Speaking about bugs, this is some freaky shit.
I've done a few freelance gigs but I mostly write/review stuff for my blog I.Eat.Games.
Speaking about bugs, this is some freaky shit.
Fallout 3 had strong language in places, not enough of it in my opinion (if used correctly). Also this is a pretty weird point to make for a game with plenty of gore, but I guess some people are sensitive about those things. But unless you played some weird edited version of the original Fallout games I'd say strong language is definitely in place.
Overall sounds promising though, aside from the bugfest. Might just wait for the GOTY version because you know it'll have all the "DLC" they're stockpiling and hopefully some of the more serious bugs will have been adressed. Who knows, someone might've even modded in a TARDIS somewhere by then![]()
I've been getting PMs, IMs and tweets asking various questions about the game and strategies, so I've decided to create a bit of a protips post! I'm going to put them all in one pro-place so all the tips can be protips for everyone who wants to be pro!
PS - I'm not a pro--and I certainly dont know everyhting about the game--but I'll do my best to share some of the knowledge I've aquired through my experience with the game.
Saving
Don't reply on the autosave system. Create at least 6 manual save slots and rotate them every 10-15 minutes. This will save your ass, and not necessarily because of bugs either, in the future. It's a good practice that doesn't take up very much time and can save you a mountain of frustration later in the game. I speak from experience.
X360 Performance
If you're experiencing hitching/stuttering/extensive load times then clear the cache on your HDD and reboot the system. This helped me out in most cases where I experienced performance issues. It's a bit of a pain to deal with, and frankly shouldn't have to be done, but FNV is an excellent game making this all worthwhile.
Invisible Walls
There are some places (not located at the edge of the game world) that have invisible walks restricting access. In my experience they tend to be located around rocks and ledges to prevent jumping/slipping around areas to gain early or unwanted access. It's annoying. So fair warning there are areas that might look accessible via shortcut but, in actuality, are not.
Hardcore mode & Health
When you experience a limb injury you have two options in HC mode--see a doc or use a Doctors Bag. Here's the best practice I found.
Remember the locations of all the doctors you meet (there isn't a lot out there so it's no real feat) and fast travel to them before using the doctors bag. Fast travel is possible in HC mode when you have a limb injury.Doctor Bags should be reserved only for missions where you cannot fast travel, like missions located indoors like caves or bunkers. I would recommend keeping a stock of about 10 Doctor Bags in your pack at all times. At 1lb apiece they do add up.
Empty bottles
Though I wish it were a feature (especially in HC mode) you cannot--at least in my experience--fill empty bottles with water.
Food
be careful, some food and drinks (sodas) actually increase your thirst levels. This can bit you in the ass in the most inappropriate times.
Leveling
The level cap is set to 30
Companions
You can have a total of Rex (the dog) + 1 companion in your party. Try not to lose track if them. If they manage to disappear then "wait" in the location you last saw them for a few days and they should find their way to you. In HC mode this will require a LOT if food and water so heads up! Also try visiting their homebase (where you met them) to see if they snapped there.
Health
There are warnings, located right above the compass, alerting you when you reach critical levels for food, water, sleep & limb damage. All negative (& positive) effects ate located on your Pipboy under Stats> Status> EFF.
Housing
At the risk of spoiling I'm going to answer this one in public: Yes there is a house, or suite rather, that you aquire in the game that is similar to the Ten Penny suite in Fallout 3. Yes there are upgrades you can purchase for it too.
Bobbleheads
There are no bobbleheads in the game, but there are snowglobes. The snowglobes can be sold to a collector for a large sums of money, but do not boost stats like the bobbleheads. Plus, there is a display case for the bobbleheads in your home much like the bobblehead case in Fallout 3.
I've acquired an annoying temptation to grab this, but I really think I should wait a while until there's been some time for the bugs that always plague newly released RPGs (especially Bethesda's) to be patched up, and for the essential mods to fix the worst annoyances (probably interface again?)
I see that Crazy Steam Pricing is in effect again, too. €50 as a digital download on Steam, €35 boxed retail anywhere else...![]()
250 meg patch just hit. As usual, Steam doesn't have any news listed for it.
from the FO wiki:
Fallout: New Vegas patch 1.1.0.268 was released on October 20, 2010 for the PC version of the game only. It fixes some of the game's quest and scripting-related bugs. It is automatically downloaded via Steam.
250 megs and it still overwrites the quick/autosaves everytime the game starts. You would think with 2 companies testing this shit, they'd catch this stuff.
no love for skidrow itt![]()
Not really. I'm not going to get FO3 for PC just for the mods. My interest was mainly to find out if there is an active modding community and if NV might be worth getting for PC. I think it might just be. But I'll wait with buying NV till the Christmas holidays. The bugs will hopefully be ironed out and there might even be some great mods by then. Also I played, and replayed, FO3 over the past 2 christmases, so spending the holiday in the wasteland is starting to be a tradition.
I usually spend my holidays in France, 1944 or dealing with the horrors of space.![]()
RPS says bland, lazy, empty and basically unfinished and unloved. I'm therefore waiting for a sale and a spare week, by which time a better game might have come out.
It's also in complete contrast to just about every other review so far. The way that review's written, it makes it sound like the entire game's full of messed-up scriptwriter/level designer miscommunication, boring conversations, and lazy design in general, but everybody else has been praising things like the side quests and the dialogue. Perplexing disparity in opinion on RPS's part, but hell, people have a right to feel the way they want to. Quinns' write-up, however, just seems to be one-sided.
I'm a bit wary, but willing to give NV a shot purely on the basis of Obsidian getting back to the Fallout universe.
This game is AWESOME. More impressive than the opening 4 hours of Fallout3. This could be my GotY.
Hmm. I dunno. I'll keep an eye on trusted sources and we'll see, but that RPS review certainly took the edge off my enthusiasm.
Quintin Smith is the new Jim Sterling. Sadly I'm not sure I'm even half joking.
Oh yeah, I've heard turning off Steamcloud saves [and or going offline] stops the save overwriting problem. Needless to say a Steamworks feature fucking up amuses me greatly, almost as much as people citing bugs which have been present since Oblivion in 2006 and were never fixed in Fallout 3 as compelling evidence that Obsidian cannot into bug fixing.
Last edited by Zygoptera; 21st Oct 2010 at 18:55.
Oh, even retail boxed versions use Steam and Steamworks? Cool, that means I'd still get achievements if I don't buy it on Steam. I'm sure we'll have some people complaining about that one soon enough, though.
Still, it highlights even further the price disparity I was complaining about between Steam and retail.
Overall it sounds like they've fixed some of Fallout 3's fail and given it better writing, but with a larger than usual set of initial release bugs. I'll wait until they've patched the hell out of it before buying.
Reminds me of the good old days when everyone was screaming about Fallout 2's buggy car...
BTW the reviewer complaining about the pronunciation of "Caesar" is clearly not clever enough to make the Caesar->Latin connection.
Last edited by PeeperStorm; 21st Oct 2010 at 22:05.
They released a day 1 250 meg patch to fix a pile of scripting issues, and earlier today they issued a small patch that fixed the quick/autosave bug. The only "bugs" I've seen aside from the overwritten-saves one is the standard radiant AI getting on stuck on things feature, which isn't remotely game breaking (and it fixes itself anytime you sleep/wait anyway).
Is it true the game is not balanced for crouch?
heh