That thread title is a wasted opportunity for not using the Xzibit meme.
First of all, another STALKER mod, this time for Crysis.
http://www.pcgamer.com/2011/02/07/mo...n-cryengine-2/
And the long-awaited STALKER MMO(not by GSC).
http://stalker-online.co/
http://translate.google.com/translat...lker-online.su
That thread title is a wasted opportunity for not using the Xzibit meme.
Um, not to sound unappreciative, I respect the fact that it's a serious undertaking these guys are signing up for, but why? It's not like you can't make mod campaigns for STALKER as it is, does the Crysis platform really offer anything more to justify that sort of effort?
Any of our Russian-speaking fellow drones willing to do some cliffnotes?And the long-awaited STALKER MMO(not by GSC).
http://stalker-online.co/
http://translate.google.com/translat...lker-online.su
A beta version of Stalker TC for Crysis 1 was released a few days ago.
http://www.moddb.com/mods/cryzone-se...zone-sector-23
I'm surprised that this mod is still going, TBH.
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So am I. I guess large modding community of SoC combined with ease-of-use of CryEngine have a synergy or something.
Love the comment in the video "I like X-Ray better". Stupid fuck, even though they actually made anomalies that aren't just 3D pitfalls and affect grenades and even rain.
I like how it's a Dark Mod-esque project, where they're creating a mission builder's framework. I wonder if they'll port it to the CryEngine 3 stand-alone SDK down the road?
I'm very impressed that they've implemented anomalies.
Looks good, but oh man, that viewbob. That queasy movement I can barely describe but know so well from the sudden motion sickness attacks it brings on for poor susceptible souls!
Is that just me...?
Maybe they wanted to stay true to the original, hur.
Staying true to it would be one thing, but the motion in that video is the kind of overblown crap that's I've mostly seen in mods where subtlety isn't an issue.
I remember when I first installed Complete for SOC and the camera seemed to be less of a 1:1 relationship between the mouse and the viewpoint, but had a sort of momentum to it. Might have been another mod, but definitely one of the more popular ones. Hardly complaining though, that stuff is easily taken out with the console if I remember correctly. I expect it'll be the same in CryEngine.