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Thread: TFix: unofficial patch for Thief1/Gold

  1. #1376
    Member
    Registered: Apr 2013
    This place should have an wall (this moment from 0:30 to 0:45) - https://www.youtube.com/watch?v=RSVawOHWGuc (in old engine there is big blue, and it looks bad). Will be fixed?
    Last edited by Xmodule999; 26th May 2014 at 14:41.

  2. #1377
    Zombified
    Registered: Sep 2004
    it's a place not reachable by normal means, so I don't think it's a problem. I may slap a grate into the tunnel. maybe. invisible walls should only be used in emergencies (as you are fighting evil with more evil), and this is not one.

  3. #1378
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    it's a place not reachable by normal means
    Reachable by normal mean - by use button "jump". I saw that you fixed this place at the beginning (you added a brush in this place at the moment 0:25 - http://www.youtube.com/watch?v=dpT5nd1G2UU ). Maybe yet this "reachable by normal mean"?
    Last edited by Xmodule999; 27th May 2014 at 04:37.

  4. #1379
    Zombified
    Registered: Sep 2004
    I'm not able to jump up there. you did some weird thing, looked like hooking onto the edge somehow. you do weird things, weird things happen, as easy as that.

  5. #1380
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    I'm not able to jump up there.
    Possible to jump (triple tested while recording) - https://www.youtube.com/watch?v=B7Uo-PAkWc4

    Quote Originally Posted by voodoo47 View Post
    you did some weird thing
    Jump isn't a weird thing. This is Garrett's skill.
    Last edited by Xmodule999; 27th May 2014 at 17:50.

  6. #1381
    Member
    Registered: Nov 2012
    Location: Germany
    noone would ever do that and expect it to be normal
    i see no point in fixxing 99% off the stuff you are posting here

  7. #1382
    Member
    Registered: Apr 2013
    Some glitches in video "how to kill all hammerites in Underocver on expert" - https://www.youtube.com/watch?v=F76_WOW12zU

    Why there is a glitch "camera eater" in Thief 1.21, but not in original Thief 1.37? Possible to fix?

    EDIT: "Life" after death - https://www.youtube.com/watch?v=GMxgdBbD_go - is possible to run forward even after Garrett's death
    Last edited by Xmodule999; 28th May 2014 at 06:03.

  8. #1383
    New Member
    Registered: Apr 2014
    Location: Belarus
    Quote Originally Posted by Xmodule999 View Post
    possible to run forward even after Garrett's death
    Uh, where? Player can't run forward after death (or I didn't correctly understood what you wrote). Your video only confirms this, hehe.

  9. #1384
    Member
    Registered: Apr 2013
    Quote Originally Posted by Lightwave View Post
    Uh, where? Player can't run forward after death (or I didn't correctly understood what you wrote). Your video only confirms this, hehe.
    Is possible to move Garrett's head after death in this case, also is possible to run forward after death in the same case.

  10. #1385
    New Member
    Registered: Apr 2014
    Location: Belarus
    Quote Originally Posted by Xmodule999 View Post
    Is possible to move Garrett's head after death in this case
    It's not a bug, it's a feature. It's a Garret skill, as you say, lol.
    Last edited by Lightwave; 28th May 2014 at 06:54.

  11. #1386
    Zombified
    Registered: Sep 2004
    it's a glitch old as Dark itself - it's possible to move around after the player dies before the screen fades completely. no idea whether it's possible to fix it somehow, probably not. as it has zero potential to cause harm, I'm not too concerned about it. if you don't like that you can move around after dying, well, just don't (and reload the last save as any normal player would do).


    as for easy to fall through, easy to get stuck places and similar, as mentioned, many, many, many times before, Dark just works that way, and if you are determined to abuse the primitive physics system to get stuck or fall through certain places, you will always be able to do it. the only way how to prevent this would be having a guy with a gun standing right behind you when you're playing, threatening to blow your head off if you try something funny. also, I have no idea why and when the game sometimes creates places you can abuse to produce such behavior, and as I've said before, unless it's a place where a regular player can get stuck or fall through just by walking in, I don't really see this as a problem - banging your head against a piece of ceiling for three minutes with the intention to get stuck is not something you can do accidentally.

    you can keep submitting reports about such places, but unless I'm able to reproduce the behavior easily and effortlessly, I'll probably leave them alone. messing with the brushes too much can backfire, so I'm not doing it unless absolutely necessary.

  12. #1387
    Member
    Registered: Apr 2013
    This green spider should run under this wood, or not - https://www.youtube.com/watch?v=nZv8Xi5iXCs ? This spider runs around.

    Elevator textures - https://www.youtube.com/watch?v=-G5kEMkZ3CE

    A small issue, that this hammerite can't open doors when I am one meter from him - https://www.youtube.com/watch?v=tQ3EEdJVyrg (he can open doors when I am more than one meter from him).
    Last edited by Xmodule999; 28th May 2014 at 07:56.

  13. #1388
    Zombified
    Registered: Sep 2004
    Konfucius says; it's better to have a spider running around the wood before dawn, than having one running on a morning wood after dawn.

    the AI dimensions are probably larger than the space under the wooden beam, so this is probably the correct behavior. not sure about the hammerite - does this also happen under 1.37?

  14. #1389
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    not sure about the hammerite - does this also happen under 1.37?
    Yes. Exactly the same.

    Quote Originally Posted by voodoo47 View Post
    the AI dimensions are probably larger than the space under the wooden beam, so this is probably the correct behavior.
    Also for small spiders?

    EDIT: There are these irreparable places (a lot of holes, I used "fly mode") - https://www.youtube.com/watch?v=7NPbtsbX6oM , + this crazy key of course.

  15. #1390
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    Quote Originally Posted by Xmodule999 View Post
    EDIT: There are these irreparable places (a lot of holes, I used "fly mode") - https://www.youtube.com/watch?v=7NPbtsbX6oM , + this crazy key of course.
    If you cant get to them or see them without using 'fly' then there is no point in doing anything about them

  16. #1391
    Member
    Registered: Apr 2013
    Quote Originally Posted by Esme View Post
    If you cant get to them or see them without using 'fly' then there is no point in doing anything about them
    Is possible to reach this hole without using a command "fly" - https://www.youtube.com/watch?v=--YzkUZnkyI

    This cragscleft prison texture - https://www.youtube.com/watch?v=HhGGSeYa3tI (did not fit)
    Last edited by Xmodule999; 28th May 2014 at 10:02.

  17. #1392
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    Quote Originally Posted by Xmodule999 View Post
    Is possible to reach this hole without using a command "fly"
    Really? because it looks to me like you are standing in thin air at that point, so even if you could reach it without 'fly' you'd be dead shortly afterwards

  18. #1393
    Zombified
    Registered: Sep 2004
    a general advice, not limited to the Dark Engine games - don't cheat to force various parts of your body into holes, as bad stuff may happen (game crashes, STDs, and more).

  19. #1394
    Member
    Registered: Apr 2013
    Quote Originally Posted by Esme View Post
    Really? because it looks to me like you are standing in thin air at that point, so even if you could reach it without 'fly' you'd be dead shortly afterwards
    Really. First video - https://www.youtube.com/watch?v=nL3aZlohNDk, and second video - https://www.youtube.com/watch?v=Y3AtJjpJQ-c . About this second video - is possible to save Garrett's life. But I decided to kill Garrett by bunnyhopping.

    Bunnyhopping - skill, not exploit (glitch), right?
    Last edited by Xmodule999; 28th May 2014 at 10:17.

  20. #1395
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    Climbing on the roof - voodoo frowns on it but I reckon it's exploration, I still say there's nothing to fix.

    Jumping into the exterior wall so you glitch the engine - not normal gameplay so again nothing to fix.

    If you fall off, get stuck, glitch the engine, find odd things or die while exploring areas that are not part of what's normally considered the game then that's hard luck and you shouldn't repeat whatever it was you did to get there or expect it to be fixed imo.

  21. #1396
    Zombified
    Registered: Sep 2004
    bunnyhopping is a glitch I would say, as LGS has removed it from T2 (SS2 doesn't have it either). however, some FMs rely on it (need a small boost to jump over certain chasms etc), so disabling it globally in TFix would probably not be a good idea. generally, there is nothing wrong with using a couple of hops to get a little jump boost, it's only a problem when, you've guessed it, someone starts to abuse the functionality.

    just think of Thief as of and old car - I can fix the paint, change the oil, replace the broken parts, clean everything up and make it run nice and smooth, but I can't prevent you from throwing a wrench into the engine, adding sugar to the gasoline, and poking holes into the wheels. when you do that, the car will not run properly. if you want it to run fine, well, don't do things that will break it.

    you can also break Thief by setting your pc on fire (the hardware will burn out, and the game will stop working). how do you expect me to prevent you from setting your pc on fire?

  22. #1397
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    bunnyhopping is a glitch I would say, as LGS has removed it from T2 (SS2 doesn't have it either).
    My curiosity is - is possible to fix it manually?

    About Thief 2, there is this topic ( http://ttlg.com/forums/showthread.php?t=143421 ). Bunnyhopping for Thief 2? Which file controls it?

    Quote Originally Posted by voodoo47 View Post
    so disabling it globally in TFix would probably not be a good idea.
    Bunnyhopping have only one very bad thing - by jumping and jumping is possible to kill Garrett (and this is rather impossible to fix).

    One TFix's release without bunnyhopping for test, why not - hard to fix?

    AI waiting for 1 second (from Thief 1) also would be a glitch - it was fixed in Thief 2. So, TFix's rule is - make all T2 things to T1? Like blood (there is difference between T1 and T2).
    Last edited by Xmodule999; 28th May 2014 at 12:10.

  23. #1398
    Zombified
    Registered: Sep 2004
    I think there was a variable in the NewDark docs that could disable it.

    the TFix rule is - to make Thief play as nicely as possible. fix the broken, complete the unfinished, remove the ugly.
    Last edited by voodoo47; 28th May 2014 at 15:02.

  24. #1399
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    I think there was a variable in the NewDark docs that could disable it.
    I see only the hint about springcap max_spring_vel value, nothing more. More about bunnyhopping? Where?

    Quote Originally Posted by voodoo47 View Post
    remove the ugly.
    Bunnyhopping is not ugly, ugly is rather death by extreme speed (by bunnyhopping). A hint would be - don't overdose it.

    Quote Originally Posted by voodoo47 View Post
    the TFix rule is - to make Thief play as nicely as possible. fix the broken, complete the unfinished, remove the ugly.
    I understood that nice glitches (like bunnyhopping) should be preserved. AI waiting for 1 second (before first attack) - is this a nice thing? If so, should be added to TFix. First of all - it's original thing.
    Last edited by Xmodule999; 28th May 2014 at 15:26.

  25. #1400
    Zombified
    Registered: Sep 2004
    then guess what, don't kill yourself by hopping too much. also, in the end, it's my decision what gets fixed and how.

    if there is no variable in the docs, then I guess I was wrong - will read them again later.

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