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Thread: T2 mission : "3 Distinct Adventures v0.4" - final version (16/08/2011)

  1. #26
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach
    Quote Originally Posted by cardia1 View Post
    Russ: in order to get inside the wounded mech room, you need to find its keycard that can be found in Priest Agrelos Room
    I have Agrelos' keycard, but it doesn't open the door. If there's another one in there, I need help finding it.

    NEVER MIND! I never noticed that storage compartment on the end of the bed.

  2. #27
    Member
    Registered: Aug 2008
    Quote Originally Posted by Tannar View Post
    There is a button to call the elevator back down. It is separate from the one that sends it up.
    The ones in the doorways, as opposed to the shaft itself? They don't seem to work. I reloaded an earlier save and tried again to check. I can't call it back up from the top, either.

  3. #28
    Member
    Registered: Aug 2001
    I ended up having to skip to mission two. The dark leader kept falling below, I tried to hit him several times, he would move so damn fast, he fell off the platform too much. I jumped ahead to mission 2. I've got the two precious masks. crossed the platform, now major major lag in the center room where all the mummies are. I rarely get lag, this was bad, stuttering every few second. I may reboot, see if that helps. Try again later.

  4. #29
    Member
    Registered: May 2008
    I had the same lag problem when I tried giving the mission another shot. I got the same stuttering on mission 3 whenever a song would start playing - so maybe it has to do with music or sound files somehow. Otherwise, I'm stumped.
    Last edited by SneakyJack; 23rd May 2010 at 16:27.

  5. #30
    Member
    Registered: Aug 2001
    OK, this is interesting. I used my sword to attack the zombies/mummies, patrolling the long slopped walkway before I enter the arena, so to speak. Once those guys were down, the hiccups stopped. Could be just me, thought I'd let you know, I took out two more mummies in the arena, and things are fine now.

    The theme is gorgeous, love the music too! Nice work on that.

  6. #31
    Member
    Registered: Jul 2005
    Location: Alberta, Canada
    Quote Originally Posted by BrokenArts View Post
    OK, this is interesting. I used my sword to attack the zombies/mummies, patrolling the long slopped walkway before I enter the arena, so to speak. Once those guys were down, the hiccups stopped. Could be just me, thought I'd let you know, I took out two more mummies in the arena, and things are fine now.

    The theme is gorgeous, love the music too! Nice work on that.

    There is some trouble in that room. We suspect its because of all the custom AI. But yeah, once they're down, you should be ok. If it helps, whenever I enter(ed) that room I'd use up most of my flashbombs there to get rid of a bunch of them asap. You can get through the rest of the mission fine without the flashbombs, although, they could be handy later, and its a good place to use them.

    Quote Originally Posted by Yandros
    I have Agrelos' keycard, but it doesn't open the door. If there's another one in there, I need help finding it.

    NEVER MIND! I never noticed that storage compartment on the end of the bed.
    lol I feel so much better, now. I got hung up there as well.

  7. #32
    Member
    Registered: Mar 2007
    Location: Florida, Iceland in the summer
    After the 2 pits in the temple how do I get to the opening I have got 3 platforms out found theuseful stone but can not find the last platform secret?

  8. #33
    Member
    Registered: Jul 2005
    Location: Alberta, Canada
    Quote Originally Posted by kittykat View Post
    After the 2 pits in the temple how do I get to the opening I have got 3 platforms out found theuseful stone but can not find the last platform secret?
    To get the last platform, you need to stand on one of the platforms and look up. There is a hole through which to throw the useful stone. Its a bit hard to see, its quite a ways above you, but its there.

  9. #34
    Member
    Registered: Mar 2007
    Location: Florida, Iceland in the summer
    Quote Originally Posted by Elentari View Post
    To get the last platform, you need to stand on one of the platforms and look up. There is a hole through which to throw the useful stone. Its a bit hard to see, its quite a ways above you, but its there.
    The only hole I see isover the 3 grey platform stone to the right of the doorway and where the scull was and I used that to get the 3 platform is there another hole?

  10. #35
    Member
    Registered: Aug 2001
    OK, I've tried to shoot at the pictures, if you will, the 7 ways twice that stand in your way, is there a secret to this? I've shot with my broadheads and nothing. How the hell are you suppose to know WHERE to shoot anyway? There is no indication what so ever of what you are suppose to shoot at. I had to resort to the spoiler picture, highlighted with the yellow, that still didn't get it.

  11. #36
    Member
    Registered: Jul 2005
    Location: Alberta, Canada
    Quote Originally Posted by kittykat View Post
    The only hole I see isover the 3 grey platform stone to the right of the doorway and where the scull was and I used that to get the 3 platform is there another hole?
    Ok, to get all 4 platforms, you had to douse a torch, flip a switch, flip a lever and toss the stone (or the skull, I suppose, might have worked too though I didn't try) into the hole. The hole is to the *left* of the main doorway (that you used to get into that room).

    If you are still unclear, there is a spoiler folder in the mission zip that has a screenshot that'll show you where stuff is. But its an all out spoiler.

  12. #37
    Member
    Registered: Mar 2007
    Location: Florida, Iceland in the summer
    Quote Originally Posted by BrokenArts View Post
    OK, I've tried to shoot at the pictures, if you will, the 7 ways twice that stand in your way, is there a secret to this? I've shot with my broadheads and nothing. How the hell are you suppose to know WHERE to shoot anyway? There is no indication what so ever of what you are suppose to shoot at. I had to resort to the spoiler picture, highlighted with the yellow, that still didn't get it.
    You have to find the 7 things that are different in the pictures and shoot that

  13. #38
    Member
    Registered: Mar 2007
    Location: Florida, Iceland in the summer
    Quote Originally Posted by Elentari View Post
    Ok, to get all 4 platforms, you had to douse a torch, flip a switch, flip a lever and toss the stone (or the skull, I suppose, might have worked too though I didn't try) into the hole. The hole is to the *left* of the main doorway (that you used to get into that room).

    If you are still unclear, there is a spoiler folder in the mission zip that has a screenshot that'll show you where stuff is. But its an all out spoiler.
    Ok did all that and still not the 4

    ok found out what it was it should have said 4 torches

  14. #39
    Member
    Registered: Jul 2005
    Location: Alberta, Canada
    Quote Originally Posted by BrokenArts View Post
    OK, I've tried to shoot at the pictures, if you will, the 7 ways twice that stand in your way, is there a secret to this? I've shot with my broadheads and nothing. How the hell are you suppose to know WHERE to shoot anyway? There is no indication what so ever of what you are suppose to shoot at. I had to resort to the spoiler picture, highlighted with the yellow, that still didn't get it.
    There are 4 pictures. One on either side of the room, then two behind grates next to those pictures. One one side of the room, look at the picture beside you, then on the picture through the grate, find the differences in the matching picture. You have to shoot THROUGH the grate at the 7 differences you see in those images. Then do the same on the other side of the room. (Save before you start, if you're as bad a shot as me it might take a few tries. lol I went through my entire stack of arrows several times over before I got the hang of it)

  15. #40
    Master Builder 2018
    Registered: Jul 2008
    Just to be clear kittykat, you

    - shot the button
    - doused 2 torches (one under the button, one across the room from that one)
    - flipped a switch
    - tossed the skull or rock into the alcove


    and you don't see 4 ramps?

  16. #41
    Member
    Registered: Jul 2005
    Location: Alberta, Canada
    Quote Originally Posted by kittykat View Post
    Ok did all that and still not the 4
    Then I'm not sure, kittykat. Maybe one of the other testers (or players, even) can help you out. I had no trouble at all in that area. If you've done all that and are still stuck, I'm not sure what else to suggest. Sorry.

  17. #42
    Master Builder 2018
    Registered: Jul 2008
    BA, look closely at the two pictures you are comparing and you will spot the differences between them. You may have to zoom in to see the far ones clearly at first. Shoot at those differences in the pictures across the water. When you hit the right spots, a bell will sound to let you know you hit it. When you get all 7 in both pictures, you'll know it.

    @Swiz: Don't know what to say. That never occured during testing. Perhaps cardia will have an idea. Sorry.

  18. #43
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Damn, Pedro! All these missions you churn out! You must love Dromed!

  19. #44
    Member
    Registered: Aug 2001
    Thanks Tannar, I was shooting at the wrong images. That was very cryptic, and a bit of a PITA.

  20. #45
    Member
    Registered: May 2008
    Wow I had no idea about the spoiler images in the zip folder - thanks to those who mentioned it, and thank you to Cardia for including those images in the archive! Definitely helpful for those of us who are not puzzle masters.

  21. #46
    Member
    Registered: May 2002
    Location: The Netherlands
    The Seven differences puzzle is not that hard: Just aim a lot higher and see where the arrow hits .... then adjust your point to hit the item.

    Gloria Creep
    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  22. #47
    Member
    Registered: May 2002
    Location: The Netherlands
    Quote Originally Posted by Swiz View Post
    The ones in the doorways, as opposed to the shaft itself? They don't seem to work. I reloaded an earlier save and tried again to check. I can't call it back up from the top, either.
    That's weird, I didn't have this problem testing the mission?!
    Try to reload again from a former save and just jump up for the ride. You now know there's nothing there.
    That's how I do it most of the time

    Gloria Creep
    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  23. #48
    Member
    Registered: Aug 2001
    Quote Originally Posted by Gloria Creep View Post
    The Seven differences puzzle is not that hard: Just aim a lot higher and see where the arrow hits .... then adjust your point to hit the item.

    Gloria Creep
    We know that much, aim higher. Not much to go by on the puzzle in general. That hurt my hand as well, with all those arrows.

  24. #49
    Member
    Registered: Apr 2002
    Location: Rockwell, NC
    The keycard in Argelos room at the end of teh bed and the another room, I cannot get both cabinets have health potions I need and the keycard. Jumping in the cabinets still will not allow me to pickup anything.

  25. #50
    Member
    Registered: Jul 2005
    Location: Alberta, Canada
    Quote Originally Posted by dbrilliant View Post
    The keycard in Argelos room at the end of teh bed and the another room, I cannot get both cabinets have health potions I need and the keycard. Jumping in the cabinets still will not allow me to pickup anything.
    You should be able to pick them up just by leaning in a little. For the cabinets up top, you sometimes have to go a bit high on the ladder to grab them, since you can't lean. But yeah, the cabinets at the end of the beds you just have to lean forward a ways.

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