Guessed it would be some kind of insider.
Again thanks, was able to rebuild my setting without the use of the "^:" targeting and cut the lines of code and scripts to a bit less then a half. Should be idiot proof now.
What bugged me a bit is that sometimes OBBTriggers sending multiple TurnOns because there are sometimes 2 rarely 3 PhysEnter Messages at the same time(by the player). In the end I solved it with a Counter=1 which gets resetted at the end of the actions.
I tried to test it and got a negative result but asking to be sure. Does your script add Population links as well? For this setup it's good if there are none - the object gets teleported away -> no PhysExit. For another one/two it would be useful.
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Found an error in the documentation:
NVTriggOBBArchetype - 2 "g"
in Version History 1.2.4 the second NVConvEnhancer links to somewhere else. (dunno how I found this
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Man there are so many undocumented scripts inside^^