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Thread: TFix: unofficial patch for Thief1/Gold

  1. #1251
    Zombified
    Registered: Sep 2004
    interesting. anyway, I think you have reported some similar issue with the Watchman's grave objective some time ago in the Cathedral mission - do you still have the video?

  2. #1252
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    I think you have reported some similar issue with the Watchman's grave objective some time ago in the Cathedral mission - do you still have the video?
    What exactly? Watchman's grave? I do not remember.

    AI bug will be after using blackjack in this method - https://www.youtube.com/watch?v=D0xwUASFmcE or it https://www.youtube.com/watch?v=MVMF9Q15Lhg - still possible with TFix 1.19e.





    If possible to fix, should be fixed this double voice at the moment 0:33.




    EDIT: An very problematic chimney brushes in level "Thieves' Guild" - https://www.youtube.com/watch?v=E95CLbhHDFI

    Two "chimney" savegames are here - http://www.sendspace.pl/file/c99196360ea4929d4765f3e - this second savegame; only need to click jump button for 0.25 second. For testing it would be needed Thief 1.21 and DromEd. In Thief 1.33, Thief 1.37 and Thief 2 1.01 Alpha there is no this bug because of different brush properties.

    And of course triple sword hit at the moment 0:47 - is this normal?
    Last edited by Xmodule999; 20th Apr 2014 at 05:12.

  3. #1253
    Zombified
    Registered: Sep 2004
    found it, it was not about the Watchman's grave, but about the Keeper Grotto, and someone else has reported it.

    the second video is private, so I can't view it.

    the double knockout sound is proper behavior, just checked with T2. no idea what could be done to prevent this (if even possible at all).

    no idea what's up with the chimney brushes, maybe they are too thin. I'll try to make them thicker, maybe.

    no idea about the sword triple hit.

  4. #1254
    Member
    Registered: Apr 2013
    This video https://www.youtube.com/watch?v=MVMF9Q15Lhg is currently not private.

    Quote Originally Posted by voodoo47 View Post
    no idea what's up with the chimney brushes, maybe they are too thin. I'll try to make them thicker, maybe.
    I think that this is the same glitch like "camera eater". I reported glitch "camera eater" some time ago. There is no this problem with brushes in Thief 1.37, because brushes in Thief 1.37 are not as eaters and is possible to slow fall by blackjack. Sometimes these brushes in Thief 1.21 have this issue, and it is sometimes mortal for Garrett.
    Last edited by Xmodule999; 20th Apr 2014 at 13:03.

  5. #1255
    Zombified
    Registered: Sep 2004
    that guard is original behavior - he won't start acting hostile unless you start to swing weapons around. I was not able to replicate the behavior on the video - he just got knocked out when I have attacked him with the blackjack.

  6. #1256

  7. #1257
    Zombified
    Registered: Sep 2004
    the barrels don't seem to have physics for some reason, should be an easy fix. the grate in Assassins is there so you won't be able to get in, as simple as that (one has been placed in Bafford's as well - they are certainly less intrusive than invisible walls). also, the door has been placed there by LGS, I don't see anything wrong with that.

    btw, I was not able to replicate the physics problem with the Thieves Guild chimney - I assume you have either modified your cfg files to allow this, or are using keyholing or some other exploiter technique, and if that's the case, I won't be able to fix anything.

  8. #1258
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    btw, I was not able to replicate the physics problem with the Thieves Guild chimney - I assume you have either modified your cfg files to allow this, or are using keyholing or some other exploiter technique, and if that's the case, I won't be able to fix anything.
    This is easy/very ease to replicate - only need to run forward, click jump and lean to right at one time. Then moving mouse exactly in the same method as I. Not always will work.

    In this place in Undercover there is an stupid hammerite, because after getting loot and blackjacking this hammerite, he will not attack me for some reason -
    https://www.youtube.com/watch?v=LEUsBV_MATU
    Last edited by Xmodule999; 20th Apr 2014 at 16:23.

  9. #1259
    Zombified
    Registered: Sep 2004
    then it's an exploit - leanjumping. don't do it an everything will be fine.

    ok, the hammer does indeed act lazy, but just checked the properties and everything seem to be set up properly. does he act differently in oldDark?

  10. #1260
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    then it's an exploit - leanjumping. don't do it an everything will be fine.
    Some brushers will sometimes eat Garrett's camera - exploit? Rather an glitch.

    Quote Originally Posted by voodoo47 View Post
    does he act differently in oldDark?
    In Thief 1.37 - it is exactly the same hammerite and the same behavior. Hammerite is lazy.

    Fire elementals in Thief 1.21 are too agressive - shoots fire balls several times per second - this is an only difference or bug?

    EDIT: After Garrett's death his camera is stil movable, why? - https://www.youtube.com/watch?v=txFGozLOE4I

    Savegame to this movable camera - http://www.sendspace.pl/file/bf737722759148ca2a00d34



    EDIT 2: An specific window in Undercover - https://www.youtube.com/watch?v=YCGZsbebLpI
    Last edited by Xmodule999; 20th Apr 2014 at 17:15.

  11. #1261
    Zombified
    Registered: Sep 2004
    yeah, but I'm not able to replicate the problem with the player camera getting stuck on brushes, so I can't do anything.

    try making a video that would compare the elemental behavior in 1.37 and 1.21, just like you did with the mages.

    the weird window in Undercover is just the brush being solid instead of air filled, an easy fix.


    I can fix the lazy hammerite - but should I? as it this is an original behavior, such a fix would be an enhancement.

    //the bad part about this is that it cannot be done via dml, so it's either hard edit on the gamesys, or the AIs in the levels. here is an experimental gamesys with the problem fixed, try it out and let me know if you encounter any AI anomalies. thorough testing required.
    Last edited by voodoo47; 20th Apr 2014 at 18:26.

  12. #1262
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    yeah, but I'm not able to replicate the problem with the player camera getting stuck on brushes, so I can't do anything.
    I uploaded a savegame some time ago - in this savegame there are two saves - in first savegame Garrett's camera is on this brush.

    Quote Originally Posted by voodoo47 View Post
    I can fix the lazy hammerite - but should I? as it this is an original behavior, such a fix would be an enhancement.
    Yes, definitely. Try to fix also with this double guard's voice after blackjacking him.

    Still there is no alarm after dropping flash bomb to floor before first hammerite in mission "Undercover" - https://www.youtube.com/watch?v=YlPWJNO_Zoo .
    Last edited by Xmodule999; 21st Apr 2014 at 03:27.

  13. #1263
    Zombified
    Registered: Sep 2004
    I can see that you are already stuck in the brush when I load the savegames, but I'm not able to get into such position myself. also, try using the experimental gamesys for the lazy hammerite fix. the flashbomb will be looked at, soon enough. as already mentioned, no idea why the double knockout sound is emitted, all I can confirm that this is the correct (T2) behavior. still much better that the AI getting frozen.

  14. #1264
    Member
    Registered: Apr 2013
    Bafford shortcut (TFix 1.19e) - https://www.youtube.com/watch?v=1oUJZNFDsEM

    Undercover doors and Strange Bedfellows doors - https://www.youtube.com/watch?v=cz8erYu4bTA

    Strange red in Undercover - https://www.youtube.com/watch?v=uhK_b6QtfPM

    EDIT: Confirming, AI is much better with no lazy mod, definitely much better.

    EDIT 2: About Thief OldDark - I tried to test this no lazy mod with OldDark, but sword is invisible, why?
    Last edited by Xmodule999; 21st Apr 2014 at 06:33.

  15. #1265
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    That red in Undercover is wgrain04a paying a visit.

  16. #1266
    Zombified
    Registered: Sep 2004
    the Bafford thing is not a problem, nobody is going to do that. maybe I'll add one invisible wall.

    the Trickster is a god of chaos. maybe he just likes to swap doors around.

    yeah, incorrect texture. an easy fix.

    I think the new gamesys is not oldDark compatible, but I'm not sure. anyway, it does need the custom resources in the "patches" folder (and a proper install.cfg). try to copy the gamesys, the patches folder, and install.cfg to your oldDark install, and it will maybe work. maybe.

  17. #1267
    Member
    Registered: Apr 2013
    Some in one - https://www.youtube.com/watch?v=i-q_awwy7OI - at the moment 0:52 is possible to open doors without hammerite (glitch).

    One texture in "The Sword" - https://www.youtube.com/watch?v=71byRoxuoH0

    I detected this bug with "no lazy mod" - https://www.youtube.com/watch?v=i9vuTiy9Atc

    Quote Originally Posted by voodoo47 View Post
    maybe he just likes to swap doors around.
    He don't like. He is interested to kill Garrett.

    EDIT: There is yet at least one blue texture (of course in TFix 1.19e).
    Last edited by Xmodule999; 21st Apr 2014 at 15:45.

  18. #1268
    Zombified
    Registered: Sep 2004
    blue texture, right, and where exactly?

  19. #1269
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    blue texture, right, and where exactly?
    On book in "Little Big World" - barely visible. Reported some time ago.

  20. #1270
    Zombified
    Registered: Sep 2004
    that should already be fixed. make a screenshot.

  21. #1271
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    that should already be fixed. make a screenshot.
    At the moment 1:42 - https://www.youtube.com/watch?v=9nLStWsE6n4

    small lamp; this is glitch by TFix 1.19e, or by dark no lazy mod? - https://www.youtube.com/watch?v=kagQQsXXvQE

    how to get (between) two brushes (guide) - https://www.youtube.com/watch?v=K8XgOOIB2M0

    lamp in air in level "the sword" - https://www.youtube.com/watch?v=4f4alxveBQg
    Last edited by Xmodule999; 21st Apr 2014 at 17:10.

  22. #1272
    Zombified
    Registered: Sep 2004
    ah, that's a different blue texture.

    the lamp has some properties that make it look like that. probably LGS trying to make Constantine's mansion look crazy (and succeeding).

    yes, you are leanjumping. don't do that, and you will not fall into brushes.

    will move the last lamp a bit, probably.

  23. #1273
    Member
    Registered: Apr 2013
    2x tree in brushes - https://www.youtube.com/watch?v=sg6mcEz6ibk

    Beast can't attack me in this place - https://www.youtube.com/watch?v=RyAadQAM0EM

  24. #1274
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    Mirror for TFix_1.19e.exe

  25. #1275
    Member
    Registered: Apr 2013
    Is still possible to use switch through gate (at the moment 0:05) - https://www.youtube.com/watch?v=l5gusJEAgIE

    "Water" brush in Cragscleft - https://www.youtube.com/watch?v=_1bHKGCMaA0

    Dirty brush in Cragscleft - https://www.youtube.com/watch?v=9f3fYpSv0kI

    Where is his hammer? - https://www.youtube.com/watch?v=WFe6oFjNnW0

    Flylamps in level 00 - https://www.youtube.com/watch?v=KYwIP82cq4Y
    Last edited by Xmodule999; 22nd Apr 2014 at 15:38.

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