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Thread: T2 Fm - When still...(updated 01/05/2011)

  1. #1
    Member
    Registered: Feb 2006
    Location: Italy

    T2 Fm - When still...(updated 01/05/2011)

    Changes in version 1.1

    New map in mission 1
    Fixed problem with objectives failing to appear
    Butterflies can no longer be killed (Taffers…)
    Fixed one terrain issue in mission 2
    Fixed one room in mission 2 to prevent player from becoming stuck with no way out
    Added consumables list to the zip archive (Thank you so much Tannar!)


    A big thanks to Brethren for the link:

    http://www.southquarter.com/download...Still_v1.1.zip


    A big thanks to betatesters: (in alphabetical order)

    Hotlyx
    Jericho
    Lady Rowena
    Namdrol
    Nickie
    Peter Smith
    PotatoGuy
    Tannar

    Special thanks to:

    Tannar for having had the patience with me, for the LOOT LISTS (included in the .zip-file), for having corrected the texts and the invaluable advices. Thank you very much!
    Lady Rowena, she really taught me everything. I owe a great debt of gratitude to her. Thank you very much!
    Peter Smith for helping make the campaign ghostable and the invaluable advices.
    Namdrol for having corrected the texts for me and the invaluable advices.
    Nickie for having corrected the texts for me and the invaluable advices.
    Jericho for making the beautiful maps just for me.
    darthsLair for coming to the rescue and fixing some bugs.


    All these wonderful people gave their contribution in making "When Still" what it is now.


    Thanks to Dussander for having me at his testing site (shalebridgecradle.co.uk), a beautiful place to beta test missions.
    (Thank you Dussander )

    Thanks to zappen for the German translation. (Thank you )

    Thanks to the Phantom for the update. (nice Work, Phantom )

    ---

    Note: My advice is to read all (or nearly all) the texts in the 4 missions and to remember the names (there are many, I know) to better comprehend the story. Above all, don't be impatient! You will understand everything... in the end.


    Remember to read the readme file.


    Multi language support: English, German and Italian.


    Enjoy
    Last edited by Eternauta; 5th Jan 2011 at 12:26.

  2. #2
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    thank you for this, welcome relief from the house full of football fans I've somehow acquired

  3. #3
    Member
    Registered: May 2008
    Outstanding! I was just wishing for a fan mission to be released today to fill some extra time and BAM! One of my most anticipated is released. Thank you!

  4. #4
    Master Builder 2018
    Registered: Jul 2008
    Congratulations on the release, Eternauta!

  5. #5
    Archivist
    Registered: Sep 2002
    Location: Museum of the Ancients
    Congratulations with finishing this beautiful looking campaign, Eternauta It always makes me happy to see a project of this caliber making it to release. Thanks!

  6. #6
    Member
    Registered: Feb 2006
    Location: Italy
    Hey SneakyJack, I've done the faster I could!

    Phantom and Tannar, thanks!

  7. #7
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Bohn Museum
    Congrats on the release, I can't wait to play! However, you should send a note to Jason (thiefmissions) for hosting. Used to be a day when authors were in the habit of doing so, and since he's back we should get in the habit again. Also, redface or Brethren for SQ and Moghedian or Pavs for Darklurker.

  8. #8
    Member
    Registered: Oct 2001
    Location: The Crippled Burrick

  9. #9
    Member
    Registered: Apr 2009
    Here's some temporary hosting for your mission. It may not be the fastest but at least you don't have to jump through hoops to get it.

    Once Jason and the others get it up I'll take this down.

    *I have to take it down now, sorry.*

    Now off to play this mission...
    Last edited by Fuod; 13th Jun 2010 at 23:30.

  10. #10
    Member
    Registered: May 2008
    Quote Originally Posted by Eternauta View Post
    Hey SneakyJack, I've done the faster I could!

    Phantom and Tannar, thanks!
    I didn't mean that in a bad way! I just meant I was hoping someone in the community would release a mission today (or soon) but I never expected one of the campaigns I was looking forward to the most to get released. It was a very nice surprise!

    I'm about an hour and a half into the first mission and it's incredible! Even better than I had hoped it would be so far, and that's saying alot! Very nice work and alot of fun to play.

  11. #11
    Member
    Registered: Apr 2000
    Location: Sweden
    Let me be the first one to ask for a big spoiler help.

    In Father Joe's room, what is the code?

    Great mission

  12. #12
    Member
    Registered: Nov 2005
    Quote Originally Posted by Kaleid View Post
    Let me be the first one to ask for a big spoiler help.

    In Father Joe's room, what is the code?

    Great mission
    Little spoiler As you enter through the window the desk there has a scroll called Memoirs that holds a hint.

    Bigger spoiler A # rises a semitone (it means you should add 1/2) and a b lowers by a semitone (substract 1/2 ). Just do the math.

  13. #13
    d. 30.4.16 Always remembered
    Registered: Apr 2002
    Location: in our hearts
    WOW! I didn't even knoe that it was ready! Congratulations for the release!

    I would suggest you to make 4 separate threads, one per mission, to avoid confusion.

  14. #14
    Member
    Registered: May 2008
    Just noticed there is a torch in the basement (Guards area?) on the first mission that I tried hitting with 3 water arrows. The first two splashed and had no effect, the third one just stuck there in midair.

  15. #15
    Member
    Registered: Nov 2005
    I never been so lost in a Thief mission until now. This mansion is so confusing.

    I need some help. I completed most of the objectives except the one who says to find out about the Lord's whatever he does. I explored almost everything but I cannot enter the areas with gray/metallic doors. I have many keys, none fits. I found the exit but I need that last objective.

    Another question - is there a way on the balcony which doors key is forgotten outside?

  16. #16
    Member
    Registered: May 2008
    Quote Originally Posted by Snakebite View Post
    Another question - is there a way on the balcony which doors key is forgotten outside?
    If you rope arrow up at a certain spot near the balcony (look for some thick wood beams with windows above them, I forget which room in particular) there will be two little windows that you can frob that will open and let you out onto the balcony area, you'll then go down a large ladder and up a small ladder to get that key and open the balcony door.

    That being said, I don't think that area is good for anything but a quick way to travel from one place to another.

  17. #17
    Member
    Registered: Nov 2005
    I always have trouble looking that way :P. Thanks. It helped me with the other doors. Still I have no idea where to find information about Lord's intentions. There is some sort of a vault (unfrobable door) inside lord's bedroom but I didn't figured it out.

  18. #18
    Member
    Registered: Feb 2006
    Location: Italy
    Quote Originally Posted by SneakyJack View Post
    I didn't mean that in a bad way! I just meant I was hoping someone in the community would release a mission today (or soon) but I never expected one of the campaigns I was looking forward to the most to get released. It was a very nice surprise!

    I'm about an hour and a half into the first mission and it's incredible! Even better than I had hoped it would be so far, and that's saying alot! Very nice work and alot of fun to play.
    I'm sorry Sneaky, you have misunderstood. I know that were expecting a mission.

    Fuod and SlyFoxx, thank you so much!

  19. #19
    Member
    Registered: May 2008
    Absolutely loving these missions so far. And I have to say, in the second mission the exploding door legit scared the crap out of me. You never expect it or see it coming and I almost had a heart attack.

    Great stuff Eternauta!

  20. #20
    Member
    Registered: Apr 2009
    Quote Originally Posted by Eternauta View Post
    Fuod and SlyFoxx, thank you so much!
    No problem, I'm just glad I can help! I can't stand those download sites!

    I'm in mission two and I'm having a blast! Thank you!

  21. #21
    d. Dec 2017
    Registered: May 2002
    Location: Pacific Northwest
    Thank you Eternauta for this mission. I'm sure it'll be fun when I get to play it later.

    Thanks also to Fuod for being a temporary host. Quick download!

  22. #22
    Member
    Registered: Apr 2000
    Location: The Docks
    Man, this looks awesome, can't wait to fire it up tonight...

    Mirror:

    http://www.southquarter.com/download...Still_v1.0.zip

  23. #23
    Moderator
    Registered: Apr 2003
    Location: Wales
    Congratulations on the release! Iºm so sorry I couldnºt be there for the final bits but it was a delight to test and Iºm downloading so I can enjoy the finished product ~ itºs fantastic fun to play.

  24. #24
    Member
    Registered: May 2008
    This campaign is definitely four of the best missions I've ever played. The sights, sounds and gameplay are all top notch. A variety of locations and enemies, huge levels and lots of secrets - incredible stuff.

    Thank you Eternauta, and if this is your first mission release you've set the bar incredibly high for a first time author.

  25. #25
    Member
    Registered: Jul 2003
    Location: Southquarter
    Yeah, what SneakyJack said, very well done.

    However, I have to admit that I never finished mission one and had to eventually skip it. Why? Because it turned out to be an insane, almost infinite number of pretty pointless rooms. I literally spent an hour just speedrunning through all the fancy corridors and got lost in both story and locations quickly. There's a number of locked doors that apparently lead to story progression, but even I if had the right keys, it would take ages to find the right doors. I think the mission needed a tighter, more linear progression management. Too much open world at once = bad. At least for my player needs.

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