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Thread: What are you making?

  1. #2651
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Jesus, that's Doom 3?

  2. #2652
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    There's so much that's been added in the Darkmod code that it's not just the Doom3 engine anymore. But I think the magic here is more in the assets than the rendering anyway.

  3. #2653
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    It's a bit of Column A, but of Column B. The assets are great, no doubt, but the lighting looks a lot softer and more diffuse than what I'm used to seeing out of Doom 3.

  4. #2654
    Judith
    Guest
    The shaders are still pretty much Doom 3. TDM uses interpolation to get soft shadows now, and there's an initial shadow maps implementation as well, but there are no shadow casting lights in this scene. I like this way of lighting the scene but I'll have to tweak it when AI and objects are present.

  5. #2655
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Current Stilt Fella feature I'm working on... 100 PLAYER LOCAL HOTSEAT MULTIPLAYER

  6. #2656
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    You know, multiplayer Stilt Fella would about the funniest, most awesome thing ever. You could have 4 player stilt races, stilt obstacle courses, and all that good stuff.

  7. #2657
    Member
    Registered: Aug 2004
    Stilt Royale, anyone?

  8. #2658
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Defense of the Stilt Fellas.

    Or better yet...

    Stiltablo IV.

  9. #2659
    Member
    Registered: May 2004
    Stilt Royale: The Last One Standing.

  10. #2660
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    The Stilt Dome: Four stilts enter. Two stilts leave.

  11. #2661
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    *adds all of these to Stilt Fella DLC ideas list*

  12. #2662
    Member
    Registered: Apr 2001
    Location: Switzerland
    Here's another one: Fella Kombat. Come for the stilts, stay for the fatalities.

  13. #2663
    Member
    Registered: Aug 2004
    Quote Originally Posted by demagogue View Post
    The Stilt Dome: Four stilts enter. Two stilts leave.
    Aaand dema wins.

  14. #2664
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    His was pretty good. I'd give him a +1 if I could.

  15. #2665
    Member
    Registered: Mar 2001
    Location: Ireland
    Haven't posted anything here lately, I've mostly been throwing WIPs into the void that is Twitter's #gamedev tag.

    I've been working on a custom editor, using Unreal's editor widgets and editor scripting, for the "Bark Engine" (e.g. AI broadcast system) that I started a couple of months ago.
    The way I'd originally set it up, making the voice sets was a huge, unintuitive pain, involving manually editing a giant spreadsheet table.



    Now, I've spent far too long making this:




    While I want to use this for my own game projects, the plan is also to put it up on the Unreal Engine Marketplace once it's finished.

  16. #2666
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Pixel art's one of those things that's actually fairly easy to get into, even if you don't have much of a base to start out with. Start out by copying other bits of pixel art you like, preferably something fairly simple in style that's easy to grasp, then attempt to change things around a bit so your stuff doesn't look so much like an obvious copy. Slowly, you'll find yourself getting better at it.

    You've already builty something of a foundation with 8-bit pixel art through Dragon's Castle. That's a good place to start out at, since most Nintendo style sprites and tiles have a limited number of colors you can use, and a resolution large enough you can do a lot with a little.

  17. #2667
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    You should check out Aseprite. It might help you out a bit.

  18. #2668
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Yeah Aseprite's a great lil tool, cheap too.

    This weekend I'm participating in the Global Game Jam, this year's theme is "Repair". I'll have something new for y'all to play tomorrow this time.

  19. #2669
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    My initial idea was a First Person mechanic- or appartment flipper-sim. But those have been done before, luckily some of the other jammers had more unique ideas, and this is what we ended up going with:



    Patch Pots - A Physics-Based Pottery Puzzle!

    Collaborated with local game-dev Henri Tervapuro (from Platonic Partnership) and gamedesign student Lina Railio. This is the first time I've worked this closely with other people on a game, so that was a fun experience.

    edit: fixed download link on GGJ page.
    Last edited by henke; 2nd Feb 2020 at 20:45.

  20. #2670
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Patch Pots is now playable online!

    https://henke.itch.io/patch-pots

    Y'know, in case you wanna get around to finally playing it and telling me what a good job I did or something like I dunno I mean it's not like I even neeeeed validation or anything I just thought it might be fun for u guys to play it or whatever i dont even need to hear what a good boy i am
    Last edited by henke; 4th Feb 2020 at 11:56.

  21. #2671
    Member
    Registered: May 2009
    Nice job henke! At first I thought it would be nice and soothing to put pots back together perfectly. But you can never be perfect... and it gets hard quick, and ends up being kind of unsettling!

  22. #2672
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Yep, I imagine the number-obsessed would be slightly queasy at how the percentages never reach 100%. I thought it would be soothing too, but the audio cues ramp up pretty quickly. Wouldn't mind some chill lo-fi tunez to go with it.

  23. #2673
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    Yeah, nice job with the game, henke.

    I wish that the pot shards would have some weight to them, though, so that if you mess up with one piece, you could still try to push it to its right place with the next piece. By tweaking the physics (probably quite a bit) this has the potential to be a little time-killer rather than a nice curiosity.

  24. #2674
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Thanks for the feedback, guys! Yeah the audio is kinda messed up in the WebGL version, the pitch is too high for some reason, which exacerbates to the hectic feeling.

  25. #2675
    Member
    Registered: Feb 2020
    Henlo!

    I am new here!

    I was advised to come here :3

    Am working on things, you might like.





    I also have a twitter account:

    https://twitter.com/yrdenwatch/statu...231067649?s=20

    I cant upload images here so please follow the link to twitter!
    I will be posting more videos soon

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