Anxious to play this one, congrats on the release Pedro.
Here's a mirror:
***Updated to version 3***
http://www.southquarter.com/downloads/3DA-v.3.zip
Last edited by Renault; 25th May 2010 at 21:38.
Melancholy was released just last October! It's been 18 months since my last FM release... I guess when you work as fast as you do, Pedro, seven months is a long time!
Congrats on the release, i just finished City Conflict 5 and am ready to play when it's done downloading!
SQ link up and working. Grabbing now...3%...4%
Another new mission this month! Crazy stuff. Thank you Cardia1!
Congrats on the release, Pedro!
Can I have a hint to the code that blocks the talisman?
Talismans Temple: I'm not able to solve the puzzle with seven differencies. Whats the matter ? What should I do ? I have found some difference (different shape of stones) but what I should do ? Shoot it ?
Interesting set of missions. With so many confusing and identical air ducts to have to crawl around in, having a compass would be helpful. I decided the mission style (while it looked great) was more for combat so I skipped the first after quite a few tries and now I can't even get into the first door on the second one. The riddle says that light will show you the path - but I cant enter the temple. Spoiler please?
Last edited by SneakyJack; 25th May 2010 at 01:49.
Thanks Potatoguy.
In the third mission I immediately I was greeted with a city mission and that had me excited - but then I got to a part with lots of roaming hostile guards and a distracting music track started playing so loud that I couldn't think nor could I hear any footsteps or anything that may in fact be important in a game about stealth. I have my ambient volume all the way down and its not helping - is there a way to keep that music track from playing altogether?
Edit: Thank goodness you can turn some of them off. That music is awful and immersion shattering to say the least.
Edit2: I really wanted to like the third mission because it looked like it would be brilliant fun - huge open city, lots of rope arrow shenanigans and places to get to - what could go wrong, right? Well, after about the sixth horrible techno track that not only impaired my ability to hear anything else until I turned the stupid thing off but also made the game stutter every time a wav was played and sixth or so door that was set to super long lockpicking stages I gave up. Maybe you could re-release the third one as a standalone and crank the music down about 80% in volume and set the lockpicking to less than 30 seconds a lock? If I knew how to in dromed I'd do it myself
Last edited by SneakyJack; 25th May 2010 at 01:52.
I've made it across the platforms, with the speed potion. Now what?
Jack, I managed to lure most of the baddies back to the Mechs, who took care of all but about 3 of them, and I was able to take care of them one at a time and with my gear (this is on Normal, mind you). However, I'm stuck. I couldn't understand where Agrelos said he dropped the locker key, and there are no clues about where Virginia's key is. I found the putty knife but it doesn't let me do anything. Now I've made my way to the bridge and found a lift, but don't want to take it up until I've found my gear. There's one room I can't get into, and from the duct I see a dying Mech sitting on the table. The door is locked and I'm not sure how to proceed.
Can someone give me a hint or two to get me going?
At the base of the steps, near the ground by the Foundation wall there is some fire crystals. the clue says light is the key to getting in. not necessary to use mines.
I think I've broken the first mission. I sent the elevator up without me on it (to check for any stashes beneath it) and now it won't come back down.
There is a button to call the elevator back down. It is separate from the one that sends it up.
Thanks Pedro, and congratulations!