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Thread: T2 FM: Among Two Storms (21/10/2010)

  1. #251
    Member
    Registered: Apr 2020
    Location: Germany
    Wow! Just wow! This mission is so good, definitely by far my favourite from you haplo. And not just because there ainīt the undead
    I love how you can switch between garrett and palmer, switch items and helping each other. My favourite part was when you assisted palmer with a rope arrow.
    Everything was done so smart, you had to constantly think laterally. I found 5/6 secrets (including the easter egg ) and only needed a hint for the jug, cause I totally missed it in the bar.

    I really really hope you make more fanmissions in this style, itīs definitely sth. unique and there should be more like this.

    Thanks so much for this one!!

  2. #252
    Member
    Registered: Oct 2012
    Should have posted this last year...Oops

    Zappenduster posted a new zip for this extraordinarily good mission last summer that included a dml for multi-lingual support (Ger/Fr), that dml also contained a few fixes (Newmantle issues, misplaced objects).

    So for those players who do not d/l the multi-lingual zip here's the dml for the fixes, it is this dml that will be included in the next FMdml package.

    Fixes:
    - Newmantle issues
    - Elevator button (now need to turn on turbine before elevator works)
    - Misplaced objects (pans)


    Code:
    DML1
    //T2 FM: Among Two Storms by Ali Pouladi (Haplo) / Fixes: miss20.mis.dml
    
    //mantling
    +ObjProp 73 "PhysCanMant"
    {
    }
    +ObjProp 83 "PhysCanMant"
    {
    }
    +ObjProp 157 "PhysCanMant"
    {
    }
    +ObjProp 330 "PhysCanMant"
    {
    }
    +ObjProp 346 "PhysCanMant"
    {
    }
    +ObjProp 347 "PhysCanMant"
    {
    }
    +ObjProp 358 "PhysCanMant"
    {
    }
    +ObjProp 397 "PhysCanMant"
    {
    }
    +ObjProp 940 "PhysCanMant"
    {
    }
    +ObjProp 941 "PhysCanMant"
    {
    }
    +ObjProp 942 "PhysCanMant"
    {
    }
    
    //AIs
    +ObjProp 203 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblew4
    }
    +ObjProp 484 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cswgard1
    }
    +ObjProp 424 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" ""
    }
    +ObjProp 504 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" ""
    }
    +ObjProp 745 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" assaca
    }
    +ObjProp 748 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" assaca
    }
    +ObjProp 766 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cswgard1
    }
    +ObjProp 800 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" assaca
    }
    +ObjProp 950 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblem3
    }
    +ObjProp 951 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" cnoblem3
    }
    
    //elevator button
    -Receptron 410 "PetrolStim" 00210008
    -Receptron 410 "PetrolStim" 00210007
    +Receptron 413 "PetrolStim"
    {
       Max None
    
       Target Me
       Agent -1629
    
       Effect "add_metaprop"
    }
    ++Receptron 413 "PetrolStim"
    {
       Max None
    
       Target 419
       Agent 421
    
       Effect "move_obj"
    }
    ++Receptron 413 "PetrolStim"
    {
       Max None
    
       Target 421
    
       Effect "destroy_obj"
    }
    ObjProp 413 "DesignNote"
    {
       "" NVRelayTrapOn="FrobWorldEnd"; NVRelayTrapOff="Null"; NVRelayTrapTOn="[10.00]PetrolStim"; NVRelayTrapTDest="[Me]"
    }
    ObjProp 413 "Scripts"
    {
       "Script 1" NVRelayTrap
    }
    
    //chest
    ObjProp 638 "JointPos"
    {
       "Joint 1" 90.00
    }
    
    //misplaced objects
    -ObjProp 671 "PhysType"
    ObjProp 671 "Position"
    {
       "Location" 555.719, 741.473, 475.985
    }
    +ObjProp 671 "PhysType"
    {
       "Type" OBB
    }
    -ObjProp 673 "PhysType"
    ObjProp 673 "Position"
    {
       "Location" 554.778, 743.587, 475.965
    }
    +ObjProp 673 "PhysType"
    {
       "Type" OBB
    }
    
    //palmer's note
    +ObjProp 1189 "DesignNote"
    {
       "" NVRelayTrapOn="Contained"; NVRelayTrapDelay=200; NVRelayTrapTOn="InitialSelect"; NVRelayTrapTDest="[Me]"; NVRelayTrapCount=1; NVSelectTrapOn="InitialSelect"; NVSelectTrapItem="[Me]"
    }
    +ObjProp 1189 "Scripts"
    {
       "Script 0" NVRelayTrap
       "Script 1" NVSelectTrap
    }
    -ObjProp 1189 "NoDrop"
    -ObjProp 1190 "NoDrop"
    +ObjProp 1190 "DesignNote"
    {
       "" NVRelayTrapOn="Contained"; NVRelayTrapDelay=200; NVRelayTrapTOn="InitialSelect"; NVRelayTrapTDest="[Me]"; NVRelayTrapCount=1; NVSelectTrapOn="InitialSelect"; NVSelectTrapItem="[Me]"
    }
    +ObjProp 1190 "Scripts"
    {
       "Script 0" NVRelayTrap
       "Script 1" NVSelectTrap
    }
    
    //vines
    +Receptron 22 "EarthStim"
    {
       Max None
    
       Target Me
       Agent -2602
    
       Effect "add_prop"
       {
          "Prop Name" Material Tags
       }
    }
    ++Receptron 22 "EarthStim"
    {
       Max None
    
       Target 156
       Agent -2602
    
       Effect "add_prop"
       {
          "Prop Name" Material Tags
       }
    }
    +StimSource 22 "EarthStim"
    {
       Intensity 1
       Propagator "Radius"
    }
    Last edited by fortuni; 25th Apr 2022 at 16:19.

  3. #253
    Member
    Registered: Oct 2004
    Location: Sweden & Florida

    New Link Please

    Are there any working download links for this fm?

  4. #254
    Member
    Registered: Sep 2008
    Location: Deutschland/Germany
    Quote Originally Posted by Acolyte6 View Post
    Are there any working download links for this fm?
    Just try http://0815x.de/thief/FMs/ats_ENDEFR.zip
    Last edited by zappenduster; 4th Jul 2022 at 07:12. Reason: The link as it was worked flawlessly for me, anyway changed it.

  5. #255
    Member
    Registered: Oct 2004
    Location: Sweden & Florida
    Quote Originally Posted by zappenduster View Post
    Yeah I did that. Nothing happens, Found it at ttlg.de instead though

  6. #256
    Member
    Registered: Oct 2012
    Zappenduster

    That link is a bit of a strange one, you need to paste and copy the link in order to d/l the file, if you just click on the link it takes you nowhere.

  7. #257
    Member
    Registered: Dec 2004
    Location: Germany
    The link is not prefixed with "http://" or "https://", but starts with the "www. ..." part. Perhaps that is the reason - if you type it into your browser, many browsers automatically correct it. This auto-correction should also work with copy & paste instead of really typing something.

    Btw, it's "copy & paste", not "paste & copy".

  8. #258
    Member
    Registered: Oct 2012
    Quote Originally Posted by baeuchlein View Post
    Btw, it's "copy & paste", not "paste & copy".


    That’s my dyslexia showing, I’ve been saying paste & copy for years and your the first person to point that out to me.

  9. #259
    New Member
    Registered: Jan 2021
    Location: Poland
    Great stuff! I haven't seen anything like this (thief-switchint) throughout the FMs. And what I really liked the most was the AYA AYAYA hidden place. Thanks for this mission Haplo!

  10. #260
    Hmm. I can't seem to get this mission to work.
    I'm using the latest version of T2Fix, and I have the note at the beginning telling me that my scripts aren't working.

  11. #261
    Member
    Registered: Oct 2012
    This is a common scripting issue with most of Haplo’s missions, usually patching with the latest T2Fix solves the problem (1.27c definitely works and later ones should also work), alternatively download a fixed version from Darkfate here https://darkfate.org/view/details/fi...ong_two_storms this version has the latest script installed already.

  12. #262
    Thanks! That worked. The previous version also worked when I made a copy of "NVScript.osm" in the OSM folder of Thief 2 and named it "NVS.osm" so it was purely a script version issue I guess.

  13. #263
    Member
    Registered: Oct 2018
    Location: Ukraine
    >The phrase, you force heaven to be empty, is translated, U472BMT.

    No, that is not a puzzle, that is an instant rage quit. Fuck it.

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