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Thread: T2 FM: Shadows In Our Blood (01-08-12), updated to v2.0 (28-06-12)

  1. #226
    Moderator
    Registered: Apr 2003
    Location: Wales
    Odd - they all work for me tBm.
    Last edited by nickie; 29th Jun 2012 at 08:25. Reason: clarification

  2. #227
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Thanks, Ali!

  3. #228
    Member
    Registered: Dec 2001
    Location: Marlboro, MA, USA
    All three of the links work fine for me (with Firefox13 and IE9)
    The Keep for Thief 1 and 2 FMs, Shadowdark for Thief 3 and Dark Mod FMs

  4. #229
    Member
    Registered: May 2010
    Location: Taffer's Inn

  5. #230
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    Quote Originally Posted by InfinituS View Post
    Very enjoyable as usual!

  6. #231
    Member
    Registered: Oct 2006
    i've just replayed updated version. having fun using turrets to deal with ais i noticed a bug that wasn't earlier. bombs shot by turrets sometimes have hammer attached to them. this causes slowdown and crash.

  7. #232
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    Quote Originally Posted by Winter Cat View Post
    i've just replayed updated version. having fun using turrets to deal with ais i noticed a bug that wasn't earlier. bombs shot by turrets sometimes have hammer attached to them. this causes slowdown and crash.
    Strange! I'll see if I can reproduce it.

  8. #233
    Member
    Registered: Mar 2005
    Location: Latvia
    Just finished v2 without need for extra hints. Great puzzles! Thank you!

  9. #234
    Member
    Registered: Apr 2002
    Location: Belgium
    where is note 4?

  10. #235
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    Quote Originally Posted by Master Garett View Post
    where is note 4?
    In the second cell in the audio ward.

  11. #236
    SOAB the scouting orb keeps crashing the game. I assume that's what i need to use for the code? Either i need the code or a way to fix this.

    Does the orb use an avi file or something? Anything media related is controlled by divx. All the scripts are up to date.

  12. #237
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    The code is 4201

  13. #238
    Quote Originally Posted by Nightwalker View Post
    The code is 4201
    thanks!

  14. #239
    Member
    Registered: Jul 2005
    Location: BC, Canada
    I'm wondering is something is borked in my game.

    I got the chemical, put it in a bright room so it turned to poison, threw the bottle into the room with the torture guy who always faces the entrance preventing you from pick pocketing the key from him and nothing happens. The poison bottle breaks and there's gas puffs that keep coming up but I wait 1 minute, 2 minutes, he doesn't die just keeps standing in the room. Am I doing something wrong?

  15. #240
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    No, he should die immediately. I wonder if the scripts are not loading properly.

  16. #241
    Member
    Registered: Jul 2005
    Location: BC, Canada
    Well it worked fine today, though I put on the gas mask first before throwing the bottle into the room. Torturer died within a few seconds and I could finally get the key!

    Results:
    1 hour 7 Minutes
    1822 of 1967 Loot
    7 of 6 pockets picked?


    Loved this creepy mission and the whole B&W aspect!

  17. #242
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    So you're finally done with all of them? Which one was your favourite?

  18. #243
    Member
    Registered: Dec 2001
    Location: Southern Tier NY, USA
    Enjoyable mission. Not to long or hard. Good challenge with how sensitive some of the mechs were. The screams were horrid!

  19. #244
    Member
    Registered: Jun 2011
    i frobbed the switch in the workout room and i climbed up the ladder, but then? i cannot open teh wodden doors up there?

  20. #245
    Member
    Registered: Jun 2011
    i got the prison key the controll room key an the cell key and i open all gates in the controll room , but what should i do now?

  21. #246
    Member
    Registered: Apr 2020
    Location: Germany
    Puh, there´s finally a mission from haplo that doesn´t include the undead... and then it ends so depressing nice playthrough, but the story is not my cup of tea.

  22. #247
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    Quote Originally Posted by Samantha1 View Post
    Puh, there´s finally a mission from haplo that doesn´t include the undead... and then it ends so depressing nice playthrough, but the story is not my cup of tea.
    Well...Among Two Storms doesn't have any undead, it is pretty cheerful and you get to play as two thieves!

  23. #248
    Member
    Registered: Oct 2004
    Location: Sweden & Florida

    Switch in ****

    Ok, so I read somewhere that the switch in the safe opens a door down a long hallway in the Basement. The furthest away has the bot. Both gate & door remain locked. The grey door by the stairs also remains locked. On 1st floor same thing with the doors & the bot It's not in the sub-basement/sewer right?

    Can someone give me a compass destination & what floor that opened door actually is? I really want to turn those bots off & work in peace

  24. #249
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    Quote Originally Posted by Acolyte6 View Post
    Ok, so I read somewhere that the switch in the safe opens a door down a long hallway in the Basement. The furthest away has the bot. Both gate & door remain locked. The grey door by the stairs also remains locked. On 1st floor same thing with the doors & the bot It's not in the sub-basement/sewer right?

    Can someone give me a compass destination & what floor that opened door actually is? I really want to turn those bots off & work in peace
    I can't remember my own missions, it's been such a long time...Can you explain better where you are at exactly? Have you managed to get inside the sheriff's room yet?

  25. #250
    IIRC that switch opens a secret door in the cell area, at the far end. (At least it's supposed to, because that didn't work for me the last time I played this.)

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