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Thread: TFix: unofficial patch for Thief1/Gold

  1. #1351
    Zombified
    Registered: Sep 2004
    yeah, something else got broken on the way. it will be perma-fixed in 1.19i (starting to run out of alphabet letters here). release tomorrow, probably.

  2. #1352
    Member
    Registered: May 2002
    Location: Between dreams and shadows...
    Quote Originally Posted by voodoo47 View Post
    starting to run out of alphabet letters here
    The unicode character table should help with that!

  3. #1353
    Member
    Registered: Apr 2013
    Quote Originally Posted by The Watcher View Post
    The unicode character table should help with that!
    15E0 (first word) looks like D. A nice number for next TFix's release after standard alphabet.

    Quote Originally Posted by voodoo47 View Post
    it will be perma-fixed in 1.19i
    Of course, you should make it as irremovable.
    Last edited by Xmodule999; 16th May 2014 at 11:12.

  4. #1354
    Zombified
    Registered: Sep 2004
    1.19i is up - more fixes to Mage Towers, fire elemental projectiles now really fixed for good (triple checked).

  5. #1355
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    1.19i is up - more fixes to Mage Towers, fire elemental projectiles now really fixed for good (triple checked).
    Not so fast with next TFix's release, because of these things:

    Still there is this loss in level "The Mage Towers" - https://www.youtube.com/watch?v=RQghwc-CyRM

    Roof level (also, there is no sound propagation on this roof) - https://www.youtube.com/watch?v=U5SQ0RCvwv8

    Bow zoom glitch (only need to stretch arrow and save the game, then load this game) - https://www.youtube.com/watch?v=PB-3mfnoFek , savegame of this glitch is here - http://przeklej.org/file/lFUaAO/quick.sav

    This "roof" texture" - https://www.youtube.com/watch?v=2b6y-efex2o

    Blocked hammerite in Cragscleft - https://www.youtube.com/watch?v=gLJGYwbB8mM , savegame of this glitch (while hammer is in air) is here - http://przeklej.org/file/2NdvFz/game0007.sav

    Speedy hammer in Cragscleft (only this second video was successfully) - https://www.youtube.com/watch?v=1Pfa6yrO2Jg

    This little lava (mission "The Lost City") was not fixed - http://www.fotosik.pl/pokaz_obrazek/...a5e5fbe2c.html
    Last edited by Xmodule999; 17th May 2014 at 05:13.

  6. #1356
    Zombified
    Registered: Sep 2004
    a TFix is never late, nor is it early - it arrives precisely when it's meant to.

    -that weird thin brush is fixed in 1.19i

    -easy fix

    -unable to fix. just don't do that.

    -easy fix

    -unable to fix. just don't do that.

    -unable to fix. don't do that.

    -will fix later
    Last edited by voodoo47; 17th May 2014 at 13:13.

  7. #1357
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    that weird thin brush is fixed in 1.19i
    This brush is in normal colors, but was not fixed (is not equal) - it looks in this style https://www.youtube.com/watch?v=bFhEoTsM0nQ

    When I am 2 meters from these hammerites, these hammerites can't hear me for some reason - https://www.youtube.com/watch?v=JUx8s2DmN0I
    Last edited by Xmodule999; 17th May 2014 at 07:45.

  8. #1358
    Member
    Registered: Nov 2003
    Location: Sheffield, UK

  9. #1359
    Zombified
    Registered: Sep 2004
    thanks. hopefully this version will hold out for more than a week.
    Quote Originally Posted by Xmodule999 View Post
    This brush is in normal colors, but was not fixed (is not equal) - it looks in this style https://www.youtube.com/watch?v=bFhEoTsM0nQ
    yes. first rule of fixing the OMs - do NOT f*ck with the brushes unless you really, really have to (learned that the hard way). I'm not risking deleting the brush and screwing something up on the other side of the level, then finding out ten builds later, and potentially losing hours and hours of work. no thank you. if the brush is there, there is a good chance it's there for a reason. texturing it properly will have to suffice.

    I have nothing to fix with those hammers.
    Last edited by voodoo47; 17th May 2014 at 09:52.

  10. #1360
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    yes. first rule of fixing the OMs - do NOT f*ck with the brushes unless you really, really have to (learned that the hard way). I'm not risking deleting the brush and screwing something up on the other side of the level, then finding out ten builds later, and potentially losing hours and hours of work. no thank you. if the brush is there, there is a good chance it's there for a reason. texturing it properly will have to suffice.
    Every time when I see this brush my nerves are not eaten, but half-eaten (enough much). I never created any brushes in DromEd, so, I don't know, how hard it is.

    I can tell, that I will report next bugs only after smoothing this wall. Otherwise I will cancel my next posts (this topic). I know that this is a small wall issue, but should be fixed (original map is without this issue). Your choice.

    EDIT: This hole in the same level is at least invisible, so, very easy to ignore it.
    Last edited by Xmodule999; 17th May 2014 at 10:48.

  11. #1361
    Zombified
    Registered: Sep 2004
    the brush is indeed not present in the orig map. I have no idea how it got there, will have to investigate.
    Quote Originally Posted by Xmodule999 View Post
    I can tell, that I will report next bugs only after smoothing this wall. Otherwise I will cancel my next posts (this topic).
    guess who doesn't really care.

  12. #1362
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    the brush is indeed not present in the orig map.
    It appeared with TFix 1.19(g?) from what I remember. You was able to build higher walls in the same level, so, deleting some brushes should be not a problem. Of course deleting may be risky.

  13. #1363
    Member
    Registered: Apr 2013
    There are two holes in the same mission (Break from Cragscleft Prison) - first hole is between first "flies" zombie and first holy water reservoir (possible to get it by climb). Second hole is on wall in center cells (to doors: 1,2,3 and 4).

    Also, I detected a room, that this room is far from map (just outside map) - also "Break from Cragscleft Prison". I detected this room by running DromEd, by writing ":" and 2x a command "fly" (and of course a command "physics"). For what this room is needed?

    EDIT: Of course a savegame of first hole - http://przeklej.org/file/5BWujJ/guick.7z
    Last edited by Xmodule999; 20th May 2014 at 15:03.

  14. #1364
    Zombified
    Registered: Sep 2004
    try using a different upload site (one that actually does not bug out when attempting to download the file). also, screenshots, videos, saves, something is needed. hole here and there is not going to help.

    most levels have an empty room or two where unused or scripted stuff is stored.

  15. #1365
    Member
    Registered: Apr 2013
    The same savegame of first hole, but on sendspace site - http://www.sendspace.com/file/a102de

    By touching this hole from time to time will be possible to see some level locations, rather impossible to escape from the level.
    Last edited by Xmodule999; 21st May 2014 at 04:51.

  16. #1366
    Zombified
    Registered: Sep 2004
    exploit/edge case behavior. nothing to fix there.

  17. #1367
    Member
    Registered: Apr 2013
    I uploaded this savegame, and ~2 meters from Garrett there is an different (strange) wood texture (Garrett stands on this normal wood texture, it is very near this wood texture). It is easy to see. Only need to load this savegame, then move the mouse little to left.

    Can't wait to see first release of SCP patch.

    Quote Originally Posted by voodoo47 View Post
    will have to investigate.
    Are you ready with correcting it?

    Between Thief 1.21 and Thief 1.37 there is this diference - that in version 1.37 these hammerites before attacking me will look at me for 1 second, but not in Thief 1.21. Is possible to fix it - https://www.youtube.com/watch?v=p7RKwAlEv-A ?
    Last edited by Xmodule999; 21st May 2014 at 13:45.

  18. #1368
    Zombified
    Registered: Sep 2004
    looks like the weird brush has been created by accident while something else was being fixed, so it will be moved away.

    the way how AI reactions work is something I don't fully understand, so it may, or may not be fixed or improved in the future.

  19. #1369
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    the way how AI reactions work is something I don't fully understand, so it may, or may not be fixed or improved in the future.
    Would be ideally if it is would be fixable - I have this original AI react only with Thief 1, Thief 2 demo v1.01 uses also old engine (first generation), but there is an diferent react compared to Thief 1.33 and Thief 1.37.

    So, maybe it depends on the exe file? Or possible to fix by adding some things to maps?

    EDIT: Also, there are no damages while falling to guard (there are damages only by touching wall) - this glitch is old like our world: https://www.youtube.com/watch?v=78cLlb9YBNo

    By hitting this hammerite (by his hammer) he will not notice me (first thing) and he will get this hammer before him (second thing) - https://www.youtube.com/watch?v=Wo2lZmM3sLs

    EDIT: A glitch with foundry - https://www.youtube.com/watch?v=_wVXtcqk_Aw
    Last edited by Xmodule999; 21st May 2014 at 14:59.

  20. #1370
    Zombified
    Registered: Sep 2004
    yeah. don't do that.

  21. #1371
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    yeah. don't do that.
    Not this last glitch (with foundry) - this glitch is also old like our world. Eternal foundry's work - definitely something wrong.

    EDIT: This "star" in level "The Haunted Cathedral" - https://www.youtube.com/watch?v=QWXhSNEQb8Y
    Last edited by Xmodule999; 22nd May 2014 at 07:38.

  22. #1372
    Zombified
    Registered: Sep 2004
    the foundry sequence involves scripts, and that means "don't touch unless absolutely necessary". it may get get fixed in the future.

  23. #1373
    Member
    Registered: Apr 2013
    Getting a note through safe (without using a key) is not fixed, end of this video - https://www.youtube.com/watch?v=FVK0LVKLDa8

  24. #1374
    Zombified
    Registered: Sep 2004
    also an exploit, but easy to fix with block frob.

  25. #1375
    Member
    Registered: Apr 2013
    Between two buildings (above the level) there are two rooms in Strange Bedfellows. Is possible to stay in the air (because of these two invisible rooms, only need to climb this first room). Possible to move outside the level, or not, for creating it exactly the same like in Undercover?

    I had in mind this place - https://www.youtube.com/watch?v=jCurVtkHukA

    EDIT: There is a strange invisible table in "Strange Bedfellows" - https://www.youtube.com/watch?v=YLSHAUH0eck , savegame of this strange invisible table - http://www.sendspace.pl/file/b0d98e7447433185eb0d3ef
    Last edited by Xmodule999; 23rd May 2014 at 02:50.

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