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Thread: TFix: unofficial patch for Thief1/Gold

  1. #1226
    Zombified
    Registered: Sep 2004
    some is not helping much. which ones?

  2. #1227
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    some is not helping much. which ones?
    Some - these as I discovered. Only these.

    EDIT: Lamps near keyholing places are in air, not all lamps, from what I see some lamps.
    Last edited by Xmodule999; 18th Apr 2014 at 09:23.

  3. #1228
    Zombified
    Registered: Sep 2004
    make a screenshot or something, "these" will not help.

    //ok, I think you mean the hanging lights. added those as well, fixed the small stuff in the Sword, restored the orig behavior of sleeping AIs so they will not get stuck anymore and 1.19d is online. this should also fix the the sleepwalking after damaged in sleep problem (at the price of the AIs wlking through the beds, instead on top of them. anyway, in the ugly vs broken fight, ugly always wins).
    Last edited by voodoo47; 18th Apr 2014 at 10:09.

  4. #1229
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    screenshot
    Video - https://www.youtube.com/watch?v=CdQqRMfKs40

  5. #1230
    Zombified
    Registered: Sep 2004
    ah, you mean incorrect object positions - yeah, the levels are full of them, will be fixed eventually.

  6. #1231
    Member
    Registered: Apr 2013
    By getting upper level I managed to check that still there is no sound propagation above level "The Mage Towers" (TFix 1.19d) - https://www.youtube.com/watch?v=bbSuHF3F_is

  7. #1232
    Zombified
    Registered: Sep 2004
    yes, as mentioned before, sound propagation is pain to fix properly so I'm leaving it for later.

  8. #1233
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    yes, as mentioned before, sound propagation is pain to fix properly so I'm leaving it for later.
    I also had in mind that is still possible to use rope arrow in this place to climb (by normal mean).

    There is no sound ascent from the water in thieves' guild - https://www.youtube.com/watch?v=qmRFcocIlB8

    Deaf mage in the lost city - https://www.youtube.com/watch?v=Pvhn2u6EngA
    Last edited by Xmodule999; 18th Apr 2014 at 14:56.

  9. #1234
    Zombified
    Registered: Sep 2004
    first video does not work (private). I know about the mage, but no idea what's wrong, the brushes look fine.

  10. #1235
    Member
    Registered: Apr 2013
    OK - these two videos https://www.youtube.com/watch?v=bbSuHF3F_is and https://www.youtube.com/watch?v=qmRFcocIlB8 are currently not private.

    Quote Originally Posted by voodoo47 View Post
    but no idea what's wrong, the brushes look fine.
    Maybe sound propagation in this place? He (this mage) cannot hear me, and... I cannot hear his for some reason.

    EDIT: Exactly in this place I used this rope arrow - https://www.youtube.com/watch?v=uxDPQEN5ll8 - this is not stone, but surface for rope arrows. Then only need to climb.

    EDIT 2: Skull bug in Cragscleft - https://www.youtube.com/watch?v=L_zcGV-eZs0 - is possible to get this skull
    Last edited by Xmodule999; 18th Apr 2014 at 16:14.

  11. #1236
    Member
    Registered: Apr 2013
    Hammer on expert - no fail - https://www.youtube.com/watch?v=lFALz5MVGCY (killing hammerites should be on expert difficulty definitely prohibited).

    EDIT: Swordguard cannot attack me in level "The Mage Towers" - https://www.youtube.com/watch?v=OxKV2fnrkjg

    EDIT 2: Glitches in Thieves' Guild - https://www.youtube.com/watch?v=yYohL2HVF7M

    There are different starts between Thief 1.37 and Thief 1.21 in mission "Thieves' Guild" on normal dificulty - https://www.youtube.com/watch?v=RKLv8SuwufA
    Last edited by Xmodule999; 19th Apr 2014 at 08:45.

  12. #1237
    Zombified
    Registered: Sep 2004
    fixed some of those issues, added permanent fix for the sleepwalking, and 1.19e is up. now I'm really taking a break.

  13. #1238
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    added permanent fix for the sleepwalking
    This guard on bed can't get up when I am near his.

  14. #1239
    Zombified
    Registered: Sep 2004
    you are probably doing something screwy again. he can be woken up by loud noises, just hit something hard or jump on the floor. blackjack damage will result in knockout, normal damage will kill him.

    Last edited by voodoo47; 19th Apr 2014 at 12:14.

  15. #1240
    Member
    Registered: Apr 2013
    Moment 0:33 - double guard's voice - why?

    An specific lamp in level the haunted cathedral - https://www.youtube.com/watch?v=ui7hjlTovMg - this lamp is off, but with light (around this lamp). Looks like glitch.
    Last edited by Xmodule999; 19th Apr 2014 at 12:35.

  16. #1241
    Zombified
    Registered: Sep 2004
    if you meant the audio delay, that's a youtube thing, everything works properly ingame.

    yeah, I know about that lamp, no idea what's up with the lighting there.

  17. #1242
    Member
    Registered: Apr 2013
    This is not youtube problem - I also have this double voice after installing TFix 1.19e.

    EDIT: I see a lot of fixed issues, so it will be less than 100 videos from me.

    Mage shoot bug - https://www.youtube.com/watch?v=VLywUcZV5eM
    Last edited by Xmodule999; 19th Apr 2014 at 12:50.

  18. #1243
    Zombified
    Registered: Sep 2004
    ah, now I know what you mean. he emits a knockout sound twice. don't know why, and frankly, I don't care. the current setup works good enough - fixing this would probably require a lot of investigation. maybe in a couple of years when everything else is fixed.

    the mage is indeed sloppier, but no idea how to fix it.
    Last edited by voodoo47; 19th Apr 2014 at 13:26.

  19. #1244
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    the mage is indeed sloppier, but no idea how to fix it.
    In Thief 1.33 and Thief 1.37 there is no this bug. After changing exe to this older there is no this bug. In Thief 2 (1.01, 1.07, 1.18, 1.19, 1.20 and 1.21) is exactly the same. Probably impossible to fix in DromEd.

    Residues - https://www.youtube.com/watch?v=yAvL2_9CQOc

    After shooting broadhead arrow to bed this "bed"-guard will not gets up - is this normal?
    Last edited by Xmodule999; 19th Apr 2014 at 14:16.

  20. #1245
    Zombified
    Registered: Sep 2004
    I will need a save for that last video.

  21. #1246
    Member
    Registered: Apr 2013
    Did you mean "residues", or other (this previous)?

  22. #1247
    Zombified
    Registered: Sep 2004
    yes, residues.

  23. #1248
    Member
    Registered: Apr 2013
    "Residues" savegame - http://www.sendspace.pl/file/b98d8b5a64397cb5128c464

    I remind you that is still possible to get this location https://www.youtube.com/watch?v=bbSuHF3F_is with TFix 1.19e.
    Last edited by Xmodule999; 19th Apr 2014 at 14:43.

  24. #1249
    Zombified
    Registered: Sep 2004
    got the save. that thing with the rope arrow is not something 99% of users would do, so I'm not too concerned with it for the time being.

  25. #1250
    Member
    Registered: Apr 2013
    Openable and unopenable gratings in "Strange Bedfellows" and "Undercover" - https://www.youtube.com/watch?v=2eAbJya5DJ4 - should be closed or opened

    Also, glitch with objectives - https://www.youtube.com/watch?v=BO7JRKdRhbk (engine will stop player's game when objective is incomplete, and then complete). Similar situation is when the player is dead, and he will complete mission - will be "mission complete".
    Last edited by Xmodule999; 19th Apr 2014 at 16:00.

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