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Thread: What are you making?

  1. #1326
    Member
    Registered: Apr 2008
    ^If not title, then achievement name.

  2. #1327
    Member
    Registered: Aug 2004
    Yeah, sadly you probably can't just lift the whole title like that.

    Porcelain Thrones
    Porcelain Pandemonium
    Latrine Labyrinth
    Latrine Lord
    Restroom Reign
    Restroom Ruler
    Toilet Tumult

  3. #1328
    Member
    Registered: Apr 2008
    Sim Shitty.

    Okay, taking it too far now.

  4. #1329
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    MS Shite Simulator

  5. #1330
    Member
    Registered: Apr 2001
    Location: Switzerland
    Deus Lax

    ...
    ...
    ...
    ... I'll get my coat.

  6. #1331
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Cisterns of Mercy

  7. #1332
    Member
    Registered: Jun 2004
    Lol those are some good puns; not sure if they ring with me as a title (I kinda like Restroom Ruler and Toilet Tumult) but I'll need to remember them for Ingame use

    Quote Originally Posted by Sulphur View Post
    Game of Thrones
    Yea I thought of that too but not usable unless I want to make my game ungoogleable and get sued to all hell
    Last edited by Yakoob; 16th Dec 2015 at 02:21.

  8. #1333
    Member
    Registered: Feb 2001
    Location: Somewhere
    In and Out : The Toilet Diaries

  9. #1334
    As far as Game of Thrones as an achievement, it could either be for someone dying of constipation or having no queues/unhappy people for a certain amount of time.

  10. #1335
    Member
    Registered: May 2004
    Porcelain Tycoon

    Less seriously...

    Montezuma's Revenge (there's a game of that name already, though)
    Number One Business
    Great minds discuss ideas; average minds discuss events; small minds discuss people.

  11. #1336
    Administrator
    Registered: Oct 2000
    Location: Athens of the North
    What on Earth have you done to this thread, Yakoob? It used to be a serious thread about making games


    (How about "Commode Commotion"?)

  12. #1337
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Pottie Run Saloon

  13. #1338
    Member
    Registered: Jun 2004
    Quote Originally Posted by Al_B View Post
    What on Earth have you done to this thread, Yakoob? It used to be a serious thread about making games


    (How about "Commode Commotion"?)

    Mwahaha, my plan is working. There is no next game, you know all the shots are shopped

  14. #1339
    Member
    Registered: Apr 2001
    Location: Switzerland
    Make it 8-bit and call it Commode 64.

  15. #1340
    Member
    Registered: Feb 2001
    Location: Somewhere
    hah that is gold!

  16. #1341
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    Hahahaha

  17. #1342
    Administrator
    Registered: Oct 2000
    Location: Athens of the North
    Quote Originally Posted by Yakoob View Post
    There is no next game, you know all the shots are shopped
    Perfect! About time you launched this on Kickstarter

  18. #1343
    Member
    Registered: Aug 2004
    We can't just let this thread lie dead, can we?

    Glade Raid is getting nighttime, dynamic lighting, a stealth model, patrols, and so on:


  19. #1344
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    This is what I'm working on.

    It took me awhile, but I've finally managed to make my little guy there jump around.

  20. #1345
    Member
    Registered: Jun 2004
    @Pyrian - Oh snap! Is this new art style too ?

  21. #1346
    Member
    Registered: Aug 2004
    Quote Originally Posted by Yakoob View Post
    Is this new art style too ?
    Nope, pretty much the same ol' tiles just with a lighting effect. It's been received so well I'm looking into doing something similar with the daytime scenes; like clouds passing overhead, perhaps.

  22. #1347
    Member
    Registered: Jun 2004
    How you handling the lighting from unity side of things? Is it literally just point lights or you coloring each tile based on your own calculation?

  23. #1348
    Member
    Registered: Aug 2004
    I'm coloring the tiles. I was already coloring the tiles to distinguish fog of war (and movement areas). When I added lighting to the fog of war, since I calculate each light from the inside out (with some heavily optimized code), it was trivial to add a little bit of shade as it spreads.

  24. #1349
    Member
    Registered: Aug 2004
    Since the lighting seems to be popular, I took a go at putting it in daytime scenes. Here's a video of a cloud passing overhead. ...I feel the movement is a bit too choppy, honestly.


  25. #1350
    Member
    Registered: Jun 2004
    That's hella cool. But yea it is choppy, like every few seconds the cloud jumps a little?

    Me, I decided to spend my Valentine’s making a little gift for all of our fans and supporters, creating a small browser game with HTML5. I really hoped to showcase deep dialogue, complex gameplay and multiple solutions to problems that are such a defining feature of our game. So without further ado, here is Flappy Karaski! Clicky to play!


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