Yes, the character screen is the correct dimensions, but the character screen is the first layer and remains to be more detailed. Hence, MAN_BASE. It'll still be all in a 16-bit art style though, as per the sprites.
At the moment, I need to concentrate on getting the ability to drag items of equipment from the inventory to the character, and have the avatar overlay with individual clothing items. If you ever played UW1 or UW2, I'm aiming for that level of detail on the character screen.
Yakoob, if I'm happy enough with the game it'll be paid for. After all, if people are making money from shite like Candy Crush.. but hey, I'm making this game because it's a game I want to play. I wouldn't be doing it otherwise.