
Originally Posted by icemann
Work continues when I have the time on version 0.50 on my remake of Dragon's Lair on the NES. Moving spike balls are in and unlike the original game cause damage on hitting the player rather than insta-killing them. Moving grey ghosts are also now in and damage rather than kill on contact. Crumbling block tiles are now in as well.
Two standard enemies remain to be added in plus the boss encounter with the Grim Reaper at the end of the level. Then I'll do an additional level as per usual then release it.
I've also since become aware that there were/are two differing versions of the original NES game. The US version which I had seen in the AVGN episode (the originator of my inspiration for the remake) and a PAL version with sped up game speeds for everything, extra enemies and an extra boss encounter. Those extra enemies and the boss I'll be adding in, in the next version. The extra enemies have given me inspiration for a better 1st level lead up to entry into the tower.
If you've played the 1st Actraiser game and recall the forest platforming stages, it will hopefully be something along those lines. Though not as elaborate. I look forward to the challenge.