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Thread: TFix: unofficial patch for Thief1/Gold

  1. #1176
    Zombified
    Registered: Sep 2004
    yeah, had to fix something real quick (Bafford's). should be online now.


    yes, the lava was fixed, now you can go kill yourself properly. also, just leave the bloody old Farkus die in peace, he is fixed as much as he can be.

  2. #1177
    Member
    Registered: Oct 2013
    I've been watching this thread for the past while, but wanted to wait to see if Xmodule999 would get a clue before speaking up.

    Xmodule999, may I politely ask what is wrong with you? I don't mean to be malicious, I just find your refusal to send saves infinitely annoying, and I'm not even the dev! It takes more effort to record a video and upload it to YouTube than it does to hit the quicksave key and upload it to TinyFile or some other host.

    It's great and awesome that you can manage to find all these bugs so quickly, and I'm certain the videos are quite useful in demonstrating the problem, but those savegames contain mechanical and behavioral information that a video just CANNOT provide. And why do you act like a snark when being begged to do this one extra little step, such as saying that Xmodule999 refuses to do so but Xmodule1000 could be willing? What does that even mean?

    I just... I just don't get it. Do you do this to troll people? One of my pet peeves is refusal to do necessary and easy tasks for completely irrational reasons.
    Last edited by nickie; 15th Apr 2014 at 06:58. Reason: no need for that

  3. #1178
    Member
    Registered: Apr 2013
    One glitch with two brushes - these two "fly" brushes in air are definitely visible - https://www.youtube.com/watch?v=3h9N9hHEoxI

    One glitch with this scene - there is a scene glitch - only need to return to the chimney, and then go to the casino - for some reason will be no default casino music - https://www.youtube.com/watch?v=Rc2d26mG_V4

    Two glitches - Assassins two glitches - https://www.youtube.com/watch?v=WF4OrhMj8tU

    These four bugs was not repaired in TFix 1.19b.

    EDIT: Yet these two (three?) bugs - https://www.youtube.com/watch?v=uBv4cJvNFyU
    Last edited by Xmodule999; 15th Apr 2014 at 06:57.

  4. #1179
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    Mirror for TFix_1.19b.exe

  5. #1180
    Zombified
    Registered: Sep 2004
    thanks.


    the arrow poking through the brushes and the wood texture are indeed bugs and will be fixed (that weird window brush in Bedfellows as well - I know about it, but not sure what I want to do with it, I don't like to move brushes around too much), but can't do anything with the rest - maybe just you know, stop throwing things at Farkus? the man has to die for the sake of the story, so how about some respect.


    @Blastfrog: he did submit saves when I asked him, and as long as he will continue to provide them again where necessary (no need to add saves for Farkus's shop for example, as that place is at the very start of the level), then everything is ok - as long as I can avoid unnecessary Dromed searches I care not what format is used to submit bugs (still, screenshot+save+description is most enjoyable).
    Last edited by voodoo47; 15th Apr 2014 at 09:15.

  6. #1181
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    the arrow poking through the brushes and the wood texture are indeed bugs and will be fixed (that weird window brush in Bedfellows as well - I know about it, but not sure what I want to do with it, I don't like to move brushes around too much), but can't do anything with the rest - maybe just you know, stop throwing things at Farkus? the man has to die for the sake of the story, so how about some respect.
    "Archer's fear" - impossible to fix it in level "Assassins"? After using water arrow this archer is furious - I am also furious while after the game I see death scene.

    Is still possible to complete mission "A Keeper's Training" without fight (fight with guard).
    Last edited by Xmodule999; 15th Apr 2014 at 12:16.

  7. #1182
    Zombified
    Registered: Sep 2004
    I would guess it's a T2 vs T1 difference (AIs react to the water arrows in T2 but do not react in T1). it's probably fixable by editing the AI responses, but that's currently out of my reach. sometime in the future. same goes for the sleeping AIs not waking up properly when damaged -will be fixed as soon as I figure out how.

  8. #1183
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    I would guess it's a T2 vs T1 difference (AIs react to the water arrows in T2 but do not react in T1). it's probably fixable by editing the AI responses, but that's currently out of my reach. sometime in the future. same goes for the sleeping AIs not waking up properly when damaged -will be fixed as soon as I figure out how.
    After installing TFix 1.19b and copying original file DARK.GAM (from version 1.37) to Thief instalation there is no this bug. Without DARK.GAM from version 1.37 still will be this bug.

  9. #1184
    Zombified
    Registered: Sep 2004
    ok, now that's interesting. I'll talk to the gamesys guys.

  10. #1185
    Member
    Registered: Apr 2013
    The same DARK.GAM (from version 1.37) have blockjacking.

    0 sound propagation while using this alarm button in "Undercover" - https://www.youtube.com/watch?v=hDfP9_IKtvc
    Last edited by Xmodule999; 15th Apr 2014 at 12:53.

  11. #1186
    Zombified
    Registered: Sep 2004
    Quote Originally Posted by Xmodule999 View Post
    From what I see, you can't fix this glitch - https://www.youtube.com/watch?v=AE3ovbW2lTk - an effect after installing TFix 1.19
    I'm not able to replicate this. no matter how many water arrows I shoot, the mission will not fail. are you sure you are not using some other gamesys (ultimate difficulty)?

  12. #1187
    Member
    Registered: Oct 2013
    Quote Originally Posted by voodoo47 View Post
    @Blastfrog: he did submit saves when I asked him, and as long as he will continue to provide them again where necessary (no need to add saves for Farkus's shop for example, as that place is at the very start of the level), then everything is ok - as long as I can avoid unnecessary Dromed searches I care not what format is used to submit bugs (still, screenshot+save+description is most enjoyable).
    My apologies to both of you, then. Since I didn't see any saves being posted publicly, I (wrongly) jumped to the conclusion that he still wasn't making any. I was also under the impression that they contained necessary game-state info for debugging (such as precice object properties, etc).

  13. #1188
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    I'm not able to replicate this. no matter how many water arrows I shoot, the mission will not fail. are you sure you are not using some other gamesys (ultimate difficulty)?
    I played this with installed TFix (NewDark) and original TFix's DARK.GAM file. You should try this not only by shooting water arrows to windows, but yet by shooting water arrows to archer (not to swordguard, but to archer).

  14. #1189
    Zombified
    Registered: Sep 2004
    they are public, see the sendspace links a couple of posts above. I only need them when I don't recognize the place with the bug right away (circa 40% - I do not have all the Thief levels burned into my memory, yet), so for example, seeing a video that shows an improper brush in a tunnel of Cragscleft is not going to help much, as there are a lot of tunnels there (I'm usually able to find the place anyway, just flying around and trying to find something that looks familiar, but it's annoying and time consuming). saves solve this, as I can load them into Dromed, and jump to the location with a hit of a key. once there, fixing a simple object position or texture bug is just a matter of seconds.

    Quote Originally Posted by Xmodule999 View Post
    I played this with installed TFix (NewDark) and original TFix's DARK.GAM file. You should try this not only by shooting water arrows to windows, but yet by shooting water arrows to archer (not to swordguard, but to archer).
    nope, still the same, I've tried shooting windows, the guard, the ground around, he goes "is someone following us", but that's it, no alert, and no mission failure. you sure that you are not doing anything weird?

  15. #1190
    Member
    Registered: Apr 2013
    From time to time it will not work also for me - if not work, only need to restart mission and try it again. The most important rule is - shoot only one water arrow to archer at the start, when these guards will start his patrolling.

    EDIT: Prohibited is going to this archer - Garrett must shoot this water arrow at the door.

    EDIT2: Where can I find information, how many posts I wrote in this forum?
    Last edited by Xmodule999; 15th Apr 2014 at 15:13.

  16. #1191
    Zombified
    Registered: Sep 2004
    oh, so it's edge case scenario. a bit difficult to troubleshoot. we'll see.

    // quick fix to Bafford's, Bonehoard and Assassins. will compile 1.19c this weekend probably.
    Last edited by voodoo47; 15th Apr 2014 at 19:29.

  17. #1192
    Member
    Registered: Apr 2013
    This place in Bonehoard at the moment 0:25 is still as not corked - https://www.youtube.com/watch?v=uwPqoIEjIWY

    If not to corking this place - maybe a window in this place? What would be better - window or corking?
    Last edited by Xmodule999; 16th Apr 2014 at 04:43.

  18. #1193
    Member
    Registered: May 2002
    Location: Between dreams and shadows...
    Quote Originally Posted by Xmodule999 View Post
    "Archer's fear" - impossible to fix it in level "Assassins"? After using water arrow this archer is furious - I am also furious while after the game I see death scene.
    Wait, so, the problem is that, if you randomly splash an AI with water* when you're explicitly not supposed to be alerting them to your presence, it alerts them to your presence and fails the mission.

    I'm failing to see how this is actually incorrect behaviour in any way whatsoever other than "the old engine let me get away with this hilariously broken behaviour!"

    * let's just ignore the chunk of wood attached to the water crystal for the moment and assume it isn't a direct hit and makes no noise as it bounces off things...

  19. #1194
    Member
    Registered: Apr 2013
    Still there are glitches in Bafford - https://www.youtube.com/watch?v=D0sQDcmSdtk

    Mage wood texture - https://www.youtube.com/watch?v=w1p-KhjAMjY

    Mage wood texture 2 - https://www.youtube.com/watch?v=rst89EPUpCc

    Special mage texture - https://www.youtube.com/watch?v=LvTpYHYi_OY

    EDIT: Still there are places "moss textures" in level "The Mage Towers", for example, near air tower.

    Quote Originally Posted by voodoo47 View Post
    Assassins
    Getting arrows through brush in the Assassins start place is still possible.
    Last edited by Xmodule999; 16th Apr 2014 at 07:41.

  20. #1195
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    Quote Originally Posted by Xmodule999 View Post
    ...EDIT2: Where can I find information, how many posts I wrote in this forum?
    Click your name at the left of one of your posts, select "View Profile" then click the "About Me" tab on your profile page, your post total is about halfway down the page

  21. #1196
    Zombified
    Registered: Sep 2004
    Quote Originally Posted by Xmodule999 View Post
    Still there are glitches in Bafford - https://www.youtube.com/watch?v=D0sQDcmSdtk

    Mage wood texture - https://www.youtube.com/watch?v=w1p-KhjAMjY

    Mage wood texture 2 - https://www.youtube.com/watch?v=rst89EPUpCc

    Special mage texture - https://www.youtube.com/watch?v=LvTpYHYi_OY

    EDIT: Still there are places "moss textures" in level "The Mage Towers", for example, near air tower.



    Getting arrows through brush in the Assassins start place is still possible.
    the texture errors are easily fixable, and Bafford's can be improved as well (although this is not a problem a regular user would run into all too often). however, I have no idea why the arrows are pickable through the brush, so you will have to live with that one for now.

    and yeah, leaving the Assassins water arrows alone for now, this is clearly something you should not be doing unless you want to break things.

  22. #1197
    Member
    Registered: Apr 2013
    He should die in the lava - https://www.youtube.com/watch?v=U0ulRvoKNJA

    In original Thief 1.37 all guards will die after contact with this lava texture.

    EDIT: Still I don't know how to join videos in different resolutions, so, I can't upload this video "100+ in 1".
    Last edited by Xmodule999; 16th Apr 2014 at 09:42.

  23. #1198
    Zombified
    Registered: Sep 2004
    you will probably have to convert them to use the same resolution first (anyway, you should probably discard the old bugreports and make new ones using the fixed maps, and include saves whenever possible). some video conversion tools should be able to do that for you, but those will not be free, most probably.

    yeah, the guard should definitely die in the lava pool, will have look at that sooner or later.

  24. #1199
    Member
    Registered: Apr 2013
    An immobile servant in Bafford - https://www.youtube.com/watch?v=RJ8jCvWyupY

    EDIT: Still there are black elements near "A backdoor" in level "Thieves' Guild" - https://www.youtube.com/watch?v=B6SysCxIycw

    No sound propagation - https://www.youtube.com/watch?v=N5CxgLHEtO4

    EDIT 2: Voodoo, it seems that this servant is immobile, because of one change - after gets up all AI are now not on the floor, but on beds (most probably because of this change).
    Last edited by Xmodule999; 16th Apr 2014 at 14:42.

  25. #1200
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    Quote Originally Posted by Xmodule999 View Post
    He should die in the lava - https://www.youtube.com/watch?v=U0ulRvoKNJA

    In original Thief 1.37 all guards will die after contact with this lava texture.

    EDIT: Still I don't know how to join videos in different resolutions, so, I can't upload this video "100+ in 1".
    He's a fire mage or at least one of their servants so isn't he immune to fire & lava ?

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