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Thread: TFix: unofficial patch for Thief1/Gold

  1. #1076
    Member
    Registered: Apr 2013


    TFix is dedicated for Thief 1 and Gold, Tafferpatcher for Thief 2, T2XFIX for Thief 2X but... what is for System Shock 2?

  2. #1077
    Zombified
    Registered: Sep 2004
    Quote Originally Posted by voodoo47 View Post
    Shock Community Patch. the continuation of ADaOB
    -_-

  3. #1078
    Member
    Registered: Apr 2013
    Release date?

  4. #1079
    Zombified
    Registered: Sep 2004
    coming soon™

  5. #1080
    Member
    Registered: Apr 2013
    An anomaly in mision "The Haunted Cathedral":



    EDIT: Also here is a bug in Cragsleft: https://www.youtube.com/watch?v=dpT5nd1G2UU
    Last edited by Xmodule999; 22nd Mar 2014 at 07:39.

  6. #1081
    Member
    Registered: Jun 2004
    Quote Originally Posted by voodoo47 View Post
    didn't seem like there is a huge demand for it - I think this is the first or maybe second time it's been mentioned in this topic.
    Probably because a lot of people don't even know about it!

  7. #1082
    Member
    Registered: Jun 2004
    I noticed that the latest update swaps around these two settings in cam_ext.cfg:

    Code:
    ; by default it will try to use an enhanced 32-bit precision display mode, if the driver supports it, but
    ; there may be instances (like with integrated intel GPUs) where the driver does support it but it may not
    ; work correctly (such as gamma not working), this option will disable the use of enhanced precision
    ;d3d_disp_no_rgb10_buf
    Code:
    ; enable 16-bit floating point render buffer (for improved rendering and postprocessing quality, at the
    ; expense of video memory and performance)
    d3d_disp_enable_hdr
    Enabling the first, disabling the second. Why is that?

  8. #1083
    Zombified
    Registered: Sep 2004
    d3d_disp_enable_hdr has not been changed from the moment TFix has started to use NewDark, and it always remains disabled (commented out = ;d3d_disp_enable_hdr). if you have it enabled (uncommented), you either did it manually or maybe used someone else's modified cfg. d3d_disp_no_rgb10_buf is now uncommented (that means enhanced precision disabled) for the DX9 safemode (if your gpu is crappy enough to not support multisampling properly, then it's probably also crappy enough to not support enhanced precision properly). it's also disabled for the steam version, as it interferes with its overlay.
    Last edited by voodoo47; 22nd Mar 2014 at 12:10.

  9. #1084
    Member
    Registered: Apr 2013
    I need to create some holes in some levels (e.g. Down in the Bonehoard). Why? Because of some blue textures in HD MOD in some maps. HD MOD have a lot of blue textures. How to create a hole in DromEd?

    By touching a hole I managed to see some blue textures.

    EDIT: Blue textures in "Little Big World". Fixed or not?:

    Or how to copy "hole" brush from mission "The Haunted Cathedral" to other map?
    Last edited by Xmodule999; 23rd Mar 2014 at 13:22.

  10. #1085
    Member
    Registered: Oct 2013
    Just out of interest, was the last tfix for OldDark Thief "finished" in the sense that most or all bugs were removed, and missing content restored? TIA.

  11. #1086
    Zombified
    Registered: Sep 2004
    no. even the current version is far from done (although Assassins is around 90% done - I've really went bananas on that level).

    texture errors noted, will be fixed.
    Last edited by voodoo47; 23rd Mar 2014 at 15:38.

  12. #1087
    Member
    Registered: Apr 2013
    How to copy brushes from level one to level two? Is it possible?

    Other visible glitches:


  13. #1088
    Zombified
    Registered: Sep 2004
    I don't see anything.

  14. #1089
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    I don't see anything.
    At the moment 0:07 there is a dot (other colors - not red), about image with horse - while Garrett changing his position - in some places this image is blurred.

    And of course big blue:

  15. #1090
    Zombified
    Registered: Sep 2004
    how about making a screenshot instead of a video?

  16. #1091
    Member
    Registered: Apr 2013
    Outside map in Bonehoard:



    BTW: About video with mission "The Sword": added a short info in annotation.

    EDIT: This is barely visible blue: https://www.youtube.com/watch?v=nFea3v5keXk

    And this spool of thread in brush: https://www.youtube.com/watch?v=2W4p9R0eijU

    In some missions (e.g. "The Sword") there are some torches not in brushes, but in air (very near to brush). Should be fixed.
    Last edited by Xmodule999; 23rd Mar 2014 at 17:12.

  17. #1092
    Member
    Registered: Oct 2013
    Quote Originally Posted by voodoo47 View Post
    no. even the current version is far from done (although Assassins is around 90% done - I've really went bananas on that level).
    Thanks. What about restored content? Is there any in the first place, and if there is, was it all restored for OldDark tfix?

    I gather there was a conversation between Benny and the other one that appeared in T2 Masks that only appears with tfix, if my understanding is correct.

  18. #1093
    Zombified
    Registered: Sep 2004
    yes, the restored conversations should already be there. however, the proper Constantine's sword is not.

  19. #1094
    Member
    Registered: Oct 2013
    Thanks again. One final question on this (honestly) what do you mean by the "proper Constantine's sword"? Google does not help.

  20. #1095
    Zombified
    Registered: Sep 2004
    in orig Thief, the player would wield the classic sword even after picking up the Constantine's sword. newer versions of TFix include a proper black sword model that replaces the classic sword model after the pickup. there are screenshots somewhere in this topic.

  21. #1096
    Member
    Registered: Oct 2013
    Thanks.

  22. #1097
    Member
    Registered: Apr 2013
    Lamp anomaly before Little Big World (this lamp levitating in air):


  23. #1098
    Zombified
    Registered: Sep 2004
    yeah, there is a lot of stuff like that in this mission.

  24. #1099
    Member
    Registered: Apr 2013
    One of my favourite missions (Bonehoard) and this one dirt at the beginning:



    and about these black brushes in mission "The Sword": https://www.youtube.com/watch?v=j3jPBo1ME9M

    As I noticed SHAS glitch is also possible in Thief 1.21 as permanently blockade. In Bonehoard I had three situations exactly in this place (not mortal, but yeah, blockade). These 2 videos was recorded using version 1.37.

    Also, fixed these brushes would be helpfully for those people, who will for some reason use authentic T1 engine.

    Blocked-SHAS yet never happened to me in this place in mission "The Sword" with version 1.21, but I think that it's time to fix it by move some brushes to this white brush - this is white (bed?).
    Last edited by Xmodule999; 25th Mar 2014 at 17:33.

  25. #1100
    Zombified
    Registered: Sep 2004
    this is, again, the "just don't do it" category. these glitches happen. NewDark probably fixes most of them, but I have no way of verifying, as I can't trigger the exploit. also, if someone uses oldDark nowadays, he knows what he's in for, and is on his own.

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