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Thread: TFix: unofficial patch for Thief1/Gold

  1. #751
    New Member
    Registered: Nov 2013
    I would like to ask for a small feature to be added (if at all possible). The feature that I request (I think) does not change gameplay.
    [POST EDITED: there is a gameplay changing feature, read my second post just below this one]

    I will be talking a lot about the Thief 1 controls (those that are in Options->Controls->Customize Controls...). I will surround the exact names of the current controls in single quotes for clarity (e.g. 'Walk Forward'), I will also surround the names of the new controls that I request in double quotes (e.g. "Run Toggle").

    ['Run Forward']
    In my opinion there are two issues with the current 'Run Forward' control.
    1. You must hold the key 'Run Forward' in order for Garret to run forward.
    2. Garrett runs only forward, i.e. you can not run sideways or backwards.

    ["Toggle Run"] NEW CONTROL
    This new control will remedy what I perceive as problems in the current one ('Run Forward').
    1. When you press the "Toggle Run" key, Garret will always run (i.e. you do not need to hold the key). When you press again the key Garret will just walk (normal speed).
    2. Garret can run in all directions, forwards, sideways and backwards. [POST EDITED: this is part of the request is deprecated]

    ['Speed Toggle'] -> ["Hold Creep"]
    You must hold this control in combination with 'Walk Forward', 'Run Forward', 'Backwards', 'Slide Left' or 'Slide Right' to achieve the desired movement speed. Consider renaming the current control 'Speed Toggle' To "Hold Creep".

    ["Toggle Creep"] NEW CONTROL
    Proposition: Add new control which allows to actualy toggle the speed, i.e. once "Toggle Creep" is pressed all movement will be slower accordingly and when pressed again all movement will be normal speed.

    ['Walk Forward'] -> ["Walk Forward Slowly"]
    For some reason this control has a different (slower) speed from the other movement-direction controls.
    'Walk Forward' = slowly walk forward.
    'Backward' = 'Slide Left' = 'Slide Right' = walk in different directions.
    I also propose to change the name of this control to "Walk Forward Slowly" (just like in Thief 2) and the new control to be called "Walk Forward" (new).

    ["Walk Forward" (new)] NEW CONTROL
    'Walk Forward" (new) = 'Backward' = 'Slide Left' = 'Slide Right' = walk in different directions.
    [the word (new) is not part of the actual name, but it is here to remind that this is a different control from the current one that has the same name]

    [How Things Will Function]
    Let me show you how I see things, but first read some explanations:

    1. Remember that when either "Toggle Run" or "Toggle Creep" is pressed it will forever change the movement speed until "Toggle Run" or "Toggle Creep" are pressed again.
    2. Note that in each example "Toggle Run" or "Toggle Creep" have never been pressed beforehand, i.e. examples are not consecutive.
    3. On your left side you have the current controls, in the middle (everything between = = is the middle) you have the movement which these controls will perform, on the right side you have the new controls that achieve the same movement behavior shown in the middle.
    4. These are just some of the possible combinations of the movement controls, i.e. I do not show how the current controlls will interact with the new ones. I only show how the current ones interact with each other and only how the new ones interact with each other (e.g. I do not show how 'Run Forward' will interact with "Toggle Run").
    5. 'Hold Crouch'/'Toggle Crouch' moving is omitted for simplicity.

    [Running Speed]
    'Run Forward' = run forward = "Toggle Run", after that hold "Walk Forward" (new).
    N/A = run backward = "Toggle Run", after that hold 'Backward'. [POST EDITED: This line and the following 2 lines are deprecated]
    N/A = run left = "Toggle Run", after that hold 'Slide Left'.
    N/A = run right = "Toggle Run", after that hold 'Slide Right'.

    [Walking Speed]
    'Run Forward' + 'Speed Toggle' = walk forward = 'Walk Forward" (new).
    'Backward' = walk backward = 'Backward'.
    'Slide Left' = walk left = 'Slide Left'.
    'Slide Right' = walk right = 'Slide Right'.

    [Slowly Walking Speed - Creep]
    'Walk Forward' = slowly walk forward = "Toggle Creep", after that hold "Walk Forward" (new).
    'Backward' + 'Speed Toggle' = slowly walk backward = "Toggle Creep", after that hold 'Backward'.
    'Slide Left' + 'Speed Toggle' = slowly walk left = "Toggle Creep", after that hold 'Slide Left'.
    'Slide Right' + 'Speed Toggle' = slowly walk right = "Toggle Creep", after that hold 'Slide Right'.

    [Slide - No Walking]
    'Walk Forward' + 'Speed Toggle' = very slow, no-walking movement = "Toggle Creep", after that hold "Walk Forward Slowly".

    [Possible Problems]
    1. I propose that the 'Run Forward' interact with "Toggle Run", the same way 'Hold Crouch' currently interacts with 'Toggle Crouch', i.e. when 'Toggle Crouch' is pressed and after that 'Hold Crouch' is pressed, 'Hold Crouch' will toggle (switch off) 'Toggle Crouch'. The same goes for the current 'Speed Toggle'/"Hold Creep" (new) and "Toggle Creep".

    2. When pressing "Toggle Run" and "Toggle Creep" (no matter the order) the last one should toggle (switch off) the previous one.

    Something important I think should be pointed out. I do not request that the new controls be added and the old ones removed (just renamed or if renaming them will break backward compatibility with any binding configuration files, just name the new controls something different from what I propose). I simply do not like how the current controls work so I request new ones in addition to the current ones.

    Something even more important that I need to say is that this is a request and certainly not a demand!

    Thank you for your patience, demonstrated in reading all of this.

    P.S.
    (100% off topic request)
    Could someone please tell me from where I can download the leaked Thief 2 Source Code?
    Last edited by DarkLord; 6th Nov 2013 at 06:37.

  2. #752
    New Member
    Registered: Nov 2013
    I apologize for my request, because one of the features that I requested actually changes the gameplay. I am talking about the "Toggle Run" control.

    I wondered why Looking Glass did not add a way that allows the player to run in other directions except forwards, this is also true for Thief 2. But Thief 2 has many bug fixes and improvements not present in Thief 1 (e.g. you can not bunny hop, you have a control for the 'Speed Potion', etc) so they could not have just missed this. I came to the conclusion, that they did not allow the player to run in any other direction except forwards because that is an intentional constraint.

    I can only speculate why they choose to impose this intentional constraint. I believe that this is so because in real life you can not truly run sideways or backwards. I have seen a person run backwards once in my entire life and his speed was significantly slower compared to when running forwards.

    All that being said, I still believe that a "Run Toggle" should be added, but it should only toggle the speed of Garret's forward movement.

    Again I apologize for not noticing this gameplay-changing perversion.

  3. #753
    Zombified
    Registered: Sep 2004
    I do not plan to look into this anytime soon - I still have bigger fish to fry.

  4. #754
    New Member
    Registered: Nov 2013
    Quote Originally Posted by voodoo47 View Post
    I do not plan to look into this anytime soon - I still have bigger fish to fry.
    This is a lot better reply from what I expected. This would mean that sometime in the future the features that I requested may be added, which is I all asked for.

    Thank you for even considering my request.
    Last edited by DarkLord; 7th Nov 2013 at 07:26.

  5. #755
    Member
    Registered: Apr 2013
    I discovered a lot of bugs in some T1 maps and the engine (unpatched and patched T1). So, can I report it (these bugs) here, or in other topic? Please for forbearance, because that is my first post.

  6. #756
    Member
    Registered: May 2001
    Location: Boston MA

    TFIX/Dromed Question

    I am using TDP and installed

    Gold Patch (2275_tgpatch_basic)
    TFIX 1.16

    I am playing FM's using the above which is great. I now want to install Dromed for TDP which I have used before but not with TFIX. Can I just install Dromed now? I have a funny feeling I have to install TDP, then Dromed then TFIX.

    Thanks
    Bryan

  7. #757
    Zombified
    Registered: Sep 2004
    yes, if you notice a map issue, and are already using TFix, you can report it here. nice bundles which include screenshots, quicksaves and short descriptions are preferred.

    do not use 2275_tgpatch_basic, it's not compatible, just use the latest TFix beta (17b2 or newer), the essential files from the patch are integrated.

    the proper order is Thief, TFix, Dromed Basic Toolkit.
    Last edited by voodoo47; 9th Nov 2013 at 05:12.

  8. #758
    New Member
    Registered: Jan 2008
    Location: Hungary
    There is an option in cam_ext.cfg called d3d_disp_enable_distortionfx. i tried both on and off state,but i couldn't notice any difference. The descripton says:"enable screen distortion effects, like chipped glass or heat distortion from fire arrows"

    I didn't see any heat haze effects.

    I expected something like this at 0:42 :
    http://youtu.be/pGRVuWpZ9lE

  9. #759
    Member
    Registered: Apr 2013
    Here are a bugs, that I discovered (+ description):

    1.

    A mission "Return to the Cathedral" in below than 3 minutes and with all 3 objectives. Still works with NewDark.

    2. http://www.youtube.com/watch?v=RzWvnJooWFw

    A mage.

    3. http://www.youtube.com/watch?v=AE3ovbW2lTk

    Archer's fear.

    4. http://www.youtube.com/watch?v=ko73jCmJxgM

    Infinitely long active holy water arrow. Still works with NewDark.



    6. http://www.youtube.com/watch?v=jYP_lp_psz4

    Arrow glitch in mission "Assassins". Still works with NewDark.



    9. http://www.youtube.com/watch?v=BuWe_CCCRyE

    A forced death. Still works with NewDark.

    10. http://www.youtube.com/watch?v=G7HNPo90IvA

    A elevator bug. Only need to run forward.

    11. http://www.youtube.com/watch?v=xEVQXWzNz0Q

    A double fire arrow.



    13. http://www.youtube.com/watch?v=l5gusJEAgIE

    Using switch through gate. Still works with NewDark.

    14. https://www.youtube.com/watch?v=Pvhn2u6EngA

    A deaf mage.

    I recorded all of these videos. Soon more videos about bugs.
    Last edited by Xmodule999; 2nd Mar 2014 at 10:45.

  10. #760
    Zombified
    Registered: Sep 2004
    some of those are indeed mission bugs which I can fix, but not sure about the hardcore exploits. we'll see.

  11. #761
    Member
    Registered: Apr 2013
    IMO the most problematic bug is in the 10. video (elevator bug). If the player will be runs forward, the elevator will absorb the player under his base. This elevator bug is possible only in patched Thief, in unpatched there is no elevator bug. In the same video at the moment 1:32 there is a partial-secret chamber, that is at the fire tower.

    BTW: Keyholing to air tower and earth tower is still possible (but for some reason impossible to fire tower) by using slowdown (I used program Cpukiller3).

  12. #762
    New Member
    Registered: Nov 2012
    Location: Mumbai
    Quote Originally Posted by Xmodule999 View Post
    Here are a bugs, that I discovered:
    ...
    ...
    ...
    ...

    I recorded all of these videos. Soon more videos about bugs.
    Fantastic job.

    How come the Mods missed these bugs? All these years we should focus on bugs, glitches MORE than just graphical enhancements.

    When such bugs show their ugly face it's too embarrassing to miss them and play even after so many years.

  13. #763
    Zombified
    Registered: Sep 2004
    most of those are hardcore exploits, not something the regular player runs into. one rule of the dark engine - if you are dead set on glitching it out, you will succeed. there is no way all edge case issues can be found and fixed.

  14. #764
    Member
    Registered: Apr 2013
    About my 8. video: my proposition is - expand this entry at the moment 1:58 (for easier acces), and stem this hole at the moment 2:35. 100% arrows would be with this one moss arrow (at the bottom, I grabbed it at the moment 1:26).

    BTW: about mission "Assassins" - if the player will shoting the "assasin with sword" by water arrow, this assassins will not stopping by the route. It's done in my video "Thief Gold (NewDark) - single segment speedrun [time 55:57]".
    Last edited by Xmodule999; 13th Nov 2013 at 06:49.

  15. #765
    Zombified
    Registered: Sep 2004
    I'll probably do that, but I'm not going to work on TFix maps before the first beta of SCP is released.

  16. #766
    Member
    Registered: Apr 2013
    More about my first video - currently assistance for Murus is absolutely redundant. Maybe one should delete his from map . That is probably a glitch, more of my videos as a proof: http://www.youtube.com/watch?v=gN7jW_3UCaU , http://www.youtube.com/watch?v=4HfHi1sj3qI , http://www.youtube.com/watch?v=CJNwfKC2DxQ

    EDIT: There is a other possible route in Thief 1 - A Keeper's Training mission (by climbing to wall) done in my speedrun https://www.youtube.com/watch?v=oaX43c8rMpA

    A rope death bug as if is still possible (one cannot catch the rope) in video https://www.youtube.com/watch?v=JMi9humGe7M

    I'm not sure if that is important, but in Cragscleft there is a "high" brush, that stops the player from walking https://www.youtube.com/watch?v=rBQCyK8eb50
    Last edited by Xmodule999; 14th Nov 2013 at 08:06.

  17. #767
    New Member
    Registered: Nov 2013
    Thief Gold, patch version: TFix_1.17b2.exe.

    Down In The Bonehoard, the room before the one in which the The Mystic's Soul is found.
    The Fire Shadow (undead enemy) is stuck in the entrance to the water tunnel.





    I apologize if this bug has already been reported.

  18. #768
    Zombified
    Registered: Sep 2004
    it might have wandered there, things like that do happen sometimes. I will try to make it avoid the hole.

  19. #769
    New Member
    Registered: Nov 2013
    Thief Gold, patch version: TFix_1.17b2.exe.

    Assassins, Farkus's shop. Picking the noisemaker arrows gives you infinitely many noisemaker arrows. Notice that there is not a number denoting how many noisemaker arrows Garrett currently has. This also happened once in Thieves' Guild but at this moment I do not have a screenshot for that one.




    I apologize if this bug has already been reported.

  20. #770
    Zombified
    Registered: Sep 2004
    is this random, or can you make it happen at will? because I was not able to replicate the issue.

  21. #771
    Member
    Registered: Apr 2013
    Quote Originally Posted by DarkLord View Post
    Thief Gold, patch version: TFix_1.17b2.exe.

    Assassins, Farkus's shop. Picking the noisemaker arrows gives you infinitely many noisemaker arrows. Notice that there is not a number denoting how many noisemaker arrows Garrett currently has. This also happened once in Thieves' Guild but at this moment I do not have a screenshot for that one.




    I apologize if this bug has already been reported.
    Exactly the same bug is in mission "The Mage Towers".

  22. #772
    Zombified
    Registered: Sep 2004
    I have checked those two arrows in Dromed, and they are missing the stack count 1 parameter. however, that shouldn't be an issue, as the TFix gamesys applies the parameter globally. any chance that you guys are NOT using the TFix gamesys? because if you are using a different gamesys, then you are on your own - the TFix gamesys is ABSOLUTELY required for everything to work properly. you remove the main gear, the clockworks will come to a screeching halt, as simple as that.

  23. #773
    New Member
    Registered: Nov 2013
    Quote Originally Posted by voodoo47 View Post
    I have checked those two arrows in Dromed, and they are missing the stack count 1 parameter. however, that shouldn't be an issue, as the TFix gamesys applies the parameter globally. any chance that you guys are NOT using the TFix gamesys? because if you are using a different gamesys, then you are on your own - the TFix gamesys is ABSOLUTELY required for everything to work properly. you remove the main gear, the clockworks will come to a screeching halt, as simple as that.
    I do not even know what this TFix gamesys is.

    I have installed the game (Thief Gold), then installed the patch (TFix_1.17b2.exe) and I have touched nothing after that, except for the settings which are presented in the game menus.

    I think that this is somewhat irrelevant, but I have installed the TFix_1.17b2 patch without any of the custom art content (i.e. without T2 skies, T2 Water, Thief Enhancement Pack, oRGy's Texture Pack and oRGy's Meshes).

  24. #774
    New Member
    Registered: Nov 2013
    Quote Originally Posted by voodoo47 View Post
    is this random, or can you make it happen at will? because I was not able to replicate the issue.
    Do not know, at least I have done nothing I can think of to trigger such game behavior. I assume it is random.

  25. #775
    Zombified
    Registered: Sep 2004
    so if you restart the mission, it does not happen anymore?

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