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Thread: TFix: unofficial patch for Thief1/Gold

  1. #2826
    Zombified
    Registered: Sep 2004
    it's impossible to make everything exploit-proof. but I can take a look - videos would be helpful, as I have never been too much into exploits, and sometimes have a hard time replicating.

  2. #2827
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain

  3. #2828
    Zombified
    Registered: Sep 2004
    check your cam_mod.ini and see whether it has the uber_mod_path OSM line (mantling the lamp in that way shouldn't be possible). or even better, add dbmod_log 10 to your cam_ext, run the game, and post the freshly created dbmod.log file.

    I'll probably try to do something about that bridge (I'm not a big fan of adding blocking objects, but this just might be the situation).
    Last edited by voodoo47; 3rd Jul 2019 at 03:54.

  4. #2829
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    https://drive.google.com/file/d/1CK-...ew?usp=sharing

    Not long ago I reported having a problem with a door (custom HD door) which vanished when being opened in Song of the Caverns mission.
    And you gave me a solution which worked:

    ObjProp 671 "RotDoor"
    {
    "Open Angle" 275
    }

    Now in new miss17.dml for TFix 1.27 the line is:

    ObjProp 671 "RotDoor"
    {
    "Open Angle" 272.00
    }

    Should I stay with Angle 275 in my case?


    Also in new miss9.dml I dont see this option:

    //the bridge should have sounds (different setup needed for T1 vs TG!!)

    Is it now hardcoded into miss9.miss?

  5. #2830
    Zombified
    Registered: Sep 2004
    272 should be enough. the logs look ok, I see no reason why those lamps should be mantleable - will investigate. //nope, unable to replicate (lights in Undercover not mantleable as soon as gamesys.dml is in the OSM folder).

    yeah, the miss9 bridge fix has been simplified, unified and applied to the missions directly.
    Last edited by voodoo47; 3rd Jul 2019 at 11:46.

  6. #2831
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    Mantleing there in Lost City and not lava sound in that area in Dark Project in particular

    https://drive.google.com/file/d/113O...ew?usp=sharing

    I have gamesys.dml in the OSM folder and only there (about Undercover)
    Or you mean miss10.mis.dml ?!

  7. #2832
    Zombified
    Registered: Sep 2004
    ok, figured Undercover out - it's actually the geometry that can be mantled, not the lights. maybe I'll add some blockers.

    no sound = room brushes. uck.

  8. #2833
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    https://drive.google.com/file/d/1dtV...ew?usp=sharing

    There are many different objects that are manteable and Ive been happy with that.

  9. #2834
    Zombified
    Registered: Sep 2004
    those haven't been dml'd yet. I think.

    anyway, as mentioned before, there is no way I'm exploit-proofing the entire game, so unless it's causing real problems..

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