Another suggestion: It seems NVDeleteTrap only works with the control device links and TDest parameter is ignored. Would it be too much work to add this feature?
I find NVDeleteTrap very useful; it is not affected by DeathStage12 bug whereas TrapDestroy and NVSlayMeTrap are. In my case there is a junk object that is created on the fly and given to the player, and I want it to be deleted when the player frobs it. I have given the archtype the NVDeleteTrap script and the following design note, but it doesn't work:
Code:NVDeleteTrapOn="FrobInvEnd";NVDeleteTrapTDest="[Me]"