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Thread: TFix: unofficial patch for Thief1/Gold

  1. #3251
    New Member
    Registered: Jul 2024
    Greetings, new taffer here.
    Is there a way to enable the latest stable version of TFix for Thief Gold to detect my dedicated GPU, instead of the integrated one? Thanks in advance.

  2. #3252
    Member
    Registered: May 2010
    I remember I had the same issue on my laptop once. I think I solved it by changing this option: https://www.nvidia.com/content/Contr..._Processor.htm

  3. #3253
    Zombified
    Registered: Sep 2004
    you should be able to change it under options/video/hw driver, if not, create a profile for the game, that link should indeed help you.

  4. #3254
    New Member
    Registered: Jul 2024
    That did the trick, thanks!

  5. #3255
    Zombified
    Registered: Sep 2004
    just for the record, what exactly did the trick?

  6. #3256
    New Member
    Registered: Jul 2024
    Quote Originally Posted by voodoo47 View Post
    just for the record, what exactly did the trick?
    I used the Graphics Settings to set THIEF.exe's priority into (dedicated) GPU. The hardware settings only showed my integrated Intel GPU beforehand.

  7. #3257
    Member
    Registered: May 2005
    I am on Windows 11 and have an issue with loading FMs. I moved the files of my backup of a full Thief Gold installation to C:\Games\Thief 1 and then applied TFix_1.27b.exe to that folder.

    The base game works fine (tested with a playthrough of Bafford's on Normal), but when I install FMs via FMsel and then click "play FM", FMsel simply closes, with no running processes remaining in Task Manager (tested with Mysteries of Tolham and Guardhouse 1).

    I made sure the Visual C++ 2008 Service Pack 1 Redistributable Package MFC Security Update and the DirectX9 redistributable from June 2010 are installed. I set no compatibility modes to thief.exe (though I tried if that would change anything after FMs were not loading).

    Anything else I can try?

    Update: I installed the latest Angel Loader and it loaded Mysteries of Tolham just fine. My issue seems to be with FMsel.
    Last edited by <Username>; 1st Sep 2024 at 07:26.

  8. #3258
    Zombified
    Registered: Sep 2004
    anything useful in the logs?

  9. #3259
    Member
    Registered: May 2005
    Quote Originally Posted by voodoo47 View Post
    anything useful in the logs?
    Yes, quite a few of these entries:
    Code:
    : D3DProvider StartMode: smode 3000x2000x32 ; mode 3000x2000x32 (7 9 1 3D) ; 2d_surf_mode: 3
    : FATAL: trying to set non-power-of-two sized texture in lgd3d (300x408)

  10. #3260
    Zombified
    Registered: Sep 2004
    ok yeah, non-power-of-two textures are bad, but it would be really strange for the FM to not load via FMsel, but load via Angel Loader. unless Angel Loader is doing something smart automatically, like sniping those textures before they are loaded.

    will check that FM. //no issues with Tolham, no errors in the log, texture size related or otherwise (note - created the Tolham folder manually and extracted the zip manually, because that's how I roll). Guardhouse 1 seems to be editor only?


    maybe do a new clean GOG/steam install (bit unclear what you used there, "my backup full install" can be anything), patch up, keep the mods off, extract the FM manually, see what happens?
    Last edited by voodoo47; 1st Sep 2024 at 13:36.

  11. #3261
    Member
    Registered: Jun 2003

    USERMODS folder not being created

    Hi...I have reinstalled Steam Thief Gold, and run TFix, and wanted to use Akvar's ESERGAN textures, but they need to be put in a USERMODS folder that I thought TFix was supposed to create.

    If I just manually make a USERMODS folder in the main TGold folder, the textures do not load.

    (One other thing, the main menu is still all pixelated...wasn't there a feature in TFix that made it smooth and Hi Def?)

    Can anyone let me know if I have done something wrong?

    Thanks

    Shimonhead

  12. #3262
    Zombified
    Registered: Sep 2004
    it's not necessary anymore, as the latest TFix includes a modmanager (dmm.exe) that allows you to manage all the mods fully. so each mod needs to sit in its own folder (assuming it has a proper structure, which may, or may not be the case) inside the mods folder, and then it must be activated using the modmanager (hires texture mods should have a high priority set).

    as mentioned in the first post, most mods (and fan missions) will come with outdated installation instructions, if those are followed, things will inevitably break. some even need to be converted into a proper mod format before they can be used in the modern Thief environment (this may be as easy as properly extracting the mod, but not always, sometimes you need to move things around a lot).
    Last edited by voodoo47; 5th Sep 2024 at 17:54.

  13. #3263
    Member
    Registered: Jun 2003
    Quote Originally Posted by voodoo47 View Post
    it's not necessary anymore, as the latest TFix includes a modmanager (dmm.exe) that allows you to manage all the mods fully. so each mod needs to sit in its own folder (assuming it has a proper structure, which may, or may not be the case) inside the mods folder, and then it must be activated using the modmanager (hires texture mods should have a high priority set).

    as mentioned in the first post, most mods (and fan missions) will come with outdated installation instructions, if those are followed, things will inevitably break. some even need to be converted into a proper mod format before they can be used in the modern Thief environment (this may be as easy as properly extracting the mod, but not always, sometimes you need to move things around a lot).
    Thanks Voodoo! That worked. I fixed the file structure in MODS and using DDM activated them and they loaded perfectly into the game.

    I'll do the same with Thief 2

  14. #3264
    Member
    Registered: May 2005
    Quote Originally Posted by voodoo47 View Post
    maybe do a new clean GOG/steam install (bit unclear what you used there, "my backup full install" can be anything), patch up, keep the mods off, extract the FM manually, see what happens?
    I backed up a full installation from my original Thief CD-ROMs to a Cloud drive. I will attempt what you suggested if I can't open an FM with AngelLoader.

  15. #3265
    Member
    Registered: Jun 2003
    Quote Originally Posted by voodoo47 View Post
    it's not necessary anymore, as the latest TFix includes a modmanager (dmm.exe) that allows you to manage all the mods fully. so each mod needs to sit in its own folder (assuming it has a proper structure, which may, or may not be the case) inside the mods folder, and then it must be activated using the modmanager (hires texture mods should have a high priority set).

    as mentioned in the first post, most mods (and fan missions) will come with outdated installation instructions, if those are followed, things will inevitably break. some even need to be converted into a proper mod format before they can be used in the modern Thief environment (this may be as easy as properly extracting the mod, but not always, sometimes you need to move things around a lot).
    Voodoo...I do have one more question...what is the way to make the menu screen and the readables smooth text and not pixelated? Was it a mod? Or a setting in an INI file that needs tweaked?

  16. #3266
    Zombified
    Registered: Sep 2004
    there was a mod that made the readables a bit better I think, but good luck trying to find it.

    not aware of any ini tweak.

  17. #3267
    Member
    Registered: Jun 2003
    Quote Originally Posted by voodoo47 View Post
    there was a mod that made the readables a bit better I think, but good luck trying to find it.

    not aware of any ini tweak.
    Found the old DDFix description, which apparently had the ability to do exactly what I'm looking for:

    DDFix
    (v1.5.11)

    DDFix is a patch (created by TimeSlip and updated by jermi) to allow Dark Engine games to run properly on modern hardware. It fixes the numerous problems introduced in modern graphics card drivers, as well as enabling 32-bit rendering to increase visual quality beyond even the original game. It also fixes fog in Windows 7 and Windows Vista, and enables support for widescreen resolutions.
    In addition, menus and books/scrolls are no longer displayed in a hard-coded 640x480 resolution, but are instead displayed at the same resolution as the game, removing the annoying resolution-switching that has always plagued Thief.

    Is this something that was/can be added back into TFix?

  18. #3268
    Zombified
    Registered: Sep 2004
    NewDark/TFix already does that (see single_display_mode in cam_ext.cfg), but that (DDFix) description is somewhat incorrect, what is happening there is they are upscaled to the same resolution. so display resolution switching is removed, but more detail is not magically gained (no matter whether you use DDFix or NewDark).

  19. #3269
    Member
    Registered: Jun 2003
    Quote Originally Posted by voodoo47 View Post
    NewDark/TFix already does that (see single_display_mode in cam_ext.cfg), but that (DDFix) description is somewhat incorrect, what is happening there is they are upscaled to the same resolution. so display resolution switching is removed, but more detail is not magically gained (no matter whether you use DDFix or NewDark).
    Ok, so is there a setting inside cam_ext.cfg (or other .cfg or .ini file) I can adjust to increase/upscale the UI Menu and books/maps/scrolls to closer match the in-game resolution?

    Is my having thief_gold installed in the default x86 Program Files protected folder causing the issue in that TFix cannot set the UI resolutions correctly? (should I manually move the game folder to root of C?)

  20. #3270
    Zombified
    Registered: Sep 2004
    yes, and this is enabled by default.
    Code:
    ; use a single resolution for both menu system and in-game, with normal double buffering (in fullscreen)
    single_display_mode 2
    so if you don't have it upscaled, you either have some weird issue going on (yes, program files bad), or you did not set your expectations right - again, this is just going to scale the screens, not increase the detail. you can verify simply by pressing the printscreen button when in the main menu, then check the pic in the screenshots folder - if it's NOT 640*480, then scaling is on.

  21. #3271
    New Member
    Registered: Jun 2016
    Is there a way I could make unconscious bodies un-solid? When I run through, their bodies always block the way.

  22. #3272
    Zombified
    Registered: Sep 2004
    yes, the easiest way would probably be asking someone for a custom squirrel script. some NVScript tricks probably would work too.

  23. #3273
    Member
    Registered: Mar 2014
    Location: Istanbul, Turkey
    Quote Originally Posted by morgan View Post
    I just want to ask you if i should install AM16s Thief Fixed Mods with TFix on both Thief Gold and Thief 2 as after searching on Google i'm confused, it says there is no need to as TFix installs them anyway. I just reinstalled both games on my PC and installed both without checking As been as i have done this should i reinstall both games with just TFix? and your excellent updated version of NecroAge using DMM Mod Manager for both games. One more thing if you don't mind answering would you recommend installing Thief Sound FX Enhancement packs? Thanks for your help
    For anyone wondering:

    Contrary to what the original post says, the Sound Effects Enhancement Pack installer just works without any problems. It simply replaces the SND.crf file.

  24. #3274
    Zombified
    Registered: Sep 2004
    still not recommended to install a mod in any other way than giving it a proper structure and using the modmanager to load it.

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