Now there's something interesting. Is iMUSE back?Innovative audio has been at the heart of the THIEF titles and Eidos Montreals new THIEF is no exception, this presentation will mark the first time that the game has been spoken about publicly. This talk will argue for the benefits of using generative music in games and will present a theoretical framework for its justification. Developers should more enthusiastically embrace alternative music models to resolve ongoing issues with linearity and to create a musical aesthetic that pushes away from the shadow of film. I will show our custom generative system (GRAMPS), demonstrate its key design features and suggest some best practice techniques. Ill also discuss how using a single person as the composer, sound designer and audio director on a AAA title can help create a unified sound field, blurring the lines between sound design and music.
TAKEAWAY:
- The benefits of using a live generative music system over pre-rendered music from both a practical production perspective and for enhancing the user experience.
- A music theory approach as to why generative music can solve some issues regarding music, structure and its relationship with time.
- A challenge to composers to explore alternative composition models.
- The first public insight into Thief and its generative music engine.