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Thread: TFix: unofficial patch for Thief1/Gold

  1. #1201
    Member
    Registered: Apr 2013
    Still there are glitches in Bafford - https://www.youtube.com/watch?v=D0sQDcmSdtk

    Mage wood texture - https://www.youtube.com/watch?v=w1p-KhjAMjY

    Mage wood texture 2 - https://www.youtube.com/watch?v=rst89EPUpCc

    Special mage texture - https://www.youtube.com/watch?v=LvTpYHYi_OY

    EDIT: Still there are places "moss textures" in level "The Mage Towers", for example, near air tower.

    Quote Originally Posted by voodoo47 View Post
    Assassins
    Getting arrows through brush in the Assassins start place is still possible.
    Last edited by Xmodule999; 16th Apr 2014 at 06:41.

  2. #1202
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    Quote Originally Posted by Xmodule999 View Post
    ...EDIT2: Where can I find information, how many posts I wrote in this forum?
    Click your name at the left of one of your posts, select "View Profile" then click the "About Me" tab on your profile page, your post total is about halfway down the page

  3. #1203
    Zombified
    Registered: Sep 2004
    Quote Originally Posted by Xmodule999 View Post
    Still there are glitches in Bafford - https://www.youtube.com/watch?v=D0sQDcmSdtk

    Mage wood texture - https://www.youtube.com/watch?v=w1p-KhjAMjY

    Mage wood texture 2 - https://www.youtube.com/watch?v=rst89EPUpCc

    Special mage texture - https://www.youtube.com/watch?v=LvTpYHYi_OY

    EDIT: Still there are places "moss textures" in level "The Mage Towers", for example, near air tower.



    Getting arrows through brush in the Assassins start place is still possible.
    the texture errors are easily fixable, and Bafford's can be improved as well (although this is not a problem a regular user would run into all too often). however, I have no idea why the arrows are pickable through the brush, so you will have to live with that one for now.

    and yeah, leaving the Assassins water arrows alone for now, this is clearly something you should not be doing unless you want to break things.

  4. #1204
    Member
    Registered: Apr 2013
    He should die in the lava - https://www.youtube.com/watch?v=U0ulRvoKNJA

    In original Thief 1.37 all guards will die after contact with this lava texture.

    EDIT: Still I don't know how to join videos in different resolutions, so, I can't upload this video "100+ in 1".
    Last edited by Xmodule999; 16th Apr 2014 at 08:42.

  5. #1205
    Zombified
    Registered: Sep 2004
    you will probably have to convert them to use the same resolution first (anyway, you should probably discard the old bugreports and make new ones using the fixed maps, and include saves whenever possible). some video conversion tools should be able to do that for you, but those will not be free, most probably.

    yeah, the guard should definitely die in the lava pool, will have look at that sooner or later.

  6. #1206
    Member
    Registered: Apr 2013
    An immobile servant in Bafford - https://www.youtube.com/watch?v=RJ8jCvWyupY

    EDIT: Still there are black elements near "A backdoor" in level "Thieves' Guild" - https://www.youtube.com/watch?v=B6SysCxIycw

    No sound propagation - https://www.youtube.com/watch?v=N5CxgLHEtO4

    EDIT 2: Voodoo, it seems that this servant is immobile, because of one change - after gets up all AI are now not on the floor, but on beds (most probably because of this change).
    Last edited by Xmodule999; 16th Apr 2014 at 13:42.

  7. #1207
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    Quote Originally Posted by Xmodule999 View Post
    He should die in the lava - https://www.youtube.com/watch?v=U0ulRvoKNJA

    In original Thief 1.37 all guards will die after contact with this lava texture.

    EDIT: Still I don't know how to join videos in different resolutions, so, I can't upload this video "100+ in 1".
    He's a fire mage or at least one of their servants so isn't he immune to fire & lava ?

  8. #1208
    Zombified
    Registered: Sep 2004
    the regular guards should not be immune to lava, if memory serves, so while this isn't anything critical (as a creature falling into lava is quite a rare occurrence), it is something that should be checked. AIs not being able to get down from beds as well (seems like the T2 engine is handling the non pathable prop differently).

    those hexagon hatches are going to be a real pain to fix, so I'm leaving them alone for now - anyway, provide a save for the last one with the black textures/elements.

  9. #1209
    Member
    Registered: Apr 2013
    Mage textures on mage towers - https://www.youtube.com/watch?v=rs5YdByc03E

    and yet improper brush colors - https://www.youtube.com/watch?v=n72eEMszWF8

  10. #1210
    Zombified
    Registered: Sep 2004
    those areas are not reachable by normal means (but will fix the the textures from the second videos anyway). again, I'm not invisi-walling off entire levels.

  11. #1211
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    those areas are not reachable by normal means (but will fix the the textures from the second videos anyway). again, I'm not invisi-walling off entire levels.
    Definitely reachable by using NPC boosting - https://www.youtube.com/watch?v=6MixFK8n2H0

  12. #1212
    Zombified
    Registered: Sep 2004
    yes, as I've said, not reachable by normal means.

  13. #1213
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    yes, as I've said, not reachable by normal means.
    Please fix these previous issues, because this place is definitely reachable by normal means (rope arrow is an normal mean), here is proof: https://www.youtube.com/watch?v=cZzyfX1A0Bo

    There is no sound propagation above this level (after using rope arrow), so, I think that you should also fix it.
    Last edited by Xmodule999; 17th Apr 2014 at 13:21.

  14. #1214
    Zombified
    Registered: Sep 2004
    ok, I'll do something about it.

  15. #1215
    Member
    Registered: Apr 2013
    There is this very specific place in Bafford - https://www.youtube.com/watch?v=GoW73XmtgGM

    An very easy way to eliminate almost all/all guards from map. Rather should be fixed.

  16. #1216
    Zombified
    Registered: Sep 2004
    no idea how, unfortunately. also, most of the sound propagation problems will have to wait, too much of work.

  17. #1217
    Member
    Registered: Apr 2013
    There is also a crash in "Thieves' Guild" when I am in casino, and I will try to quit game. Crash is only when this track is in-game active - track at the moment 1:21 - https://www.youtube.com/watch?v=2w-d0UJD3o8

    With this issue this is not NewDark, not OldDark, but YoungDark - this Dark is generally so young.

  18. #1218
    Zombified
    Registered: Sep 2004
    this is a known issue, can't do anything about it. just don't restart the game when you are there.

    also, 1.19c is up, and now I'm seriously taking a break - there is some work to do on the SCP maps as well.

  19. #1219
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    ladders are not very Maw like, and even wines would feel out of place. something will be added.
    Something in level "Into the Maw of Chaos" - will be added or not?

  20. #1220
    Zombified
    Registered: Sep 2004
    no, I haven't touched the Maw in quite a while, last time when I have fixed the creature portal (TFix 1.14).

  21. #1221
    Member
    Registered: Apr 2013
    "Where is this sound propagation above the mage towers?" - https://www.youtube.com/watch?v=rsk2BwuzeTw

  22. #1222
    Zombified
    Registered: Sep 2004
    Quote Originally Posted by Xmodule999 View Post
    "Where is this sound propagation above the mage towers?" - https://www.youtube.com/watch?v=rsk2BwuzeTw
    will be fixed later. there is just too much work involved (and regular users will not notice anyway, as they won't be able to get there).
    Last edited by voodoo47; 17th Apr 2014 at 17:54.

  23. #1223
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    will be fixed later. there is just too much work involved (and regular users will not notice anyway, as they won't be able to get there).
    I hope that "immobile servant" (and other) also will be fixed.

    This "bed" guard (at the start) in level "Thieves' Guild" is also immobile.

  24. #1224
    Zombified
    Registered: Sep 2004
    not yet, this needs to be tested out.

  25. #1225
    Member
    Registered: Apr 2013
    Some Bafford places are still climbable (e.g. two lamps).

    Some blue textures in "Little Big World" - https://www.youtube.com/watch?v=9nLStWsE6n4

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