no.
where i can to find old version TFix/T2Fix 1.26? Perhaps the previous version of the engine works better with the game
no.
do these patches( TFix, T2Fix) change the intelligence of enemies? It seems to me that enemies with these patches are more sensitive to sound.
as far as TFix/TG is concerned, yes, we are running everything under a (upgraded) T2 engine, and that would include the (new) AI routines, I'd imagine. so some small differences are to be expected (would be surprised if sound sensitivity were among them though).
either way, it probably is what it is - the only other option here would be to set up a retro pc and play under oldDark, and that means no engine fixes, no gameplay fixes, no map fixes and no mods, as pretty much all require NewDark nowadays. not the most enjoyable endeavor, if you ask me.
that said, the current TFix will actually allow you to do that - patch up on a modern pc, install the legacy executables component, move the resulting TG install to the target retro pc and the (legacy = not dml) gameplay and map fixes will still work. no mods though.
Last edited by voodoo47; 19th Mar 2023 at 08:56.
Which file in the patch needs to be changed so that the minds of the enemies are the same as in the original game? I want to use the patch, but play without increased difficulty
not doable. it's either you use NewDark, or you do not.
Last edited by voodoo47; 20th Mar 2023 at 09:33.
Is there a visibility mod that would make Garrett completely unseen when passing through hostile AIs?
not quite sure what do you mean, but very sure it does not exist.
Maybe some kind of eternal invisibility potion would help. The thing that comes closest to that is an invisibility cloak or robe you get in "Better off dead" - it's like an invisibility potion which has the usual effect, but you can drink from it an infinite number of times.
AFAIK, though, no one has published any mod which does the same for any FM that is out there.
I want to edit the artificial intelligence of the enemies a bit . how to do it? Please give detailed information about modding
https://thief.fandom.com/wiki/DromEd/Properties
see hearing and vision.
Got a question -
Why does Tfix use this model for the Fireshadow? From doing a little research (and going on memory), the original Fireshadow used one of the prisoner models from Cragscleft (exppris3).
Considering this was how it was in the original game, shouldn't Tfix reflect that? Guess I'm not sure why it would have been changed in the first place.
(There's an old post on this topic, but it's 10 years old, so I thought it might be worth bringing up again).
iirc editor evidence. change done a very long time ago, even before I took over the gamesys and maps, but I agree wholeheartedly, the fireshadow should use its own model (especially if it's in the vanilla resources, all set and good to go), not a prison bum.
This is what confused me, now and from the old post as well. What do you mean by "editor evidence?" Also, what's the reference about "taking over the gamesys?" You started Tfix, so who was working on this before you, besides LGS?
I would think the last official word from LGS would be what's on the original Thief Gold disks, and on those, the gamesys uses the exppris3 model. Not trying to give you a hard time here, just wondering what these references and mentions are all about. I'm probably just unaware.
editor evidence means you take a look at the setups, and see what they (original devs) were trying to do, but didn't in the end for whatever reason (time constraints, mistakes, forgot to add/remove a few final bits etc). good examples would be the interactive candles (setups around the first five Thief levels strongly suggest they were trying to make the candles interactive, but didn't quite figure out a good way, and then just gave up), or SS2 bullet holes (about 80% done, setup now finished and alive in the SS2 Community Patch).
the updated/community maintained gamesys and map package actually existed well before TFix, and was one of the main reasons TFix was created in the first place - to have one patcher that installs everything the community has made without having to dig around the forums for hours.
now that I think about it, the fireshadow might have been restored for different reasons - TG promo material showing the correct model, followed by a simple check of the vanilla resources where the proper model was available and good to go (but don't quote me on that). either way, this one really is a no brainer - there literally is a model that is pure shadow and fire just sitting in the crf, yet ingame you get a bearded hobo with loose pants? come on.
Last edited by voodoo47; 18th May 2023 at 06:12.