Isnīt there anyone who knows how to disable the rays. I think about 10 people have asked that question but no one has answered.![]()
@ kabatta - OK misunderstood the problem. Don't know which door you mean exactly but can you get down to where you want via the lift near the guards playing cards - if there sleeping I guess?
@fibanocci, you can use the boiler tube key East of the area kabatta is talking about (room with skull and candle / killer rat area) - follow the passage with the water on the left to the end.
I can see rocks, no door/lock. Do I have to go down the slippery floor again ? (well, I did, couldn't find anything)@fibanocci, you can use the boiler tube key East of the area kabatta is talking about (room with skull and candle / killer rat area) - follow the passage with the water on the left to the end.
No. I hope I get this right.
spoiler:
After you've finished with all the gas chamber business you came to a 'T' crossing.
To your left was the way that led to the red water, the elevator etc.
To your right was something that appeared like a dead end, with two hidden switches.
This is were you ahve to go. But I don't get it. I thought you've already been to the
shops back room?
To disable the rays: you don't. Do this:
Go to the pipe thing at the back of the bank. Use the middle of the 3 straight pipes. Use the staircase looking pipe at the other end so it points to the wall. Now fiddle with the 3 switches until the wall blows up.
Doesn't anyone know the vault code after the rays?
Does the gear carry over to the next mission, or am I waiting for the vault code in vain? I wanna buy gear
The pills gives this mission a Clive Barker's Undying feel, I love it!
The gear does carry over, yeah.
What do the pills do? I took one but nothing seemed to happen other than a little bit of cloudy stuff swirling around me for a second or two. Also - The mansion in mission two seems really fun but I can't seem to make it anywhere due to the Rebellion of the Builder style super speed AI with unblackjackable helmets on.
Oh I see, thanks! Cool effect then. The first mission definitely has alot of replay value - I still have yet to see what some of the arrows do and once you get the grapple arrow that you can sink into stone it becomes explore-o-rama.
Also - the super speed un-ko-able guards in the second mission also seem to be able to take five arrows (first arrow an un-alerted sneak attack) without dying so they are apparently super guards all around.
Ok I'm finally in the vault, I get new objectives, but have no idea how to go on. Been everywhere. How to go to the villa, or where is the vault code?
I can't see a hole. Take a look at this.
http://yfrog.com/mvwallzuj
Is this the right wall? (the pipe always goes that way)